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RE: Spells - Read the first post!

 
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5/24/2014 5:59:54   
Carandor
Legendary Scribe of Lore


quote:

Seeds of Restoration
DESCRIPTION
Seeds enchanted by Neko magic! Sprinkle a few of these seeds at your feet to heal your injuries, and grant you Regeneration if you are Burned, Bleeding, or Poisoned!
Got this. ~Carandor

< Message edited by Carandor -- 11/22/2016 16:19:57 >
AQ DF MQ  Post #: 226
5/25/2014 11:54:30   
  Ianthe
 formerly In Media Res

 

quote:

Entangling Vines

Uess CHA/4 (+LUK/2 on a LS) for damage, CHA/16 + DEX/16 + LUK/20 for BTH.

Does four hits of 64.45% total Magic Earth damage. At the end, your opponent makes a save at a -10 penalty:
Level; PowLvl vs MonsterLevel
Major: YourCHA vs MonsterSTR
Minor: YourLUK vs MonsterLUK

If it fails, then the monster becomes Entangled (-50*[Hits Connected]*[monster Earth resistance] DEX). Earth-element monsters are immune to this.

Level	10	30	50	70	90	110	130	150
Type	-	-	-	-	-	-	-	G
PowLvl	10	30	50	70	90	110	130	153

MPLvl	10	30	50	70	90	110	130	152
SPCost	38	71	110	154	204	259	319	392

Base	11	26	43	63	86	113	142	179
Rand	23	50	85	126	173	224	283	358
Stat	166	298	430	562	694	826	958	1110
BtH	2	7	12	17	22	27	32	38

Price	36	107	672	5235	42016	338555	2729352	22004697
Sell	18	53	336	2617	21008	169277	1364676	11002348


Seeds of Restoration

Uess CHA/4 (+LUK/2 on a LS) for damage, CHA/16 + DEX/16 + LUK/20 for BTH. Not that BTH matters, but still.

Auto-hits and does three hts of *0.95*0.9*0.85 Magic Healing damage. AFterwards, if you're inflicted by a Bleed, a Burn, or a Poison, then you get three rounds of Regeneration.
Level	10	30	50	70	90	110	130	150
Type	-	-	-	-	-	-	-	G
PowLvl	10	30	50	70	90	110	130	153

MPLvl	10	30	50	70	90	110	130	152
SPCost	38	71	110	154	204	259	319	392

Base	11	26	43	63	86	113	142	179
Rand	23	50	85	126	173	224	283	358
Stat	166	298	430	562	694	826	958	1110
BtH	2	7	12	17	22	27	32	38

Price	36	107	672	5235	42016	338555	2729352	22004697
Sell	18	53	336	2617	21008	169277	1364676	11002348
Got these. ~Carandor

< Message edited by Carandor -- 11/22/2016 16:40:32 >
AQ  Post #: 227
5/25/2014 12:30:54   
Bu Kek Siansu
Member
 

Entries:
  • Entangling Vines = Done!
  • Seeds of Restoration = Done!



    quote:

    Entangling Vines

    «Earth spell. Can Entangle the monster by spending some SP.»

    Location: [link=URL]The Celestial Haven[/link] - Celestial Haven Medicines (Basic) (10, 30, 50) ; Celestial Haven Medicines (Advanced) (70, 90, 110, 130, 150)
    Element: Earth
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    MPLvl	10	30	50	70	90	110	130	152
    
    Price	36	107	672	5235	42016	338555	2729352	22004697
    Sell	18	53	336	2617	21008	169277	1364676	11002348
    
    SPCost	38	71	110	154	204	259	319	392

    Hits: 4
    Type: Magic
    Element: Earth
    Damage	2-5	4-12	7-21	10-30	14-42	18-54	23-68	29-87
    Stat%	26.75	48.02	69.28	90.55	111.82	133.09	154.36	178.85
    BTH	2	7	12	17	22	27	32	38

    At the end, your opponent makes a save at a -10 penalty*:
      Level; PowLvl vs MonsterLevel
      Major: YourCHA vs MonsterSTR
      Minor: YourLUK vs MonsterLUK
    If it fails, then the monster becomes Entangled** (-50*[Hits Connected]*[monster Earth resistance] DEX). Earth-element monsters*** are immune to this.

    *Your foe breaks free from the entangling vines.
    **The vines have entangled your foe!
    ***Those aligned with Earth are immune to the entangling effects of these vines.

    Stat bonus to damage is CHA/4 (+LUK/2 on a LS), stat bonus to BTH is CHA/16 + DEX/16 + LUK/20.

    DESCRIPTION
    Seeds enchanted by Neko magic! These vines will Entangle any foe that gets in your way.



    Numbers thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    
    Damage	11-34	26-76	43-128	63-189	86-259	113-337	142-425	179-537
    Stat%	166	298	430	562	694	826	958	1110
    BTH	2	7	12	17	22	27	32	38
    It does 64.45% damage to compensate for Entangle status.


    Updates

    May 23, 2014: The spell was released.






    Seeds of Restoration

    «Earth spell. Can heal your HP by spending some SP.»

    Location: [link=URL]The Celestial Haven[/link] - Celestial Haven Medicines (Basic) (10, 30, 50) ; Celestial Haven Medicines (Advanced) (70, 90, 110, 130, 150)
    Element: Earth
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    MPLvl	10	30	50	70	90	110	130	152
    
    Price	36	107	672	5235	42016	338555	2729352	22004697
    Sell	18	53	336	2617	21008	169277	1364676	11002348
    
    SPCost	47	89	137	193	255	324	399	490

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	3-8	6-18	10-31	15-46	21-63	27-82	34-103	43-130
    Stat%	40.21	72.19	104.17	136.14	168.12	200.10	232.08	268.90
    BTH: «Hits Automatically»

    EFFECT
    Afterwards, if you're inflicted by a Bleed, a Burn, or a Poison, then you get three rounds of Regeneration.

