[TLM] Double Strike Replacement (Full Version)

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Predator9657 -> [TLM] Double Strike Replacement (8/1/2013 21:41:39)

[Name]: [Description]
Energy Required:
Level 1: 10
Level 2: 12
Level 3: 14
Level 4: 16
Level 5: 18
Level 6: 20
Level 7: 22
Level 8: 24
Level 9: 26
Level 10: 28

Damage Progressions (% based on Sword/Club weapon damage):
Level 1: 15%
Level 2: 18%
Level 3: 20%
Level 4: 22%
Level 5: 24%
Level 6: 26%
Level 7: 28%
Level 8: 30%
Level 9: 32%
Level 10: 34%

Weapon Required: Sword or Club
Stat Required: 14 Technology at level 1 (+3 per skill level) ; 41 Technology at Max
Level Required: 1
Improves With: Strength
Warm Up: 0
Cool Down: 1

Energy (despite weapon damage type) attack which works with deflections rather than blocks.

Feedback would be appreciated; if you think this skill is unbalanced please give a reason why.




kittycat -> RE: [TLM] Double Strike Replacement (8/1/2013 21:53:39)

Costs too little energy. They have reroute so basically energy isn't that much of a problem. Raise it by 3.
For progression: Make it 15%, raise it by 4% until you reach Level 3, then drop to 2%.
15% - 19% - 23% - 25% - 27% - 29% - 31% - 33% - 35% - 37%




Dual Thrusters -> RE: [TLM] Double Strike Replacement (8/1/2013 22:37:21)

Nothing much is really changed here :/

It looks more like a nerf.




ED Divine Darkness -> RE: [TLM] Double Strike Replacement (8/2/2013 0:46:22)

take some of ur hp to do enhanced damage to the opponent unblockable.

20 hp cost at max, 50% extra dmg.

3 turn cooldown.




Predator9657 -> RE: [TLM] Double Strike Replacement (8/2/2013 9:56:32)

quote:

They have reroute


Not for long :p

quote:

It looks more like a nerf.


Mind explaining how?




Segawoman -> RE: [TLM] Double Strike Replacement (8/2/2013 11:08:11)

quote:

Not for long :p


That would suck real bad for the TLM's against high EMP hunters!

Feel sorry for Synchronized.
[:(]




ED Divine Darkness -> RE: [TLM] Double Strike Replacement (8/2/2013 15:16:47)

a cheaper and weaker double strike. bad idea. just make it stronger than double strike and cost hp.




Predator9657 -> RE: [TLM] Double Strike Replacement (8/3/2013 10:16:07)

quote:

a cheaper and weaker double strike. bad idea.


How?




ED Divine Darkness -> RE: [TLM] Double Strike Replacement (8/3/2013 13:40:48)

because, that is taking away more offensive options from tlm. it needs more. not less. it has reroute, so energy doesnt matter. give it a STRONG move to replace double strike. zerker(but with 10% lifesteal and no warmup) would be good.




Predator9657 -> RE: [TLM] Double Strike Replacement (8/3/2013 15:43:03)

quote:

it has reroute


Not for long :D




ED Divine Darkness -> RE: [TLM] Double Strike Replacement (8/3/2013 17:16:21)

yes for long...

reroute will just be an active.

i can imagine it. you use it on cast to put on a free buff( un azraelable) which returns 60%(at max) damage done to you for 4 turns.

2 cooldown.




Predator9657 -> RE: [TLM] Double Strike Replacement (8/3/2013 20:32:45)

Well you usually have a wild imagination :p




ED Divine Darkness -> RE: [TLM] Double Strike Replacement (8/4/2013 11:51:39)

so unlike you. (joke, dont take offense)

and that idea is probably what its gonna be like after the update.


bloodlust will have the same % ratio if not 5% weaker. they might be non azraelable buffs.




Segawoman -> RE: [TLM] Double Strike Replacement (8/4/2013 11:57:10)

Why would they make the passives buffs?

Shadow Arts would be like Reflex Boost if they are thinking of doing that.

Would be, but weaker without the increase of Dexterity.

I doubt it will be like that. For now, let's call tops that you think it'll be like that and I don't.

[;)]




Predator9657 -> RE: [TLM] Double Strike Replacement (8/4/2013 12:03:45)

@EDDD None taken :D
As for the passives,
quote:

I doubt it will be like that. For now, let's call tops that you think it'll be like that and I don't.


sums it up nicely ;)




ED Divine Darkness -> RE: [TLM] Double Strike Replacement (8/4/2013 12:08:29)

shadow arts would be like this:

a lil block shield which gives u 90% fixed block chance for 3 turns(at max). can only be used once.




Predator9657 -> RE: [TLM] Double Strike Replacement (8/4/2013 14:15:34)

quote:

shadow arts would be like this


Is that guranteed? :p




ED Divine Darkness -> RE: [TLM] Double Strike Replacement (8/4/2013 14:21:59)

lol, probably will be like that.




Predator9657 -> RE: [TLM] Double Strike Replacement (8/4/2013 14:36:01)

probably =/= definetely :p




Sensei Chan -> RE: [TLM] Double Strike Replacement (8/12/2013 11:33:46)

You are just spamming unnecessary quotes Predator9657
And ED Divine Darkness you could be a little more support-if of other people's threads and ideas
Nobody currently know's what the Passive to Active change will be like but I doubt it will be like a buff for example "field commander" it will probably be something you click once and will last for quite a while or my other wild guess is it will be something like "Frenzy"- Blood Lust and "Static Charge"-Reroute.




DarkDevil -> RE: [TLM] Double Strike Replacement (8/12/2013 11:53:47)

some passives might not stay the same like adrenaline and plasma armor and shadowarts they might get changed to something else .




Bloodpact -> RE: [TLM] Double Strike Replacement (8/12/2013 13:14:43)

Bloodlust might just turn into a hp regain version of static charge. Think outside the box people, they prob won't

just turn all passives into buffs.




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