FrostWolv
Member
|
Certain things that make strength bit dominant:- 1. active cores when used in aux or gun, sends the weapon in cool down, why not it is same with primary weapon. Atleast one turn cool down of primary should be made. 2. many class-skills is based on primary weapon even if its non-strength based skills like --> malf, smoke, hunter's poison, assimilation, maul, atom smash, static smash, mark of blood, energy parasite, static charge. These skills are based on strike's damage and their main purpose is no where near to aid strength damage but are indirectly synergies well with strength build. 3. Too much aggressive cores for primary but no to few aggressive core for armor and aux. 4. If devs have made Strike function to have 0 cooldown, they why did they make gun improves with strength (plz dont tell me that strength is needed to pull gun's trigger .... its a fictional video game ... over here ants use magic!!) 5. HEAL skill:- Devs have boosted the value of heal and mad it improve with nothing. Previous phase the demerit of str buid was that they used to heal up low due to low support investment. Now its same for all. Even level 1 heal is strong right now. 66. SUPPORT stat:- in current meta many ppl (apart from 5-f build) are using 18 support build because support stat's impact in this game is low. Suggestion for support stat:- Decrease the heal progression per level. Make level 1 heal with 18 support give 320 heal at level 40. Make heal improve with support (devs promised us this long time ago, lets see when it happens) Shields progression should be lowered and scale better with support. In current meta if you are using strength build and been debuffed or want a strategic defense play or help ur ally by providing defense, all u need to do is invest addition two skills in shields and your shield value will be close to the player who invested point in support. So i think to make support viable decrease shield progression at levels and make them scale better with support.
_____________________________
|