Dual Thrusters -> Evolution is Necessary: Cyber Hunter Edition (7/31/2013 15:34:34)
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I'm making some threads on how we can make the evolved classes more unique. Cheap Shot's replacement Vital Target: Ignore a % of the target's defenses. Bonus 15% chance to connect. Weapon Requirement: Wrist Blades Stat Requirement: 13 Technology at level 1 (+3 per skill level; 40 Technology at Max) Improves with: strength Cooldown: 3 turns Animation: Materialize a small Sniper (like how multi shot does), shoot it (no explosion), and then it fades away (again like multi shot) 1) Ignores 16% of defenses; 12 energy 2) Ignores 20% of defenses; 13 energy 3) Ignores 23% of defenses; 14 energy 4) Ignores 26% of defenses; 15 energy 5) Ignores 29% of defenses; 16 energy 6) Ignores 32% of defenses; 17 energy 7) Ignores 34% of defenses; 18 energy 8) Ignores 36% of defenses; 19 energy 9) Ignores 38% of defenses; 20 energy 10) Ignores 40% of defenses; 21 energy EMP Grenade's Replacement EMP Wave: Drain some of your opponent's energy. If there are two targets, then this attack does 85% against each one and costs 4 more energy. Requirement: None Stat Requirement: None Cooldown: 3 turns Improves with: Technology (+1 energy drain at 22 Tech; +1 energy drain per 4 Tech after. +1 energy per 5 tech after 45 tech) Animation: a thin wave coming from your chest 1) Base drain 7 energy; costs 10 energy 2) Base drain 10 energy; costs 11 energy 3) base drain 13 energy; costs 12 energy 4) Base drain 15 energy; costs 13 energy 5) Base drain 17 energy; costs 14 energy 6) Base drain 19 energy; costs 16 energy 7) Base drain 21 energy; costs 17 energy 8) Base drain 22 energy; costs 18 energy 9) Base drain 23 energy; costs 19 energy 10) Base drain 24 energy; costs 20 energy Multi Shot Replacement Barrage: Inflicts energy damage based on your primary. Deal 85% damage if there are two targets Requirement: None Stat Requirement: 13 dexterity at level 1 (+3 per skill level; 40 dexterity at Max) Improves: technology (+1 damage per 4 technology Cooldown: 3 turns Animation: Basically the same as mutli shot, only it will be red instead of blue. Level 1: costs 14 energy Level 2: 16 Level 3: 18 Level 4: 20 Level 5: 22 Level 6: 24 Level 7: 26 Level 8: 28 Level 9: 30 Level 10: 32 note* To compensate for not having to cost more energy when there are multiple opponents, I will be applying this to ALL mutlis Poison Replacement Hack: Does damage over time for 3 turns. Does no initial damage. Cannot be cured. Cannot Stack with poison Requirement: Wrist Blades Stat Requirements: Technology at level 1 (+2 per skill level) ; 42 Technology at Max Improves with: none Cooldown: 4 turns Animation: lean forward. and stare at the opponent. your eyes glow red. the opponent has a red technician status. Level 1: 1 damage; 6 energy Level 2: 2 damge; 8 energy Level 3: 3 damage; 10 energy Level 4: 4 damage; 12 energy Level 5: 5 damage; 14 energy Level 6: 6 damage; 16 energy Level 7: 7 damage; 18 energy Level 8: 8 damage; 20 energy Level 9: 9 damage; 22 energy Level 10: 10 damage; 24 energy Plasma Grenade Buff Make it cost 3 less energy at all levels Static Charge Buff On hold Shadow Arts Replacement (As an Active Skill) Off Balance: strike an enemy from below, reducing their accuracy making their ranged attacks deflect more often. Massacre Replacement Ideas Suggestion 1 Cybernetic Storm: Unleash the full potential of the Cyber Hunter. Blast 4 shots of enhanced damage while burning your opponent's energy as a % of the damage done. Also heals you for 20% Requirement: Wrist Blades Stat Requirement: 24 Strength at level 1 (+2 per skill level; 42 Strength at Max) Improves: Technology (+1 damage at 25 Technology; +1 damage per 5 Technology after) Warm Up: 3 turns Cooldown: 3 turns Animation: Your wrist blades fade away. 2 cannon materialize on your arms. Blast 4 shots of energy (each cannon shooting 2). Level 1: 25-33 Energy Damage (basically a supercharge) Level 2: 28-36 Energy Damage Level 3: 31-39 Energy Damage Level 4: 34-42 Energy Damage Level 5: 37-45 Energy Damage Level 6: 40-48 Energy Damage Level 7: 43-51 Energy Damage Level 8: 46-54 Energy Damage Level 9: 49-57 Energy Damage Level 10: 52-60 Energy Damage Suggestion 2 Cybernetic Storm: Unleash the true potential of the Cyber Hunter. You are buffed for 2 turns Stat Requirement: support (+1 damage at 25 Technology; +1 damage per 5 support after) Weapon Requirement: None Improves: no Warm Up: 3 turns Cool Down: 3 turns Animation: A huge pillar of energy crashes down on you and makes your wrist blades glow blue. You are also healed for a 4th of your field medic. 1) All Attacks do 30% more damage; 33 energy 2) All attacks do 37% more damage; 36 energy 3) All attacks do 44% more damage; 39 energy 4) 51% more; 42 energy 5) 57% more; 45 energy 6) 62% more; 48 energy 7) 65% more; 51 energy 8) 67% more; 54 9) 68% more; 57 10) 70% more; 60 I'd like to get some feedback and these skills. I will buff and nerf any if needed. Hopefully the Devs can take any of these into consideration [:D] I need your help! Keep suggesting ideas, and maybe, just maybe we can bring Cyber Hunter to the glory that it truly deserves!
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