    Stat bonus to damage is CHA/4 (+LUK/2 on a LS), stat bonus to BTH is CHA/16 + DEX/16 + LUK/20.

    DESCRIPTION
    Seeds enchanted by Neko magic! Sprinkle a few of these seeds at your feet to heal your injuries, and grant you Regeneration if you are Burned, Bleeding, or Poisoned!



    Numbers thanks to In Media Res. Description and image thanks to Carandor. Additional thanks to Kamui.


    Analysis

    Starts off as a standard spell:
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    
    Damage	11-34	26-76	43-128	63-189	86-259	113-337	142-425	179-537
    Stat%	166	298	430	562	694	826	958	1110
    BTH	2	7	12	17	22	27	32	38
    The spell heals your HP by *0.95*0.85*0.9 damage to compensate for the effect, due to Auto-Hit and always useful.


    Updates

    May 23, 2014: The spell was released.
    Got these. ~Carandor



    Entries:
  • Entangling Vines = Done!
  • Seeds of Restoration = Done!



    < Message edited by Carandor -- 11/22/2016 16:41:14 >
  • Post #: 228
    5/30/2014 11:41:56   
    Carandor
    Legendary Scribe of Lore


    quote:

    Zardzilla Trample
    DESCRIPTION
    "Run, it's Zardzilla!" "No, due to copyright issues it's not the real Zardzilla." "Still, we should run like it is Zardzilla!" "Though it isn't. AHHHH!"
    Released. ~Carandor

    < Message edited by Carandor -- 4/10/2016 8:43:37 >
    AQ DF MQ  Post #: 229
    5/30/2014 16:21:35   
    Bu Kek Siansu
    Member
     

    quote:

    Zardzilla Trample

    «Inaccurate Earth spell. Mastercraft; Deals an additional damage.»

    Location: Limited Times Shop
    Element: Earth
    	Z	Z	Z	Z	Z	Z	Z	Z
    Level	3	23	43	63	83	103	123	143
    PowLvl	41 MC	50 MC	62 MC	76 MC	93 MC	113 MC	133 MC	153 MC
    MPLvl	31	43	57	72	90	110	130	150
    
    Price	605	935	1705	3575	7535	9240	11330	13860
    S <48h	544	841	1534	3217	6781	8316	10197	12474
      >48h	302	467	852	1787	3767	4620	5665	6930
    
    MPCost	121	159	208	265	340	431	532	642

    Hits: 2
    Type: Magic
    Element: Earth
    Damage	35-42	43-52	55-67	70-86	90-110	117-143	147-180	180-220
    Stat%	206.95	239.86	283.93	335.80	398.28	471.91	545.54	619.17
    BTH	5	7	10	14	18	23	28	33

    DESCRIPTION
    "Run, it's Zardzilla!" "No, due to copyright issues it's not the real Zardzilla." "Still, we should run like it is Zardzilla!" "Though it isn't. AHHHH!"



    Numbers thanks to Zephyros and Ash. Description and image thanks to Carandor.


    Analysis

    Starts off as a mastercraft spell:
    	Z	Z	Z	Z	Z	Z	Z	Z
    Level	3	23	43	63	83	103	123	143
    
    Damage	62-76	77-94	98-120	125-154	162-198	210-257	264-322	322-394
    Stat%	371	430	509	602	714	846	978	1110
    BTH	10	12	15	19	23	28	33	38
  • The spell takes -5 BTH but deals *85/80 damage.
  • Mastercraft: Deals *1.05 damage.


    Updates

    May 23, 2014: The spell was released.
    June 5 or 6, 2014: The spell became rare.



    NOTES
    quote:

    29 May 2014 Release:
    Zardzilla Trample spell is in the Limited-Time Shop - only here for 1 more week!
    quote:

    23 May 2014 Release:
    Don’t miss the Zardzilla Trample spell coming to the Limited-Time Shop this week. Only here for 2 weeks!


  • Got this, thanks. ~Carandor

    < Message edited by Carandor -- 4/10/2016 8:43:04 >
    Post #: 230
    6/19/2014 16:48:39   
      Ianthe
     formerly In Media Res

     

    quote:

    Healing spell sweep!

    The current series is converted into costing SP and using END for stat bonuses. It's renamed Recovery, 'cause that name makes more sense. (Trivial/Minor/Lesser/«»/Greater/Super/Wondrous/Miraculous)

    THere's a new series, Cure Wounds, in Warlic's shop. It costs MP and uses INT for stats. (Cure Nicks/Scrapes/Scratches/Wounds/Deep Wounds/Extreme Wounds/Mortal Wounds/Fatal Wounds).

    Pumpkin Patch is an MC spell. It costs MP and uses END for stats. Name pattern follows the Recovery spells. Right now you can grab it through the Mogloween painting if you have it, or through Cap'n's item updater; otherwise, you'll have to wait for next October.

    Kiss of the Amesha is now MP/INT. MC is a 5% chance of two potions. It got new versions that you can use Cap'n's item updater to get.

