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Restful Night

 
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7/31/2013 22:53:57   
Dragoon23
Legendary AK!!!



Restful Night

Level: 26
Power Level: 26
MP Level: 26
Location: Make a Moonray explode

Element: Darkness
Cost: 106 MP

  • If the monster has 60% or higher Darkness resistance*:
    • Spell starts out as 22-68 plus 272% Stats.
    • Spell heals you for *0.85*(1-(1.4*0.85/2/[MonsterDarknessResistance])) damage.
      Examples:
      Resist	HealDmg	        Stats
      60	0.16-0.48	1.93
      80	4.79-14.81	59.25
      100	7.57-23.41	93.64
      120	9.43-29.14	116.56
      140	10.75-33.23	132.94
      160	11.75-36.31	145.22
      180	12.52-38.69	154.78
      200	13.14-40.60	162.42
    • The spell then puts the monster to Sleep. The monster can awaken by making a successful save (with a +0 bonus) at the beginning of its turn:

        Level: PowLvl vs MonsterLevel
        Minor: YourINT vs MonsterCHA
        Major: YourCHA vs MonsterLUK

      If it fails, it remains Asleep.
  • If the monster has 59% or lower Darkness resistance**:
    • You skip the sleep part, and just heal.

        Hits: 1
        Type: Magic
        Element: HP Healing
        Damage: 16.83-52.02 plus 208.08% Stats
        BTH: «Hits Automatically»
    *Your opponent's weakness to Darkness makes it easily fall asleep! There's enough mana left to heal you a bit.
    **Your opponent is immune to Darkness! You focus the spell on healing yourself instead.

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    "Lullaby, and goodnight, your HP'll be alright / and your foe, no more screams, since it's enjoying sweet dreams." (This is a temporary level «PowLevel» spell.)


    Numbers thanks to BlackAces. Basic info and image thanks to Tep Itaki. Additional thanks to In Media Res.


    Analysis
  • Starts out as 22-68 plus 272% Stats.
  • Pure Heal Attack: Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.

    < Message edited by Dragoon23 -- 7/31/2013 23:29:04 >
  • Post #: 1
    7/31/2013 23:28:47   
    Dragoon23
    Legendary AK!!!



    Restful Night

    Level: 150
    Power Level: 150
    MP Level: 150
    Location: Make a [url=]King Raymoond the Moonray[/url] explode

    Element: Darkness
    Cost: 642 MP

  • If the monster has 60% or higher Darkness resistance*:
    • Starts out as 174-522 plus 1090% Stats.
    • Spell heals you for *0.85*(1-(1.4*0.85/2/[MonsterDarknessResistance])) damage.
      Examples:
      Resist	HealDmg	        Stats
      60	1.23-3.7	7.72
      80	37.90-113.70	237.42
      100	59.90-179.70	375.23
      120	74.57-223.70	467.11
      140	85.04-255.13	532.74
      160	92.90-278.70	581.96
      180	99.01-297.03	620.24
      200	103.90-311.70	650.87
      
    • The spell then puts the monster to Sleep. The monster can awaken by making a successful save (with a +0 bonus) at the beginning of its turn:

        Level: PowLvl vs MonsterLevel
        Minor: YourINT vs MonsterCHA
        Major: YourCHA vs MonsterLUK

      If it fails, it remains Asleep.
  • If the monster has 59% or lower Darkness resistance**:
    • You skip the sleep part, and just heal.

        Hits: 1
        Type: Magic
        Element: HP Healing
        Damage: 133.11-399.33 plus 833.85% Stats
        BTH: «Hits Automatically»
    *Your opponent's weakness to Darkness makes it easily fall asleep! There's enough mana left to heal you a bit.
    **Your opponent is immune to Darkness! You focus the spell on healing yourself instead.

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    "Lullaby, and goodnight, your HP'll be alright / and your foe, no more screams, since it's enjoying sweet dreams." (This is a temporary level «PowLevel» spell.)


    Numbers thanks to BlackAces. Basic info and image thanks to Tep Itaki. Additional thanks to In Media Res.


    Analysis
  • Starts out as 174-522 plus 1090% Stats.
  • Pure Heal Attack: Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.
  • Post #: 2
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