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energy affecting skills

 
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12/9/2013 17:45:22   
kosmo
Member
 

hi all.
At the moment all class have energy drain/regain skills which work in differerent ways and have different powers, i onestly belive the battles nowdays reley expecially on energy (since passive are gone) and balancing the skills that affect energy is probably the first step for a more balanced game(my opinion), so i wanted to ask what changes u guys would/nt apply to balance the following skills:

ch: static charge, emp granade

bm: energy parassite

tlm: atom smash, battery backup

bh: static granade

merc: static smash

tm: battery backup, assimilation



< Message edited by kosmo -- 12/9/2013 17:48:55 >
Epic  Post #: 1
12/9/2013 18:18:55   
Stabilis
Member

I would start off by giving classes with only 1 energy skill, another, so that their current energy skill could be balanced with the rest of them without having their single energy skill be outmatched by classes with 2 energy skills.
AQ Epic  Post #: 2
12/9/2013 18:28:23   
kosmo
Member
 

yeah that could be a great first step, it slighty reduces variety, but it makes balance much easier.
Epic  Post #: 3
12/9/2013 20:56:03   
Remorse
Member

I honestly think giving all classes every type of energy skill is a bad idea.
Classes that had weaknesses in this area became balanced and added variety as a result.
To solve the energy requirement problem they should just increase energy scaling to 2 per stat point.
This means they can reverse some of the balance destroing changes, such as static grenade static smash and high assim.

If energy requirement are even still a problem then increase the base energy of all classes as well.

With high starting energy and drains that have a cost and or are weaker then these skills will return to being usefull rather then being a necessity.
Epic  Post #: 4
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