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[TLM] Double Strike Replacement

 
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8/1/2013 21:41:39   
Predator9657
Member

[Name]: [Description]
Energy Required:
Level 1: 10
Level 2: 12
Level 3: 14
Level 4: 16
Level 5: 18
Level 6: 20
Level 7: 22
Level 8: 24
Level 9: 26
Level 10: 28

Damage Progressions (% based on Sword/Club weapon damage):
Level 1: 15%
Level 2: 18%
Level 3: 20%
Level 4: 22%
Level 5: 24%
Level 6: 26%
Level 7: 28%
Level 8: 30%
Level 9: 32%
Level 10: 34%

Weapon Required: Sword or Club
Stat Required: 14 Technology at level 1 (+3 per skill level) ; 41 Technology at Max
Level Required: 1
Improves With: Strength
Warm Up: 0
Cool Down: 1

Energy (despite weapon damage type) attack which works with deflections rather than blocks.

Feedback would be appreciated; if you think this skill is unbalanced please give a reason why.

< Message edited by Predator9657 -- 8/2/2013 10:29:30 >
Epic  Post #: 1
8/1/2013 21:53:39   
kittycat
Member

Costs too little energy. They have reroute so basically energy isn't that much of a problem. Raise it by 3.
For progression: Make it 15%, raise it by 4% until you reach Level 3, then drop to 2%.
15% - 19% - 23% - 25% - 27% - 29% - 31% - 33% - 35% - 37%
AQ MQ  Post #: 2
8/1/2013 22:37:21   
Dual Thrusters
Member

Nothing much is really changed here :/

It looks more like a nerf.
MQ AQW Epic  Post #: 3
8/2/2013 0:46:22   
ED Divine Darkness
Member

take some of ur hp to do enhanced damage to the opponent unblockable.

20 hp cost at max, 50% extra dmg.

3 turn cooldown.
AQ AQW Epic  Post #: 4
8/2/2013 9:56:32   
Predator9657
Member

quote:

They have reroute


Not for long :p

quote:

It looks more like a nerf.


Mind explaining how?
Epic  Post #: 5
8/2/2013 11:08:11   
Segawoman
Member

quote:

Not for long :p


That would suck real bad for the TLM's against high EMP hunters!

Feel sorry for Synchronized.
Epic  Post #: 6
8/2/2013 15:16:47   
ED Divine Darkness
Member

a cheaper and weaker double strike. bad idea. just make it stronger than double strike and cost hp.
AQ AQW Epic  Post #: 7
8/3/2013 10:16:07   
Predator9657
Member

quote:

a cheaper and weaker double strike. bad idea.


How?
Epic  Post #: 8
8/3/2013 13:40:48   
ED Divine Darkness
Member

because, that is taking away more offensive options from tlm. it needs more. not less. it has reroute, so energy doesnt matter. give it a STRONG move to replace double strike. zerker(but with 10% lifesteal and no warmup) would be good.
AQ AQW Epic  Post #: 9
8/3/2013 15:43:03   
Predator9657
Member

quote:

it has reroute


Not for long :D
Epic  Post #: 10
8/3/2013 17:16:21   
ED Divine Darkness
Member

yes for long...

reroute will just be an active.

i can imagine it. you use it on cast to put on a free buff( un azraelable) which returns 60%(at max) damage done to you for 4 turns.

2 cooldown.
AQ AQW Epic  Post #: 11
8/3/2013 20:32:45   
Predator9657
Member

Well you usually have a wild imagination :p
Epic  Post #: 12
8/4/2013 11:51:39   
ED Divine Darkness
Member

so unlike you. (joke, dont take offense)

and that idea is probably what its gonna be like after the update.


bloodlust will have the same % ratio if not 5% weaker. they might be non azraelable buffs.
AQ AQW Epic  Post #: 13
8/4/2013 11:57:10   
Segawoman
Member

Why would they make the passives buffs?

Shadow Arts would be like Reflex Boost if they are thinking of doing that.

Would be, but weaker without the increase of Dexterity.

I doubt it will be like that. For now, let's call tops that you think it'll be like that and I don't.

Epic  Post #: 14
8/4/2013 12:03:45   
Predator9657
Member

@EDDD None taken :D
As for the passives,
quote:

I doubt it will be like that. For now, let's call tops that you think it'll be like that and I don't.


sums it up nicely ;)
Epic  Post #: 15
8/4/2013 12:08:29   
ED Divine Darkness
Member

shadow arts would be like this:

a lil block shield which gives u 90% fixed block chance for 3 turns(at max). can only be used once.
AQ AQW Epic  Post #: 16
8/4/2013 14:15:34   
Predator9657
Member

quote:

shadow arts would be like this


Is that guranteed? :p
Epic  Post #: 17
8/4/2013 14:21:59   
ED Divine Darkness
Member

lol, probably will be like that.
AQ AQW Epic  Post #: 18
8/4/2013 14:36:01   
Predator9657
Member

probably =/= definetely :p
Epic  Post #: 19
8/12/2013 11:33:46   
Sensei Chan
Member

You are just spamming unnecessary quotes Predator9657
And ED Divine Darkness you could be a little more support-if of other people's threads and ideas
Nobody currently know's what the Passive to Active change will be like but I doubt it will be like a buff for example "field commander" it will probably be something you click once and will last for quite a while or my other wild guess is it will be something like "Frenzy"- Blood Lust and "Static Charge"-Reroute.
Epic  Post #: 20
8/12/2013 11:53:47   
DarkDevil
Member

some passives might not stay the same like adrenaline and plasma armor and shadowarts they might get changed to something else .
AQ Epic  Post #: 21
8/12/2013 13:14:43   
Bloodpact
Member

Bloodlust might just turn into a hp regain version of static charge. Think outside the box people, they prob won't

just turn all passives into buffs.
Epic  Post #: 22
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