| 
	   
	    | 
		    
			  | Dual Thrusters ->   Evolution is Necessary: Cyber Hunter Edition   (7/31/2013 15:34:34) |  
			  | I'm making some threads on how we can make the evolved classes more unique.
 
 
 
 Cheap Shot's replacement
 
 Vital Target: Ignore a % of the target's defenses. Bonus 15% chance to connect.
 Weapon Requirement: Wrist Blades
 Stat Requirement:  13 Technology at level 1 (+3 per skill level; 40 Technology at Max)
 Improves with: strength
 Cooldown: 3 turns
 
 Animation: Materialize a small Sniper (like how multi shot does), shoot it (no explosion), and then it fades away (again like multi shot)
 
 1) Ignores 16% of defenses; 12 energy
 2) Ignores 20% of defenses; 13 energy
 3) Ignores 23% of defenses; 14 energy
 4) Ignores 26% of defenses; 15 energy
 5) Ignores 29% of defenses; 16 energy
 6) Ignores 32% of defenses; 17 energy
 7) Ignores 34% of defenses; 18 energy
 8) Ignores 36% of defenses; 19 energy
 9) Ignores 38% of defenses; 20 energy
 10) Ignores 40% of defenses; 21 energy
 
 
 
 
 EMP Grenade's Replacement
 
 EMP Wave: Drain some of your opponent's energy. If there are two targets, then this attack does 85% against each one and costs 4 more energy.
 Requirement: None
 Stat Requirement: None
 Cooldown: 3 turns
 Improves with:  Technology (+1 energy drain at 22 Tech; +1 energy drain per 4 Tech after. +1 energy per 5 tech after 45 tech)
 
 Animation: a thin wave coming  from your chest
 
 1) Base drain 7 energy; costs 10 energy
 2) Base drain 10 energy; costs 11 energy
 3) base drain 13 energy; costs 12 energy
 4) Base drain 15 energy; costs 13 energy
 5) Base drain 17 energy; costs 14 energy
 6) Base drain 19 energy; costs 16 energy
 7) Base drain 21 energy; costs 17 energy
 8) Base drain 22 energy; costs 18 energy
 9) Base drain 23 energy; costs 19 energy
 10) Base drain 24 energy; costs 20 energy
 
 
 
 
 Multi Shot Replacement
 
 Barrage: Inflicts energy damage based on your primary. Deal 85% damage if there are two targets
 Requirement: None
 Stat Requirement: 13 dexterity at level 1 (+3 per skill level; 40 dexterity at Max)
 Improves: technology (+1 damage per 4 technology
 Cooldown: 3 turns
 Animation: Basically the same as mutli shot, only it will be red instead of blue.
 
 Level 1: costs 14 energy
 Level 2: 16
 Level 3: 18
 Level 4: 20
 Level 5: 22
 Level 6: 24
 Level 7: 26
 Level 8: 28
 Level 9: 30
 Level 10: 32
 
 note* To compensate for not having to cost more energy when there are multiple opponents, I will be applying this to ALL mutlis
 
 
 
 
 Poison Replacement
 
 Hack: Does damage over time for 3 turns. Does no initial damage. Cannot be cured. Cannot Stack with poison
 Requirement: Wrist Blades
 Stat Requirements: Technology at level 1 (+2 per skill level) ; 42 Technology at Max
 Improves with: none
 Cooldown: 4 turns
 
 Animation: lean forward. and stare at the opponent. your eyes glow red. the opponent has a red technician status.
 
 Level 1: 1 damage; 6 energy
 Level 2: 2 damge; 8 energy
 Level 3: 3 damage; 10 energy
 Level 4: 4 damage; 12 energy
 Level 5: 5 damage; 14 energy
 Level 6: 6 damage; 16 energy
 Level 7: 7 damage; 18 energy
 Level 8: 8 damage; 20 energy
 Level 9: 9 damage; 22 energy
 Level 10: 10 damage; 24 energy
 
 
 
 
 Plasma Grenade Buff
 
 Make it cost 3 less energy at all levels
 
 
 
 
 Static Charge Buff
 
 On hold
 
 
 
 
 Shadow Arts Replacement (As an Active Skill)
 
 Off Balance: strike an enemy from below, reducing their accuracy making their ranged attacks deflect more often.
 
 
 
 
 
 Massacre Replacement Ideas
 
 Suggestion 1 Cybernetic Storm: Unleash the full potential of the Cyber Hunter. Blast 4 shots of enhanced damage while burning your opponent's energy as a % of the damage done. Also heals you for 20%
 
 Requirement: Wrist Blades
 Stat Requirement: 24 Strength at level 1 (+2 per skill level; 42 Strength at Max)
 Improves: Technology (+1 damage at 25 Technology; +1 damage per 5 Technology after)
 Warm Up: 3 turns
 Cooldown: 3 turns
 
 Animation: Your wrist blades fade away. 2 cannon materialize on your arms. Blast 4 shots of energy (each cannon shooting 2).
 
 Level 1: 25-33 Energy Damage (basically a supercharge)
 Level 2: 28-36 Energy Damage
 Level 3: 31-39 Energy Damage
 Level 4: 34-42 Energy Damage
 Level 5: 37-45 Energy Damage
 Level 6: 40-48 Energy Damage
 Level 7: 43-51 Energy Damage
 Level 8: 46-54 Energy Damage
 Level 9: 49-57 Energy Damage
 Level 10: 52-60 Energy Damage
 
 Suggestion 2 Cybernetic Storm: Unleash the true potential of the Cyber Hunter. You are buffed for 2 turns
 Stat Requirement: support (+1 damage at 25 Technology; +1 damage per 5 support after)
 Weapon Requirement: None
 Improves: no
 Warm Up: 3 turns
 Cool Down: 3 turns
 
 Animation: A huge pillar of energy crashes down on you and makes your wrist blades glow blue. You are also healed for a 4th of your field medic.
 
 1) All Attacks do 30% more damage; 33 energy
 2) All attacks do 37% more damage; 36 energy
 3) All attacks do 44% more damage; 39 energy
 4) 51% more; 42 energy
 5) 57% more; 45 energy
 6) 62% more; 48 energy
 7) 65% more; 51 energy
 8) 67% more; 54
 9) 68% more; 57
 10) 70% more; 60
 
 
 
 
 I'd like to get some feedback and these skills. I will buff and nerf any if needed. Hopefully the Devs can take any of these into consideration [:D]
 
 I need your help! Keep suggesting ideas, and maybe, just maybe we can bring Cyber Hunter to the glory that it truly deserves!
 
 
 
 |   
	          | 
 |  |  |