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10/7/2013 16:05:39   
ValkyrieKnight
Member

To the Delta phase of course since I've not played before it. What classes were low tier and why?

From my experience in Delta, TechMage and Merc were the weakest class apparently although I did exceptionally well with a non varium TechMage which from my experience it was just Merc that was weak (when they weren't using the tech hax + bunker build) So why were they weak? I would imagin for TechMage their assimilate was far too weak as I had pointed out several times during the Delta Phase as I used it in my high hp build. The reason why Merc was so weak (imo) is that all of their attacks are low priority with the exceptionof maul, without energy drain they couldn't unilize any strategic builds via berzerker+double attack, artillery strike etc (much like blood mages) so all they honestly needed was a way to drain enough energy to unilize builds, or increase the effectiveness of berzerker and double attack, or lower double attack's energy requirement. The other 4 classes were balanced (again from my experience)

Constantly weakening skills, strengthing skills is going in a endless circle. I still believe Delta was a great phase minus the varium advantages players had.
AQW Epic  Post #: 1
10/7/2013 16:15:04   
Mother1
Member

Lol

Here we go again.

But on another note I am laughing at this for the reason of when Delta was here all you would here is "Where is omega? where is omega?" You would hear it more than fame for fame which was saying something.

Now that omega is here I am reading "get rid of omega we want delta back. If I had a dollar for every time someone said this I would have enough money to pay for college.

But in all seriousness if I could go back to any phase it would be epic duel Alpha. Why because I could move foward with the game knowing what is to come why collecting all the rare cheevos I missed.
Epic  Post #: 2
10/7/2013 16:39:19   
Rayman
Banned


Well, Tech Mage in delta was a very good and decent class, also it was a very fun class to play, You could do Fun caster builds, Fun Support builds, str builds, Tech mage was very nice on the delta phase in my Opinion, I did alot of good things with my Tech Mage, I'm saying it because I used to be a TM most of the time in the delta phase, I won the jugg Champion with it: http://imgur.com/ISLEs3c and Heres the Tech Mage build I usually used in Delta, It also Destroyed Support and Str Tac mercs ( Only If you knew what to do) Build: http://imgur.com/QXhHpkN

Merc was also a good class, but Tac merc was alot better, So no one wanted to use merc.... ( Most people thought it was an evolved Merc and that's why most people wanted to change, to *Evolve*) but that wasn't the case) ...just by the reason that Tac merc was way too OP in the beggining of the delta phase.

At the end, I think that TM And Merc were the less used classes.

< Message edited by Rayman -- 10/7/2013 16:44:38 >
AQW Epic  Post #: 3
10/7/2013 17:52:07   
Q...Q
Member
 

Take me back when i was 10. Nothing to worry about!
DF Epic  Post #: 4
10/7/2013 18:49:46   
goldslayer1
Member

Merc was undoubtedly the weakest in delta with no serious viable builds, and 5 focus only being below decent.

Tech mage wasn't super good, but it wasn't terrible either.
it had support mages in early delta which were pretty good until Field medic was nerfed.
and most caster builds would get a good 95%+ ratio, (which was easier against BMs due to them not having energy drainers)
however caster tended to be underrated in delta so it wasn't so widespread as some other builds.
there were 2 types of casters, Dex Super Charge mages and plasma bolt super charge mages of late delta.
Dec super charge was a pretty good viable build dex mages had, which was later nerfed by making super charge improve with tech instead.

TLM has always been good, since the beginning of delta where it had str builds and support builds
to mid delta when it had str and str/tank heal loopers, to late delta when it had heal loop 5 focus surgical strike.
through the majority of delta, TLM has been atop. in both solo and juggernaut.

BH had somewhat gone to a slow start, 5 focus was decent but nothing major compared to CH, and TLM.
and BH only started picking up after mid delta when they had changed strength moves and nerfed down CH and TLM a bit.

CH was decent in early delta with some semi str/dex builds, and it really picked up power in early to mid delta when they added plasma armor to it. it brought in a couple of powerful builds,
such as dex/str heal looper tank CH, Str mass CH. this was very good in solo, and considered 2nd best for juggernaut after TLM.

BM mostly picked up power after CH and TLM had been toned down.
in early delta it was weak, and only started being decent in mid delta when its skill tree kept being tinkered with, bringin in Str BMs.
and it picked up in late delta with 5 focus builds with more inclination towards tech and str (Infernal android and Gamma Bot) which used skills like intimidate to lower the enemy's damage output.


That's pretty much class balance in delta, Summarized.

< Message edited by goldslayer1 -- 10/7/2013 23:35:00 >
AQW Epic  Post #: 5
10/7/2013 19:12:54   
Dual Thrusters
Member

Take a look at these threads too if you want insight on players before omega. I'm VERY surprised at how accurate some of these predictions are.

This 1
This 2
This 3
This 4
This 5
This 6
This 7


quote:

To the Delta phase of course since I've not played before it. What classes were low tier and why?


How do you have the Infernal weapons then?


