Exploding Penguin
Moderator
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I like most of the ideas, but the suggested energy cost, requirements, and just in general stats of the skills aren't that great. A skill that can't be raged, can't critical, can be blocked, and at max does an extra 15-20 damage definitely isn't worth 30 energy. Also, there isn't really a point in investing in a skill that only increases +2% defense ignored (less than 1 damage) that costs 2 energy. Hack is pretty much poison that can't be cured but does less damage in total for a lower energy cost. At first this may seem like a good idea but CH's lack of offensive options other than malf makes it so that your suggestion for hack would make the class weaker, supposing that the changes are supposed to still maintain the current balance state of the class itself.
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