    Everything does *0.9*0.85 damage.
    Level	5	20	40	60	80	100	120	140
    Type	-	-	-	-	-	-	-	G
    PowLvl	5	20	40	60	80	100	120	143
    
    MPLvl	5	20	40	60	80	100	120	142
    MPCost	50	89	150	219	297	384	481	597
    SPCost	38	67	112	164	223	288	360	448
    
    Base	8	18	34	53	74	99	127	162
    Rand	17	36	67	104	149	198	253	325
    Stat	133	232	364	496	628	760	892	1044
    BtH	1	5	10	15	20	25	30	35
    
    Price	32	55	254	1861	14814	119251	961252	7749730
    Sell	16	27	127	930	7407	59625	480626	3874865
    
    MCPrice	35	60	279	2047	16295	131176	1057377	8524703
    MCSell	17	30	139	1023	8147	65588	528688	4262351


    Waters of Immortality

    Same as the Recovery spells, just different tiers.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    MPLvl	10	30	50	70	90	110	130	152
    SPCost	47	89	137	193	255	324	399	490
    
    Base	11	26	43	63	86	113	142	179
    Rand	23	50	85	126	173	224	283	358
    Stat	166	298	430	562	694	826	958	1110
    BtH	2	7	12	17	22	27	32	38
    
    Price	36	107	672	5235	42016	338555	2729352	22004697
    Sell	18	53	336	2617	21008	169277	1364676	11002348

    Got these. ~Carandor

    < Message edited by Carandor -- 6/12/2017 12:30:53 >
    AQ  Post #: 231
    6/19/2014 18:42:51   
    thedarkened
    Member

    for one of my characters, on the quick cast spell menu, it says he cant use heal extreme recovery. when i put my mouse over the x, it says not enough mp/sp/hp


    also, at the paladin shop at the inn, when i purchace heal mortal wounds it says I purchased wondrous recovery

    < Message edited by thedarkened -- 6/19/2014 19:07:23 >
    AQ AQW  Post #: 232
    6/19/2014 22:27:17   
    Mr G W
    Member

    @above

    Because they got updated. Heal mortal wounds is now a level 120 SP healing spell. There is a level 140 version available and also MP alternatives...
    AQ DF  Post #: 233
    6/20/2014 23:38:58   
      Ianthe
     formerly In Media Res

     

    quote:

    Kam updated Seeds of Restoration's SP cost:
    Level	10	30	50	70	90	110	130	150G
    SPCost	47	89	137	193	255	324	399	490

    Got this. ~Carandor

    < Message edited by Carandor -- 5/13/2017 17:49:00 >
    AQ  Post #: 234
    6/21/2014 5:59:09   
    Carandor
    Legendary Scribe of Lore


    Pumpkin Patch Series
    DESCRIPTION
    A magical patch of pumpkins grows around you, healing more than «insert base spell damage here» hit points! (Uses END for stat bonuses.)





    Recovery Series (revamped heal wounds series)
    DESCRIPTION
    Draw upon your inner strengths to recover from even the most deadly wounds! Recovers at least «insert base spell damage here» HP, plus more based on your END!





    Cure Wounds
    DESCRIPTION
    Bathe yourself in a nice yellow glow of healing magic. (Heals more than «insert base spell damage here» hit points).


    < Message edited by Carandor -- 7/6/2014 15:33:54 >
    AQ DF MQ  Post #: 235
    6/26/2014 15:29:38   
      Ianthe
     formerly In Media Res

     

    quote:

    Fireworks

    Magic Light spell. Three hits.

    After the third hit, the monster automatically* becomes Dazzled (-2*[hits connected]*[Light resistance] BTH). The monster takes a -7 penalty on its save to recover from the Dazzle:
    Level: PowLvl vs MonsterLvl
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    *Remember that the monster makes its save at the beginning of its turn, so it's possible for you to Dazzle the monster and then the monster immediately recover before the Dazzle can do anything. So the monster effectively gets a save to resist the Dazzle; it's just built-in to the status.
    Level	14	34	54	74	94	114	134	143
    Type	Z	Z	Z	Z	Z	Z	Z	Z
    PowLvl	46	56	69	85	104	124	144	153
    
    MPLvl	38	50	65	82	101	121	141	150
    MPCost	143	183	238	305	389	486	591	642
    
    Base	47	58	74	96	125	159	197	215
    Rand	62	78	100	129	167	213	262	286
    Stat	404	470	555	661	786	918	1050	1110
    BtH	11	14	17	21	26	31	36	38
    
    MCPrice	770	1265	2475	5665	8470	10340	12650	13860
    MCSell	Z	Z	Z	Z	Z	Z	Z	Z



    Musical Stomp

    Magic Wind spell. +10 BtH ~ *85/95 damage lean.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    MPLvl	10	30	50	70	90	110	130	152
    MPCost	63	118	183	257	340	431	532	653
    
    Base	17	38	64	95	129	169	213	269
    Rand	11	26	43	62	87	112	141	178
    Stat	166	298	430	562	694	826	958	1110
    BtH	2	7	12	17	22	27	32	38
    
    Price	36	107	672	5235	42016	338555	2729352	22004697
    Sell	18	53	336	2617	21008	169277	1364676	11002348
    Got these, thanks. ~Carandor

    < Message edited by Carandor -- 7/1/2016 6:31:12 >
    AQ  Post #: 236
    6/26/2014 16:47:46   
    Carandor
    Legendary Scribe of Lore


    Musical Stomp
    DESCRIPTION
    Harnessed from the history of a distinguished set of bagpipes, this spell sends the force of one thousand stomping dancers right into your opponent's skull. Particularly effective in forcing others to listen to your music of choice.
    AQ DF MQ  Post #: 237
    6/26/2014 22:13:01   
    Bu Kek Siansu
    Member
     

    quote:

    Musical Stomp

    «Accurate Magic Wind spell.»

