a few changes to merc (Full Version)

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ED Divine Darkness -> a few changes to merc (9/18/2013 14:52:38)

hi guys.

this interesting class is considered to be op. but its power lies in static smash. i dont understand how it is op?
merc is good with focus builds with static smash, but without it they are trash. lets think about this class: powerful with a max static smash tank focus build. weak with a sword build. it is funny how the old merc didn't need need such a powerful move because the rest of that class was already powerful. now merc has to rely on such a stupid move for its power. i really would like to change that. for instance what we could do is give them an astonishing change. here are some ideas to make it a weaker yet stronger class.

1 make static smasher has a 45% conversion and have a 3 turn cooldown.

2 give it an ability like a shield:
i. blood furor:

increase(scales with level of ability) hybrid armour bonus for 3 turns and get increased rage(scales with level of ability) at the cost of hp( same amount as the bonus rage gain(which is the same as the hybrid bonus) )

3 increase lifesteal of BC by 5%

4 change hybrid requirement to dex


i would like to see if you see merc like i see it [8|]




Ranloth -> RE: a few changes to merc (9/18/2013 15:09:43)

1) It's currently at 75% (conversion) and I do agree, although 50% would've been a better number due to messy rounding in ED whilst 50% is exactly a half.
2) I'm guessing it's a passive or an active that increases HA's boost (based on the description)? HA won't be a passive so not much that can be done here.
3) Not sure how BC works for lifesteal but last time I've heard, the % returned depends on the +Str boost, not fixed %'s anymore. It used to be 15% at Lvl 10 but many people regenerate more than that with lower BC.
4) No. It was changed to Support to prevent abuse. Double Strike, Berzerker and Bunker Buster all have Dex as requirement, and that way, you could ditch Support completely and invest into two stats (Dex + Str & Dex + Tech). Surgical Strike also has Dex requirement. Too many skills. Support requirement is on HA and Adrenaline & few skills improve by Support (Intimidate, Blood Commander, Artillery Strike).

Builds using Dex + Str (and HP) did work, because HA could give you bonus defence regardless and you could put your Armor on full Res, for up to +10 at Lvl 35. Dex + Tech (and HP) were tanks, and these also worked fine even before Static Smash was introduced. Support only has Multi to rely on good damage, and Aux - its power lies in Crits.

On the other hand, #2 sounds like an interesting skill but it'd have to be active instead, and independent. It could work like BloodShield (HP, as you've said) and just grant you some defence and increased Rage gain - fills in the niche which is poor defence of Mercs - which could be used as a replacement for Adrenaline (after it turns into an active skill)? It'd still retain its Rage bonus but also act like a Shield which Mercs need.
One catch with this is... you either pay high HP (like BS) for higher defences (higher than BS) or lower HP cost (than BS) for lower defences (similar to BS). I'd say BloodShield would need a revamp along with that which is needed.




ED Divine Darkness -> RE: a few changes to merc (9/18/2013 15:24:47)

2 is and active [:D]




Exploding Penguin -> RE: a few changes to merc (9/18/2013 23:03:38)

So the first thing I'm thinking of is make static smash take away less energy total, but having the same cooldown as atom smasher (essentially it will take less energy and return less energy, but be much more usable).

Second thing I'm thinking of is putting an HP or EP requirement on hybrid armor because you really can't put a stat on it since it would restrict merc in either awkward or inconvenient ways. For example almost all merc builds must have at least 35-ish support to be successful because there's no chance of doing so without a moderately high hybrid armor, but dex or tech don't really make sense since hybrid raises both.

I would also like to see an increase of lifesteal to BC, a slightly lowered energy cost, a slightly lowered base value, and a boost in strength boosted per skill point invested. A change to scaling either up or down wouldn't be too bad either. This is so that BC becomes more tactical as a recovery option for merc with its possible tanky attributes.

And most importantly, I fail to see how merc is regarded as OP. To seal static smash, consume your EP as soon as possible. To deal considerable damage, debuffs will really wreck them since they can't counter the negative effects of the debuff. As for classes without debuffs, those classes have other options that help combat mercs too.




Seteriel -> RE: a few changes to merc (9/20/2013 9:02:38)

Energy taken depends on skill points invested. With 1-5 points in atom smasher you can see mana steal of 0-7 points.
Making mana steal a static 45% you would actually remove the intention to put many points in atom smasher, let alone maxing it.
Thus, the merc would have more skill points - and with the hybrd armor bonus from the first post, you make any merc build more tanky.


Regarding hybrid armor being dependant on support:
This is intended just like any other passive being dependant on tech/support: to avoid stat/skill abuse as much as possible.


Exploding Penguin:
quote:

So the first thing I'm thinking of is make static smash take away less energy total, but having the same cooldown as atom smasher (essentially it will take less energy and return less energy, but be much more usable).

No offense meant: please explain how nerving a skill, without giving it any compensation, makes it more usable.




Exploding Penguin -> RE: a few changes to merc (9/20/2013 12:16:00)

Right now it has 1 more turn of cooldown than atom smasher.




Seteriel -> RE: a few changes to merc (9/20/2013 13:15:35)

Right, i overlooked it. Sorry.

I would assume however, that the skill would then be even more "OP", possibly stealing mana every 2 turns.
Just think about a "heal-looping" merc throughout a 2 vs 2.




Cyber Dream -> RE: a few changes to merc (9/20/2013 16:21:09)

Static smash isn't that op. But it does need a little buff. People fail to realize that if you use your energy and stop stalling then there won't be any energy for the merc to take. There is always a counter-build/strategy to everything.




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