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Changes to Improve Gameplay

 
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3/16/2014 13:28:39   
s0u1ja b0y
Member

Right now, whoever goes 1st usually wine, unless they're a lower level. This is no strategy pur luck based fighting. To fix here's what they should do.

1. Weapons not equal
The only difference between staff,club, and wrist blades is look. Clubs should have a built in 1% stun chance. Wrist blades should have a 2% built in crit chance. Staffs have a 1% increase in primary damage.

2. Classes have traits
Traits would be like cores for the actual class. So tms have 1% increase in deflection chance, bhs 1% increase in block chance. As you lvl up the traits become more noticable.

3. Dynamic Skill Tree
All nerfing does is limit the amount of possible builds, but with this build possibility is endless( if done right). No requirements on skills and all improve with something, but trying to stat abuse changes it. Field medic improves with support and has no requirement. Support merc abuse again, right? Wrong. As you put more and more into that support other things suffer. Like you take in more damage, energy cost increases, or multi becomes weaker. This would probably take the most time, but would help balance the most.

4. Unique skills for each class
Each class of course has field medic, but after that everything else different.I can add more details , but no more space.
Epic  Post #: 1
3/16/2014 13:40:48   
edwardvulture
Member

I agree with some if this except those traits you refer to are passives, weapons should have different damage and stats, yep agree with dynamic skill tree, but if you think about it, overlap skills are't a problem if there are different traits with in a class. Ex. old Bm with overload gets Hp back vs old Tm with better energy control to overload more often.
AQ DF MQ  Post #: 2
3/16/2014 13:49:09   
EpicIsEpic
Member

Supported but there is threat like this that says all classes should be different so i am shore some1 will link it
Post #: 3
3/16/2014 22:57:12   
s0u1ja b0y
Member

@edwardvulture
That is true about overlapping skills.
Epic  Post #: 4
3/16/2014 23:08:38   
Noobatron x3000
Member

You should think before suggesting weapons should have different stats and damage. And I suspect it will never happen . I know a lot wont like this im kind of indifferent personally.

But there was a reason it was changed. Fact is the majority of people playing the game like the fact weapons are the same.

Its one of the few redeeming features of the game.

It stops the one with the most time to get credits / most money to get varium having a massive advantage everytime a wep with more stats/dmg comes out.
Post #: 5
3/17/2014 6:24:44   
s0u1ja b0y
Member

This is a PvP game not player vs self. Weapon equality will always holds game back. Even if game was completely balanced, people would still just copy the best builds and end up in another cycle of buffs and rebuffs.
Epic  Post #: 6
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