    Location: BattleOn » Robina Hood's Archery Shop » [link=URL]Truphma Saga[/link] » [link=URL]19: Weapon of Change[/link] » [link=URL]2: Harmonised Regrets[/link]
    Element: Wind
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    MPLvl	10	30	50	70	90	110	130	152
    
    Price	36	107	672	5235	42016	338555	2729352	22004697
    Sell	18	53	336	2617	21008	169277	1364676	11002348
    
    MPCost	63	118	183	257	340	431	532	653

    Hits: 4
    Type: Magic
    Element: Wind
    Damage	4-6	9-14	14-24	21-35	29-48	38-63	48-79	60-100
    Stat%	37.13	66.66	96.18	125.71	155.24	184.76	214.29	248.29
    BTH	12	17	22	27	32	37	42	48

    DESCRIPTION
    Harnessed from the history of a distinguished set of bagpipes, this spell sends the force of one thousand stomping dancers right into your opponent's skull. Particularly effective in forcing others to listen to your music of choice.



    Numbers thanks to In Media Res. Description and image thanks to Carandor.


    Analysis

    Starts off as a standard spell:
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    
    Damage	17-28	38-64	64-107	95-157	129-216	169-281	213-354	269-447
    Stat%	166	298	430	562	694	826	958	1110
    BTH	2	7	12	17	22	27	32	38
    The spell gains +10 BTH and deals *85/95 damage.


    Updates

    June 26, 2014: The spell was released.
    Got this, thanks. ~Carandor

    < Message edited by Carandor -- 12/31/2015 18:48:43 >
    Post #: 238
    6/27/2014 18:46:26   
    Carandor
    Legendary Scribe of Lore


    quote:

    Fireworks
    DESCRIPTION
    'Cause, baby, it's a firework / come on, show 'em what it's worth / make 'em go, "Ow! Ow! Ow!" / as you shoot 'em 'cross the sky-y-y.
    Got this. ~Carandor

    < Message edited by Carandor -- 7/1/2016 6:32:10 >
    AQ DF MQ  Post #: 239
    7/4/2014 23:07:37   
    Bu Kek Siansu
    Member
     

    quote:

    Overcharged Cure series

    «Healing spell. Can heal your HP more, but it costs more than normal MP cost.»

    Also see Overcharged Cure (Nicks, Scrapes, Scratches, Wounds, Deep Wounds, Extreme Wounds, Mortal Wounds, Fatal Wounds)

    Location: Limited Times Shop
    Element: Neutral
    	Z	Z	Z	Z	Z	Z	Z	Z
    Level	3	23	43	63	83	103	123	143
    PowLvl	41	50	62	76	93	113	133	153
    MPLvl	31	43	57	72	90	110	130	150
    
    Price	550	850	1550	3250	6850	8400	10300	12600
    S <48h	496	765	1395	2925	6165	7560	9270	11340
      >48h	275	425	775	1625	3425	4200	5150	6300
    
    DPrice	385	595	1085	2275	4795	5880	7210	8820
    DS <48h	346	535	976	2047	4315	5292	6489	7938
       >48h	192	297	542	1137	2397	2940	3605	4410
    
    MPCost	170	223	291	371	475	604	745	899

    Hits: 3
    Type: Magic
    Element: Heal

    DESCRIPTION
    (See below)





    Updates

    July 4, 2014: The spell was released.






    Overcharged Cure Nicks

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 44 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Overcharged Cure Scrapes

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 54 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Overcharged Cure Scratches

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 69 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Overcharged Cure Wounds

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 88 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Overcharged Cure Deep Wounds

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 113 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Overcharged Cure Extreme Wounds

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 146 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Overcharged Cure Mortal Wounds

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 183 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Overcharged Cure Fatal Wounds

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 224 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!

    Got these. ~Carandor

    < Message edited by Carandor -- 6/6/2017 13:25:37 >
    Post #: 240
    7/4/2014 23:20:10   
      Ianthe
     formerly In Media Res

     

    quote:

    Overcharged Cure spells

    *1.25 damage (not factored in), *1.4 MP cost (already factored in).
    Level	3	23	43	63	83	103	123	143
    Type	Z	Z	Z	Z	Z	Z	Z	Z
    PowLvl	41	50	62	76	93	113	133	153
    
    MPLvl	31	43	57	72	90	110	130	150
    MPCost	170	223	291	371	475	604	745	899
    
    Base	35	43	55	70	90	117	146	179
    Rand	68	85	108	139	180	233	294	358
    Stat	371	430	509	602	714	846	978	1110
    BtH	10	12	15	19	23	28	33	38
    
    Price	550	850	1550	3250	6850	8400	10300	12600
    Sell	Z	Z	Z	Z	Z	Z	Z	Z
    
    DPrice	385	595	1085	2275	4795	5880	7210	8820
    DSell	Z	Z	Z	Z	Z	Z	Z	Z

    Got this. ~Carandor

    < Message edited by Carandor -- 6/6/2017 13:26:46 >
    AQ  Post #: 241
    7/6/2014 23:20:21   
    Bu Kek Siansu
    Member
     

    NOTE

    I assume the Overcharged Recovery series have the same numbers as Overcharged Cure series.
    Otherwise, I'll fix it. Thanks.



