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RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1

 
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1/17/2014 23:29:24   
FrostWolv
Member

just my 2 cents ..... Str TLM is coming in 1v1
Epic  Post #: 26
1/17/2014 23:34:50   
Hun Kingq
Member

We all know that there will be class hoppers to abuse the strength stat to try to undue the positive changes to fireball so everyone will say fireball is too powerful when it is Bludgeon that does them in. I tested fireball at every strength level and it seems like it is just right but if they go too high they will be vulnerable to heavy damage and a lot of losses and they deserve it.

Intimidation is still questionable because I decided to try it at level 10 on a NPC that does physical damage, the chairman, either his strength is so high or Intimidation was not working he was able to take over half my health with double strike.

Something that needs to be looked at and the damage tapered off is Hatchling Rush not only it does large amounts of damage if not blocked which it is abused by level 40 players not saying they only abuse it but they can while having high health. This is bad for 2vs2 or 2vs1, Lowers the amount healed by your opponent by 50% for 3 turns (rounded down). you get attacked for 6 times before you can gain the ability to use 100% of healing.

Now with these changes to fireball the Blood Mage can have more viable combo builds they either needs to come up with a new multi for the Blood Mage or make changes to Plasma Rain because it is pitiful in 2vs2 or 2vs1 for the amount of energy.
Epic  Post #: 27
1/17/2014 23:49:39   
edwardvulture
Member

all of dem guitars =p
AQ DF MQ  Post #: 28
1/17/2014 23:54:13   
Mecha Mario
Mechanized Plumber


quote:

Could you at least enable the option to turn on visible losses?
I like having my record showing.

Will bring it up to see if it could be done. Can't make no promises for it however.

quote:

Also I am annoyed NPCs count as wins again! !
Perhaps they can seperate NPC wins from PvP wins?

It's fine thay NPCs give xp back making them give wins is really silly.

Also daily 1v1 should definitely not include NPC wins terrible change.


As already mention, NPCs wins is separated from 1v1 wins. However, this tracking only applies to days going forward, and is not retroactive like couple other features in the past. NPC wins will not count towards the daily.

quote:

Are there any NPCs for level 40s to fight?


Charfade, Nightwraith, Rabblefroth, and Titan are level 40 as of this update.

@Hun Kingq: Try equipping the Platinum Pulverizer when fighting the chairman. Without it, he'll do insane regardless you use Intimidate or not.
DF MQ AQW Epic  Post #: 29
1/18/2014 0:14:58   
Xendran
Member

Level 40 PSA: Frost Demon is better than bosses to farm if you aren't worried about being efficient with the cost of buying boosters, or aren't using boosters, if you only care about speed and not about burning through your 100 npc wins quickly.
Less credits/xp per win, but you can get 40+ wins an hour off of him easily.

< Message edited by Xendran -- 1/18/2014 0:15:22 >
AQ DF Epic  Post #: 30
1/18/2014 0:27:09   
Thylek Shran
Member

Seem to be a good update. The best part is that NPC exp gain is back.

Im missing the changed robot damage calculation in the Design Notes.
My robots now do 5 damage less.


quote:

Now tlm has only one club move

Seems to be fair.... for TLMs.

< Message edited by Thylek Shran -- 1/20/2014 2:55:43 >


_____________________________


v.35.3 (2016-01-23) ~ beam.to/shran
DF Epic  Post #: 31
1/18/2014 1:10:26   
Oliver Bell
AK in Limbo!


Sounds like I will need to redesign my build again, the only problem with this creeping reform approach is I am constantly having to redesign my build whenever I am going to play. Still I suppose it allows us to gradually get used to the changes and can highlight further issues in the balance section of the forums.

By the look of it tactical mercs now with a high strength build with field commander seem to be the most useful TLM combination, since toxic grenade has been altered and field commander as well as frenzy buffed but I will need to work out some numbers before I consider changing. Also tactical mercs can probably rely on a sword now more easily than other classes, might be worth testing. Any other suggestions for tactical mercs to base a build on?

First though I will need to sort out my inventory, since certain items began to count as of a few weeks ago my inventory is insanely full. I used to keep gems from all the wars in large numbers as an emergency reserve in case I spent all my credits and something new came out, guess I will just need to be more restrained in future since I will now have to sell most if not all of them.

< Message edited by Oliver Bell -- 1/18/2014 1:44:31 >
AQ DF MQ AQW Epic  Post #: 32
1/18/2014 1:34:01   
Remorse
Member

Thanks for clearing stuff up mecha mario and trans.

It is a major relief to know NPC wins aren't counted as PvP wins.

