edwardvulture
Member
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When I made my suggestion "Omit losses...." I didn't think for myself. I was thinking of new players that enter the new grinding zone that "legends" create and decide to quit because they were accumulating too much loses. Had the full extent of my suggestion been implemented...players would be able to erase loses completely and gain achievements based on win rates instead of having a ratio. That would have been enough to compensate for people who feel like competitive aspects of this game has been put in jeopardy. The fact of the matter is, that if you want to keep a "good" record, you're forced to used a build that someone else already has. This is completely due to balance. When losses were omitted, players couldn't copy the "dominant" build that came with the people with elite ratios unless they decide that they wanted to use it for themselves. And really, has anyone quit because losses were omitted? You yourself said you would. but did you? I've personally seen some players come back from the latest update. I do not think they stayed however.. As for build diversity, I think omitting loses has increased it somewhat this is from personal experience. NOT at the legends cap though. You still see most 18 support TM's/bh's, dex TM's, and 5 focus builds. If players were so given the option again to show their ratio. then those with the 200 loses to 500 wins etc. would have their builds copied at a slightly higher rate and would once again decrease build diversity. Now, the only problem I have with this is the void that would be created by players who choose to show their ratios and players who don't. I mean the only reason I came back to playing my CH was knowing that ratios don't matter anymore. I knew that the balance of all classes were not even close. I would only support this on the condition that balance would be fixed first. However if this is what MOST players want then let it be.
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