    Entries:
  • Overcharged Recovery series = Done!
  • Overcharged Cure series = Done!



    quote:

    Overcharged Trivial Recovery

    «Heal spell. Can heal your HP more, but it costs more than normal SP cost.»

    Also see Overcharged (Trivial Recovery, Minor Recovery, Lesser Recovery, Recovery, Greater Recovery, Extreme Recovery, Wondrous Recovery, Miraculous Recovery)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	3
    PowLvl	41
    MPLvl	31
    
    Price	550
    S <48h	496
      >48h	275
    
    DPrice	385
    DS <48h	346
       >48h	192
    
    SPCost	127

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	11-33
    Stat%	118.27
    BTH: «Hits Automatically»

    Stat bonus to damage is END/4 (+LUK/2 on a LS).

    DESCRIPTION
    Draw upon your inner strength to shrug off a few nicks. Recovers at least 44 HP, plus more based on your END! This skill is overcharged, it costs 140% normal SP cost, but is 125% the strength of an equivalent skill!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	3
    PowLvl	41
    
    Damage	35-103
    Stat%	371
    BTH	10
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 5, 2014: The spell was released.






    Overcharged Minor Recovery

    «Heal spell. Can heal your HP more, but it costs more than normal SP cost.»

    Also see Overcharged (Trivial Recovery, Minor Recovery, Lesser Recovery, Recovery, Greater Recovery, Extreme Recovery, Wondrous Recovery, Miraculous Recovery)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	23
    PowLvl	50
    MPLvl	43
    
    Price	850
    S <48h	765
      >48h	425
    
    DPrice	595
    DS <48h	535
       >48h	297
    
    SPCost	167

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	14-41
    Stat%	137.06
    BTH	12
    BTH: «Hits Automatically»

    Stat bonus to damage is END/4 (+LUK/2 on a LS).

    DESCRIPTION
    Draw upon your inner strength to shrug off a few scrapes. Recovers at least 54 HP, plus more based on your END! This skill is overcharged, it costs 140% normal SP cost, but is 125% the strength of an equivalent skill!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	23
    PowLvl	50
    
    Damage	43-128
    Stat%	430
    BTH	12
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 5, 2014: The spell was released.






    Overcharged Lesser Recovery

    «Heal spell. Can heal your HP more, but it costs more than normal SP cost.»

    Also see Overcharged (Trivial Recovery, Minor Recovery, Lesser Recovery, Recovery, Greater Recovery, Extreme Recovery, Wondrous Recovery, Miraculous Recovery)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	43
    PowLvl	62
    MPLvl	57
    
    Price	1550
    S <48h	1395
      >48h	775
    
    DPrice	1085
    DS <48h	976
       >48h	542
    
    SPCost	218

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	18-52
    Stat%	162.24
    BTH	15
    BTH: «Hits Automatically»

    Stat bonus to damage is END/4 (+LUK/2 on a LS).

    DESCRIPTION
    Draw upon your inner strength to shrug off a few scratches. Recovers at least 69 HP, plus more based on your END! This skill is overcharged, it costs 140% normal SP cost, but is 125% the strength of an equivalent skill!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	43
    PowLvl	62
    
    Damage	55-163
    Stat%	509
    BTH	15
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 5, 2014: The spell was released.






    Overcharged Recovery

    «Heal spell. Can heal your HP more, but it costs more than normal SP cost.»

    Also see Overcharged (Trivial Recovery, Minor Recovery, Lesser Recovery, Recovery, Greater Recovery, Extreme Recovery, Wondrous Recovery, Miraculous Recovery)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	63
    PowLvl	76
    MPLvl	72
    
    Price	3250
    S <48h	2925
      >48h	1625
    
    DPrice	2275
    DS <48h	2047
       >48h	1137
    
    SPCost	278

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	22-67
    Stat%	191.89
    BTH	19
    BTH: «Hits Automatically»

    Stat bonus to damage is END/4 (+LUK/2 on a LS).

    DESCRIPTION
    Draw upon your inner strength to recover some health. Recovers at least 88 HP, plus more based on your END! This skill is overcharged, it costs 140% normal SP cost, but is 125% the strength of an equivalent skill!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	63
    PowLvl	76
    
    Damage	70-209
    Stat%	602
    BTH	19
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 5, 2014: The spell was released.






    Overcharged Greater Recovery

    «Heal spell. Can heal your HP more, but it costs more than normal SP cost.»

    Also see Overcharged (Trivial Recovery, Minor Recovery, Lesser Recovery, Recovery, Greater Recovery, Extreme Recovery, Wondrous Recovery, Miraculous Recovery)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	83
    PowLvl	93
    MPLvl	90
    
    Price	6850
    S <48h	6165
      >48h	3425
    
    DPrice	4795
    DS <48h	4315
       >48h	2397
    
    SPCost	357

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	29-86
    Stat%	227.59
    BTH	23
    BTH: «Hits Automatically»

    Stat bonus to damage is END/4 (+LUK/2 on a LS).

    DESCRIPTION
    Draw upon your inner strength to recover some from more serious wounds. Recovers at least 113 HP, plus more based on your END! This skill is overcharged, it costs 140% normal SP cost, but is 125% the strength of an equivalent skill!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	83
    PowLvl	93
    
    Damage	90-270
    Stat%	714
    BTH	23
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 5, 2014: The spell was released.






    Overcharged Extreme Recovery

    «Heal spell. Can heal your HP more, but it costs more than normal SP cost.»

