Dragoon23 -> RE: Restful Night (7/31/2013 23:28:47)
|
[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img] Restful Night Level: 150 Power Level: 150 MP Level: 150 Location: Make a [url=]King Raymoond the Moonray[/url] explode Element: Darkness Cost: 642 MP If the monster has 60% or higher Darkness resistance*:If the monster has 59% or lower Darkness resistance**: - You skip the sleep part, and just heal.
Hits: 1 Type: Magic Element: HP Healing Damage: 133.11-399.33 plus 833.85% Stats BTH: «Hits Automatically» *Your opponent's weakness to Darkness makes it easily fall asleep! There's enough mana left to heal you a bit. **Your opponent is immune to Darkness! You focus the spell on healing yourself instead. Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike. DESCRIPTION "Lullaby, and goodnight, your HP'll be alright / and your foe, no more screams, since it's enjoying sweet dreams." (This is a temporary level «PowLevel» spell.) [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Restful_Night.jpg[/img] Numbers thanks to BlackAces. Basic info and image thanks to Tep Itaki. Additional thanks to In Media Res. Analysis Starts out as 174-522 plus 1090% Stats. Pure Heal Attack: Deal *0.9*0.85 damage for "always useful" + auto-hitting. All this has ALREADY been factored into the above numbers.
|
|
|
|