Ranloth
Banned
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1) It's currently at 75% (conversion) and I do agree, although 50% would've been a better number due to messy rounding in ED whilst 50% is exactly a half. 2) I'm guessing it's a passive or an active that increases HA's boost (based on the description)? HA won't be a passive so not much that can be done here. 3) Not sure how BC works for lifesteal but last time I've heard, the % returned depends on the +Str boost, not fixed %'s anymore. It used to be 15% at Lvl 10 but many people regenerate more than that with lower BC. 4) No. It was changed to Support to prevent abuse. Double Strike, Berzerker and Bunker Buster all have Dex as requirement, and that way, you could ditch Support completely and invest into two stats (Dex + Str & Dex + Tech). Surgical Strike also has Dex requirement. Too many skills. Support requirement is on HA and Adrenaline & few skills improve by Support (Intimidate, Blood Commander, Artillery Strike). Builds using Dex + Str (and HP) did work, because HA could give you bonus defence regardless and you could put your Armor on full Res, for up to +10 at Lvl 35. Dex + Tech (and HP) were tanks, and these also worked fine even before Static Smash was introduced. Support only has Multi to rely on good damage, and Aux - its power lies in Crits. On the other hand, #2 sounds like an interesting skill but it'd have to be active instead, and independent. It could work like BloodShield (HP, as you've said) and just grant you some defence and increased Rage gain - fills in the niche which is poor defence of Mercs - which could be used as a replacement for Adrenaline (after it turns into an active skill)? It'd still retain its Rage bonus but also act like a Shield which Mercs need. One catch with this is... you either pay high HP (like BS) for higher defences (higher than BS) or lower HP cost (than BS) for lower defences (similar to BS). I'd say BloodShield would need a revamp along with that which is needed.
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