    Also see Overcharged (Trivial Recovery, Minor Recovery, Lesser Recovery, Recovery, Greater Recovery, Extreme Recovery, Wondrous Recovery, Miraculous Recovery)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	103
    PowLvl	113
    MPLvl	110
    
    Price	8400
    S <48h	7560
      >48h	4200
    
    DPrice	5880
    DS <48h	5292
       >48h	2940
    
    SPCost	453

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	37-112
    Stat%	269.66
    BTH	28
    BTH: «Hits Automatically»

    Stat bonus to damage is END/4 (+LUK/2 on a LS).

    DESCRIPTION
    Draw upon your inner strength to recover some from even the most extreme wounds. Recovers at least 146 HP, plus more based on your END! This skill is overcharged, it costs 140% normal SP cost, but is 125% the strength of an equivalent skill!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	103
    PowLvl	113
    
    Damage	117-350
    Stat%	846
    BTH	28
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 5, 2014: The spell was released.






    Overcharged Wondrous Recovery

    «Heal spell. Can heal your HP more, but it costs more than normal SP cost.»

    Also see Overcharged (Trivial Recovery, Minor Recovery, Lesser Recovery, Recovery, Greater Recovery, Extreme Recovery, Wondrous Recovery, Miraculous Recovery)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	123
    PowLvl	133
    MPLvl	130
    
    Price	10300
    S <48h	9270
      >48h	5150
    
    DPrice	7210
    DS <48h	6489
       >48h	3605
    
    SPCost	559

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	47-140
    Stat%	311.74
    BTH	33
    BTH: «Hits Automatically»

    Stat bonus to damage is END/4 (+LUK/2 on a LS).

    DESCRIPTION
    Draw upon your inner strength to recover from deadly wounds! Recovers at least 183 HP, plus more based on your END! This skill is overcharged, it costs 140% normal SP cost, but is 125% the strength of an equivalent skill!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	123
    PowLvl	133
    
    Damage	146-440
    Stat%	978
    BTH	33
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 5, 2014: The spell was released.






    Overcharged Miraculous Recovery

    «Heal spell. Can heal your HP more, but it costs more than normal SP cost.»

    Also see Overcharged (Trivial Recovery, Minor Recovery, Lesser Recovery, Recovery, Greater Recovery, Extreme Recovery, Wondrous Recovery, Miraculous Recovery)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	143
    PowLvl	153
    MPLvl	150
    
    Price	12600
    S <48h	11340
      >48h	6300
    
    DPrice	8820
    DS <48h	7938
       >48h	4410
    
    SPCost	674

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	57-171
    Stat%	353.81
    BTH	38
    BTH: «Hits Automatically»

    Stat bonus to damage is END/4 (+LUK/2 on a LS).

    DESCRIPTION
    Draw upon your inner strength to recover from even the most deadly wounds! Recovers at least 224 HP, plus more based on your END! This skill is overcharged, it costs 140% normal SP cost, but is 125% the strength of an equivalent skill!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	143
    PowLvl	153
    
    Damage	179-537
    Stat%	1110
    BTH	38
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 5, 2014: The spell was released.








    Overcharged Cure Nicks

    «Heal spell. Can heal your HP more, but it costs more than normal MP cost.»

    Also see Overcharged Cure (Nicks, Scrapes, Scratches, Wounds, Deep Wounds, Extreme Wounds, Mortal Wounds, Fatal Wounds)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	3
    PowLvl	41
    MPLvl	31
    
    Price	550
    S <48h	496
      >48h	275
    
    DPrice	385
    DS <48h	346
       >48h	192
    
    MPCost	170

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	11-33
    Stat%	118.27
    BTH	10
    BTH: «Hits Automatically»

    Stat bonus to damage is INT/4 (+LUK/2 on a LS), stat bonus to BTH is INT/16 + DEX/16 + LUK/20.

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 44 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	3
    PowLvl	41
    
    Damage	35-103
    Stat%	371
    BTH	10
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 4, 2014: The spell was released.






    Overcharged Cure Scrapes

    «Heal spell. Can heal your HP more, but it costs more than normal MP cost.»

    Also see Overcharged Cure (Nicks, Scrapes, Scratches, Wounds, Deep Wounds, Extreme Wounds, Mortal Wounds, Fatal Wounds)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	23
    PowLvl	50
    MPLvl	43
    
    Price	850
    S <48h	765
      >48h	425
    
    DPrice	595
    DS <48h	535
       >48h	297
    
    MPCost	223

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	14-41
    Stat%	137.06
    BTH	12
    BTH: «Hits Automatically»

    Stat bonus to damage is INT/4 (+LUK/2 on a LS), stat bonus to BTH is INT/16 + DEX/16 + LUK/20.

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 54 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	23
    PowLvl	50
    
    Damage	43-128
    Stat%	430
    BTH	12
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 4, 2014: The spell was released.






    Overcharged Cure Scratches

    «Heal spell. Can heal your HP more, but it costs more than normal MP cost.»

    Also see Overcharged Cure (Nicks, Scrapes, Scratches, Wounds, Deep Wounds, Extreme Wounds, Mortal Wounds, Fatal Wounds)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	43
    PowLvl	62
    MPLvl	57
    
    Price	1550
    S <48h	1395
      >48h	775
    
    DPrice	1085
    DS <48h	976
       >48h	542
    
    MPCost	291

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	18-52
    Stat%	162.24
    BTH	15
    BTH: «Hits Automatically»

    Stat bonus to damage is INT/4 (+LUK/2 on a LS), stat bonus to BTH is INT/16 + DEX/16 + LUK/20.

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 69 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	43
    PowLvl	62
    
    Damage	55-163
    Stat%	509
    BTH	15
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 4, 2014: The spell was released.