Anyway, Blood Mage was the dominant class in 1v1. Next in line were the Hunters who had a variety of tactical moves. Tactical Mercenary was the best class for Juggernaut (still is). IT was also very good in 2v2.

_____________________________

MQ AQW Epic  Post #: 6
10/7/2013 21:14:42   
Rayman
Banned


Dual: She means that she started playing in delta and not before delta (gamma, beta, alpha)......

quote:

Blood Mage was the dominant class in 1v1

Do you mean at the last days of delta? Because BM wasn't Dominant in 1v1 at the beggining.

quote:

Tactical Mercenary was the best class for Juggernaut

Dual: http://imgur.com/ISLEs3c It was the easiest to use for easy wins but not the best until Medic got Nerf.

< Message edited by Rayman -- 10/7/2013 21:17:37 >
AQW Epic  Post #: 7
10/7/2013 23:08:39   
  Exploding Penguin
Moderator


quote:

TLM has always been good, since the beginning of delta where it had str builds and support builds
to mid delta when it hadstr and str/tank heal loopers, to late delta when it had heal loop 5 focus surgical strike.
through the majority of delta, TLM has been atop. in both solo and juggernaut.


You would know this, one day you rocked the leaderboards for 1v1 with a win rate higher than 97% playing as tank TLM.

Well, it started off as strength TLMs being really strong mainly because of smoke. Then, if I remember correctly, massacre CH and BH were both still very popular. At one point there was a dex CH thing going on in 2v2 where fights were going to turn 50 at highest because of static charge's abusable heal looping. I was gaining 17 energy myself with max static and 3-4+33 strike damage. Then strength BM became very popular, and so as TLM tank. Oh, there was also the infamous plasma rain plasma bolt energy abuse caster build which was amazingly strong in both 1v1 and 2v2. Merc really was terrible back then. Only viable builds were strength ones, and even then they didn't do that well. Not even focus builds were that great with merc.

< Message edited by Exploding Penguin -- 10/7/2013 23:09:53 >
Epic  Post #: 8
10/8/2013 0:09:54   
goldslayer1
Member

quote:

You would know this, one day you rocked the leaderboards for 1v1 with a win rate higher than 97% playing as tank TLM.

i remember that day, January 31, 2013. i took a screenie of the LBs with the date. 550 wins on 97.5% with focus TLM. i remember i wanted to win the daily badly that day so i played like 16 hours.

here are some of the builds i had made which were considered massively OPed.

Str Merc: a speed build capable of 40-50 wins per hour at very high ratios
i used to get 95% with this, give or take, or sometimes less (93 or so) if i was more speed inclined.
I dont want to sound arrogant when i say this but while everybody was making Heal Loop support mercs, i was making str builds when delta came out. 5 minutes into delta i had a working str build (which is a copy of the one you see above, which remained up to date for nearly 6 months)

Str/dex tank TLM: i used to pull 98%s with this build pretty well with about 35 wins an hour. it was made to counter other str tlms, str BH, Str CH, malf tech mages, and str BMs.

it worked so well because Str CH would use energy primary and PHY unblockables.
if they malfed, i would use technician which IIRC would give me around 48 tech.
and most str BMs at this time were using Fireball with some other PHY wep (like the gun) which came in handy to have high defense.
and this was a natural counter to str BH, i would easily have over 32 defense even after smokescreen, so their hits weren't so strong.
i just really loved this build in general because it wasn't easy to use for others, i had plenty of people copy it and none of them used it as i did, aside from my faction mate turkishincubus (smart player and build maker, we used to make lots of builds). and also atom smasher which came in handy vs BHs and CHs before their mass was usable, and of course a high field medic. and remember this wasn't mineral armor, it was hybrid armor, so you could also go full Resistance against full energy mages and CHs. i mean the versatility options on this were just huge.

i remember people copying this build and posting bad ratios with it because they didn't know how to use it.
for me, this was the near perfect build. it was fun to use, required strategy, and could really compete.


for some odd reason i do not have a picture of that SS Focus Tlm build.
although it was pretty basic, Lvl 9 SS, lvl 1 Atom, lvl 1 Frenzy, max MA, and a decent heal.
95 HP, 61 EP, 5 Focus, all stats piled on to tech with wep inclination towards tech/dex (least str/supp modifiers as possible for maximum tank)

< Message edited by goldslayer1 -- 10/8/2013 0:12:41 >
AQW Epic  Post #: 9
10/8/2013 0:21:05   
Rayman
Banned


gold:
Oh the Str tlms, I remenber When I switched to tlm....... (Switched because a tlm called gansterzone with no dex used to connect me even with Reflex+Smoke+SA and called me noob and I just needed 1 block to win and guess what, Nothing).....Did a str build and it was so easy to win, No matter what I killed the others str tlms way to easy, it was like impossible to lose, Most of the others tlms didn't not know a proper strategy to win another tlm, they just started with Smoke, double S, stun and wasted all the energy, While I had my Energy Control and stuff.