I am liking the sound of the balance changes however,

I hope they focus on balacing the black abyss cores some time soon.

Awesome.

< Message edited by Remorse -- 1/18/2014 1:44:53 >
Epic  Post #: 33
1/18/2014 1:40:46   
Drianx
Member

All I can say about this update is

I'm back!
AQW Epic  Post #: 34
1/18/2014 1:46:20   
Remorse
Member

^ Welcome back :)
I to might give the game a worthy shot too when I get home.
Epic  Post #: 35
1/18/2014 5:03:03   
Luna_moonraider
Member

update sounds good u will see me more often now i guess.
AQW Epic  Post #: 36
1/18/2014 5:53:02   
Calogero
Member

Look at that, an Update that is actualy on level of being called a Balance update.
I still don't get why they kept Assimilate as it is now meaning being able to drain max even on Block
and the fact Hatchling Rush still hasn't been "fixed", I mean even Azrael's gun effect didn't stay in game as
broken as it was before as long as the Hatchling effect.

everything else seems good on paper, time to see how good it is in action
AQ DF MQ AQW Epic  Post #: 37
1/18/2014 5:56:46   
Ranloth
Banned


^ Well, so far, I can tell you that TLMs aren't garbage anymore. Playing on my L31 TLM, I can actually compete in PvP which I couldn't before. Same build, well -2 Poison go bump up Blood Sield instead. Having faced some TMs, they are also a bit more beatable 'cause the difference adds up over time, and BHs are - again - less of a threat; especially dat Smoke + Tech synergy.
AQ Epic  Post #: 38
1/18/2014 6:47:56   
Thylek Shran
Member

quote:

Nulgath Bike moved to Revontheus from Caden

Its still at Caden.

< Message edited by Thylek Shran -- 1/18/2014 6:48:51 >
DF Epic  Post #: 39
1/18/2014 7:47:36   
King FrostLich
Member

spoiler:

BigTuna is the safest and viable NPC to farm on. He's level 38 and has only 1750 hp with squishy defenses compared to the recently buffed/nerfed NPC's by their level.. I recommend every player should farm him instead of Electro Hazard, Frost Demon, Titan, RabbleFroth, Nightwraith or any other NPC at high levels
Epic  Post #: 40
1/18/2014 9:49:43   
edwardvulture
Member

quote:

Could you at least enable the option to turn on visible losses?
I like having my record showing.

That should be either a 2000 varium or 150,000 credit feature. It has to be some kind of premium feature because people who do not show their records will be considered somehow "lesser" then people who have records with unusually high win rates.
AQ DF MQ  Post #: 41
1/18/2014 9:53:35   
GearzHeadz
Member

And why is that. Many players did not even want that change, now they will be forced to pay for it?
DF AQW Epic  Post #: 42
1/18/2014 10:03:36   
edwardvulture
Member

This game shouldn't be elitist.
AQ DF MQ  Post #: 43
1/18/2014 10:15:07   
GearzHeadz
Member

So make it socialist? And make it extremely difficult to want to be proud if accomplishments?
DF AQW Epic  Post #: 44
1/18/2014 12:11:35   
Calogero
Member

I have noticed that after the release of the Legendary whatever, they still didn't solved the problem about having to face Rank 6 "Legends" Despite being level 35...

sidenote
Should have kept Enhancements ingame seeing it's still Pay 2 Win
AQ DF MQ AQW Epic  Post #: 45
1/18/2014 12:13:07   
edwardvulture
Member

^But you pay with your time now, more than everything.
AQ DF MQ  Post #: 46
1/18/2014 12:17:47   
Calogero
Member

Not really...
It's still effectively Pay for easy wins...
First we got the Azrael Will guns and Auxs
after a while they nerfed it
now we have the Hatchling ingame
again an Op effect which is only avaiable if you shell out money.

Almost forgot about the Dread Auxs


< Message edited by Calogero -- 1/18/2014 12:19:47 >
AQ DF MQ AQW Epic  Post #: 47
1/18/2014 12:19:21   
Ranloth
Banned


But the Hatchling Rush cores are also available in-game. Only the Bot is exclusive to the promo...
AQ Epic  Post #: 48
1/18/2014 14:20:54   
Stabilis
Member

Inspecting the DNs, I think this total update was time well spent.
AQ Epic  Post #: 49
1/18/2014 15:03:08   
Scyze
Member

One thing I'd like to see is when you click your opponent, the rank logo moves closer to their wins to cover up the blank space. It just looks ugly right now.
AQ DF MQ AQW Epic  Post #: 50
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