    Overcharged Cure Wounds

    «Heal spell. Can heal your HP more, but it costs more than normal MP cost.»

    Also see Overcharged Cure (Nicks, Scrapes, Scratches, Wounds, Deep Wounds, Extreme Wounds, Mortal Wounds, Fatal Wounds)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	63
    PowLvl	76
    MPLvl	72
    
    Price	3250
    S <48h	2925
      >48h	1625
    
    DPrice	2275
    DS <48h	2047
       >48h	1137
    
    MPCost	371

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	22-67
    Stat%	191.89
    BTH	19
    BTH: «Hits Automatically»

    Stat bonus to damage is INT/4 (+LUK/2 on a LS), stat bonus to BTH is INT/16 + DEX/16 + LUK/20.

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 88 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	63
    PowLvl	76
    
    Damage	70-209
    Stat%	602
    BTH	19
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 4, 2014: The spell was released.






    Overcharged Cure Deep Wounds

    «Heal spell. Can heal your HP more, but it costs more than normal MP cost.»

    Also see Overcharged Cure (Nicks, Scrapes, Scratches, Wounds, Deep Wounds, Extreme Wounds, Mortal Wounds, Fatal Wounds)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	83
    PowLvl	93
    MPLvl	90
    
    Price	6850
    S <48h	6165
      >48h	3425
    
    DPrice	4795
    DS <48h	4315
       >48h	2397
    
    MPCost	475

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	29-86
    Stat%	227.59
    BTH	23
    BTH: «Hits Automatically»

    Stat bonus to damage is INT/4 (+LUK/2 on a LS), stat bonus to BTH is INT/16 + DEX/16 + LUK/20.

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 113 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	83
    PowLvl	93
    
    Damage	90-270
    Stat%	714
    BTH	23
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 4, 2014: The spell was released.






    Overcharged Cure Extreme Wounds

    «Heal spell. Can heal your HP more, but it costs more than normal MP cost.»

    Also see Overcharged Cure (Nicks, Scrapes, Scratches, Wounds, Deep Wounds, Extreme Wounds, Mortal Wounds, Fatal Wounds)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	103
    PowLvl	113
    MPLvl	110
    
    Price	8400
    S <48h	7560
      >48h	4200
    
    DPrice	5880
    DS <48h	5292
       >48h	2940
    
    MPCost	604

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	37-112
    Stat%	269.66
    BTH	28
    BTH: «Hits Automatically»

    Stat bonus to damage is INT/4 (+LUK/2 on a LS), stat bonus to BTH is INT/16 + DEX/16 + LUK/20.

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 146 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	103
    PowLvl	113
    
    Damage	117-350
    Stat%	846
    BTH	28
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 4, 2014: The spell was released.






    Overcharged Cure Mortal Wounds

    «Heal spell. Can heal your HP more, but it costs more than normal MP cost.»

    Also see Overcharged Cure (Nicks, Scrapes, Scratches, Wounds, Deep Wounds, Extreme Wounds, Mortal Wounds, Fatal Wounds)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	123
    PowLvl	133
    MPLvl	130
    
    Price	10300
    S <48h	9270
      >48h	5150
    
    DPrice	7210
    DS <48h	6489
       >48h	3605
    
    MPCost	745

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	47-140
    Stat%	311.74
    BTH	33
    BTH: «Hits Automatically»

    Stat bonus to damage is INT/4 (+LUK/2 on a LS), stat bonus to BTH is INT/16 + DEX/16 + LUK/20.

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 183 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	123
    PowLvl	133
    
    Damage	146-440
    Stat%	978
    BTH	33
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 4, 2014: The spell was released.






    Overcharged Cure Fatal Wounds

    «Heal spell. Can heal your HP more, but it costs more than normal MP cost.»

    Also see Overcharged Cure (Nicks, Scrapes, Scratches, Wounds, Deep Wounds, Extreme Wounds, Mortal Wounds, Fatal Wounds)

    Location: Limited Times Shop
    Element: Neutral
    	Z
    Level	143
    PowLvl	153
    MPLvl	150
    
    Price	12600
    S <48h	11340
      >48h	6300
    
    DPrice	8820
    DS <48h	7938
       >48h	4410
    
    MPCost	899

    Hits: 3
    Type: Magic
    Element: Heal
    Damage	57-171
    Stat%	353.81
    BTH	38
    BTH: «Hits Automatically»

    Stat bonus to damage is INT/4 (+LUK/2 on a LS), stat bonus to BTH is INT/16 + DEX/16 + LUK/20.

    DESCRIPTION
    Bathe yourself in a nice blue glow of healing magic. (Heals more than 224 hit points). This spell is overcharged, it costs 140% normal MP cost, but is 125% the strength of an equivalent spell!



    Numbers and additional thanks to In Media Res.


    Analysis

    Starts off as a standard spell:
    	Z
    Level	143
    PowLvl	153
    
    Damage	179-537
    Stat%	1110
    BTH	38
    The spell heal your HP by *1.25*0.85*0.9 damage to compensate for the *1.4 SP cost, due to Auto-Hit and always useful.


    Updates

    July 4, 2014: The spell was released.



  • Overcharged Recovery series = Done!
  • Overcharged Cure series = Done!


    NOTE

    I assume the Overcharged Recovery series have the same numbers as Overcharged Cure series.
    Otherwise, I'll fix it. Thanks.