And gold: I remenber when you did some threads on the strategy forum and posted some Tlms builds, But at the end the only build that worked for most of the players was this one you posted: http://imageshack.us/a/img692/2052/strtacmerc21x.png

< Message edited by Rayman -- 10/8/2013 0:23:57 >
AQW Epic  Post #: 10
10/8/2013 0:27:20   
goldslayer1
Member

@rayman
Gansterzone, ugh... dont even get me started on him.
that dude blocked me 9 times in a row despite him having less dex -_-

yeah that build was the easiest to use.

the str/dex tank tlm required real strategy though, and it wasn't so popular. i only remember turkish using it effectively.
thats why it was a huge favorite for me, it wasn't used much by others due to the strategical requirement, but was extremely versatile.

this was my go to build when i had terrible luck. like a bad-luck counter build.
because with this build, you could overcome it. i remember matches where i was blocked 4+ times along with a crit or two and still coming out victorious.

< Message edited by goldslayer1 -- 10/8/2013 0:39:04 >
AQW Epic  Post #: 11
10/8/2013 0:45:11   
Rayman
Banned


^
Was the Str/dex/tank tlm build you posted before the balance update? the balance update when Field medic didn't improved with Support.
I changed to tlm when we had that update, I just dont remenber being able to have that high dex+hp+str, I had 121hp, 28-34+11 (Mineral) and 24-29+9 Res. and 21-26 str.
Not sure if the progression was changed when we had that balance update.
And before Medic Nerf, TM Was a pretty decent class: This is what I did in jugg, and tlm was the best one for it and still they got less win rate......
Oh and you remenber gansterzone, No surprise.

< Message edited by Rayman -- 10/8/2013 0:50:25 >
AQW Epic  Post #: 12
10/8/2013 0:56:34   
goldslayer1
Member

@rayman
95% with TM on jugg was pretty good since TM wasn't exactly the best tank.

and the str/dex tank tlm was after the FM change.
I only had 21 support +10 from wep. but the FM change made builds like this and the str heal loop builds possible (i.e. Str heal loop tlm and CH) which is why i opposed the FM change when it first happened.

another build that was similar to this was the Str/Dex CH.
which had 36-44 defense from just (130+) dex alone, used max PA, and an energy armor. it was an all around boss tank.
it used minimum tech and support, with 17-21 or 18-22 str levels. which had a static charge of about 26 energy, which in this case, was pretty much good to continuously tank and heal loop. it also had EMP as well.

me and turk both used it and posted 98%-100% each on multiple occasions.


< Message edited by goldslayer1 -- 10/8/2013 0:58:26 >
AQW Epic  Post #: 13
10/8/2013 1:07:10   
Rayman
Banned


^
Well I didn't used tank, I used this: http://i.imgur.com/QXhHpkN.png, Pretty fun and the one I used had lvl 2 stun and 7 reroute and some other skills boosted.

I also Used these CHs builds but with The delta daggers, That's all what I had the and Posted a vid of the build on may 1: This, This vid was to show CH PvP Battles without the use of EMP, none of these battles are cut, It just didn't recorded well when I clicked 1v1.
AQW Epic  Post #: 14
10/8/2013 4:06:05   
CN2025
Member

there should be a testing server where players can actually test and see if they like the features instead of keeping it to the small group of testers point of view.if we like it then the features gets implemented. this way people wont get dissapointed and leave because they get a say in the matter.


fame me if you like this
AQ DF AQW Epic  Post #: 15
10/8/2013 8:15:26   
Ranloth
Banned


Yes, CN2025, and Devs are also aware of this suggestion. The problem is... where will you get money for an additional server? They have set budgets for each financial year, and if they have too much money, it will get lower & vice versa. Something like a Test Server will not fall under necessity so it wouldn't be a priority to fund it either. In the end, it's AE who controls the budgets - not ED Devs.
AQ Epic  Post #: 16
10/8/2013 20:05:12   
goldslayer1
Member

quote:

Yes, CN2025, and Devs are also aware of this suggestion. The problem is... where will you get money for an additional server? They have set budgets for each financial year, and if they have too much money, it will get lower & vice versa. Something like a Test Server will not fall under necessity so it wouldn't be a priority to fund it either. In the end, it's AE who controls the budgets - not ED Devs.


I quite frankly dont buy the budget excuse.
they already have 2 servers that are seldom used (Legion and Doom) these days, and a private moderator server.
budget should be the last excuse when they have at the least 2 spare servers.
AQW Epic  Post #: 17
10/9/2013 4:19:12   
CN2025
Member

yea they should use doom/ legion as testing servers because no one can go in it right now any way
AQ DF AQW Epic  Post #: 18
10/9/2013 5:57:22   
charwelly
Member

Let's just go back to beta everyone aback around then would probably agree that it's the best phase.

_____________________________

Retired Again.
AQW Epic  Post #: 19
10/10/2013 3:34:06   
CN2025
Member

dont be silly theirs no such thing as going back on phases unless you got a time machine which you dont
AQ DF AQW Epic  Post #: 20
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