  • Got these. ~Carandor

    < Message edited by Carandor -- 6/6/2017 13:27:29 >
  • Post #: 242
    7/10/2014 22:40:57   
    afterlifex
    Legend-X


    quote:

    quote:

    Lvl. 80 Summon Black Widow Brain Spider
    Lvl. 80 Summon 'Helpful' Barry Jotter (Guardian)
    Lvl. 80 Summon Paladin Captain
    Lvl. 80 Summon Rapacious ElBhe



    quote:

    Lvl. 140 Summon Truculently Guarding ElBhe (Guardian)
    Lvl. 141 Summon Nightmare Eukara (Guardian)
    Lvl. 143 Summon 'Helpful' Barry Jotter (Guardian)
    Lvl. 148 Summon TwEbil KinEbil (Guardian)
    Lvl. 150 Call Nezujimbo G (Guardian)

    Spells by Element and Level

    Mislabeled as Summon should be "Call"
    Fixed, thanks! ~Koree

    < Message edited by Koree -- 9/7/2014 10:16:43 >
    AQ DF MQ AQW Epic  Post #: 243
    7/11/2014 18:45:19   
    Carandor
    Legendary Scribe of Lore


    quote:

    Summon Wind Spirit
    DESCRIPTION
    Summon forth one of the Wind Spirits that serve as protectors of Soriranashi-Soniken to fight for you!


    All tiers are called Summon Wind Spirit.
    Done. ~Carandor




    In the Spells by Element and Level list, a special offers section needs adding to the summon guests post and Call Shogun & Ansatsu should be moved to it. Shogun & Ansatsu's entry also needs a rare tag.

    < Message edited by Carandor -- 3/28/2016 6:25:04 >
    AQ DF MQ  Post #: 244
    7/15/2014 17:27:23   
      Ianthe
     formerly In Media Res

     

    quote:

    Summon Wind Spirit

    Standard Wind guest. Not MC.

    20%: Two Magic hits, 200% damage.
    80%: One Ranged hit and one Magic hit, 75% damage.

    Level	105	120	135	150
    Type	-	-	-	G
    PowLvl	105	120	135	153
    MPLvl	105	120	135	152
    
    Price	200927	961252	4599098	22004697
    Sell	100463	480626	2299549	11002348
    Got this. ~Carandor

    < Message edited by Carandor -- 3/28/2016 6:25:28 >
    AQ  Post #: 245
    7/17/2014 17:14:00   
    Carandor
    Legendary Scribe of Lore


    quote:

    Eye of Chaos
    DESCRIPTION
    This spell calls forth an Eye of Chaos, its erratic nature can not be aligned to a single element, but it will instead deal great damage of each element when called forth!
    Got this. ~Carandor

    < Message edited by Carandor -- 6/27/2016 13:59:46 >
    AQ DF MQ  Post #: 246
    7/17/2014 18:04:25   
      Ianthe
     formerly In Media Res

     

    quote:

    I think you guys got it already, but: Overcharged Recovery spells

    Uses END/4 for stat bonus.

    Deals *1.25 damage (not included in the table), but costs *1.4 the normal (already included in the table).

    EDIT: What they said.
    Level	3	23	43	63	83	103	123	143
    Type	Z	Z	Z	Z	Z	Z	Z	Z
    PowLvl	41	50	62	76	93	113	133	153
    
    MPLvl	31	43	57	72	90	110	130	150
    SPCost	127	167	218	278	357	453	559	674
    
    Base	35	43	55	70	90	117	146	179
    Rand	68	85	108	139	180	233	294	358
    Stat	371	430	509	602	714	846	978	1110
    BtH	10	12	15	19	23	28	33	38
    
    Price	550	850	1550	3250	6850	8400	10300	12600
    Sell	Z	Z	Z	Z	Z	Z	Z	Z
    
    DPrice	385	595	1085	2275	4795	5880	7210	8820
    DSell	Z	Z	Z	Z	Z	Z	Z	Z


    Eye of Chaos

    Omni-element spell

    Eight hits, one of each element. *132/109 damage. MC is a further *1.05 damage.

    Level	110	130	150
    Type	-	-	G
    PowLvl	110	130	153
    
    MPLvl	110	130	152
    MPCost	431	532	653
    
    Base	113	142	179
    Rand	224	283	358
    Stat	826	958	1110
    BtH	27	32	38
    
    MCPrice	372410	3002287	24205166
    MCSell	186205	1501143	12102583
    Got these. ~Carandor

    < Message edited by Carandor -- 6/6/2017 9:12:01 >
    AQ  Post #: 247
    7/18/2014 10:36:50   
    Kalle29
    Member

    quote:

    Deals *1.4 damage (not included in the table), but costs *1.25 the normal

    I'm pretty sure we were told that it was the other way around.
    AQ  Post #: 248
    7/18/2014 12:08:26   
    Bu Kek Siansu
    Member
     

    ^ I saw that... :p He just meant: Deals *1.25 damage but costs 1.4 of normal SP cost.

    Already done!

    See my post: http://forums2.battleon.com/f/fb.asp?m=21740400
    quote:

    It does *1.25*0.9*0.85 damage. (*1.25 for the *1.4 MP cost, *0.9*0.85 due to the healing penalty and Auto-Hit)
    Post #: 249
    7/18/2014 15:13:28   
    Carandor
    Legendary Scribe of Lore


    quote:

    Call Dunamis
    DESCRIPTION
    Call Dunamis to join you in battle. Dunamis powers up your Melee attacks and skills so they deal greater damage!

    Done. ~Carandor

    < Message edited by Carandor -- 5/13/2017 13:52:21 >
    AQ DF MQ  Post #: 250
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