Micosil
Member
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Alright, techno-legal stuff first. This RP is going to revolve around a group of monsters as they settle an area, with or without permission from its current inhabitants; expanding until they form an empire. My original idea is to have them break free from a powerful wizard's defence force and then, lost and without a proper home, decide to expand their domain from there; but I'm open to other suggestions or ways to join the RP (though I don't promise to accept them, of course.) This RP would be considered canon for all involved and uh... I think that's all. Onto the actually interesting stuff. What should you expect of this RP? First off, these are monsters we're talking about! Big, rawry, powerful things... or is it cunning and stealthy? Perhaps magical and arrogant? Here, you'll be able to play a lot of concepts you really cannot in most RPs, be it because they just wouldn't fit in or because they'd be too powerful. Don't get me wrong, there's still a power limit in this RP, but monsters are innately powerful and this is expected to show in your character. Troll shamen, beholders, shapeshifters, hellhounds, liches... The list is as long as you want to make it, and I'm willing to accept almost anything. Second, progression - empires aren't built in a day and neither will yours, but the end-goal of this is to build an empire. Your decisions throughout the game will affect how this empire is, of course; and there is an option to fail, but there's a clear goal in the horizon that your character can move towards. I'll encourage people to be imaginative with their decisions and figure things out by themselves, but I'll also give a few ideas in my posts, because nobody likes feeling like they don't know what to do. Third, a relatively small group of players. While I don't mind playing an RP with seven people or more, I've found those RPs are generally hard to keep up with - I'd like this RP to be something in which the biggest portion of your post is not spent reacting to other people's post but rather describing your actions, and the more people there are the harder that is to do. So I'm going to keep it down to 3-4 people, with an option for people to go inactive and be replaced making sense ICly. More to come on that. Now, onto the plot itself - my main idea is a bit cliche-abusing. Some powerful, possibly evil mage has gathered creatures from all around the world and trapped them in his tower to serve as defenses against wandering adventurers that might want to wander in. All the starting characters are there and know each other, the spell that enslaves them to the tower's defense stopping them from killing each other. One day, for reasons unknown, that spell breaks, and all hell breaks loose as the monsters attack each other and the mage. The RP could start at this point, or perhaps a bit before the spell breaks, and from there on our characters, lost and stuck with each other's company, would have to group up (for convenience, mostly) and take over the neighboring lands to survive... or just so they have a chance to find their actual homes. I know it's not much as a plot, but it's a start, and I honestly think that it's the chars we're going to play and the events during the empire-building that will make this interesting. And, in case you're wondering, I will (probably) be making a monster myself, though I will wait until other players have their own bios up so I don't steal anyone's thunder by overlapping skills. Also, I know this is probably a step away from what most people are used to, so I'm here to answer any and all questions and help with bios if needed. For those of you who haven't written many monster bios, an example format (which you're not required to follow) is this: Name: Everything needs a name, even if it's not going to be used IC. Species: Make it up, or use something that already exists. Species information: This might sound silly, but not everyone thinks of the same things when you talk about an imp, a troll or an orc. This is the place where you briefly describe the important points of this species - maybe they're tribal, maybe they're loners, maybe they live under bridges and eat people. It doesn't have to be in-depth, just enough so other players know what this race is known for, if anything. Appearance: How your character looks like, and since we're talking monsters this'll probably require a bit of careful description. Don't be afraid to make it a long description, even if it's not poetic - the objective is to have people understand what your monster looks like, after all. Abilities: What your monster can do. I generally split this into two sections - Skills, aka things your monster has learned how to do (like swordfighting, sneaking or casting a fireball) and Racial abilities, which are things everyone in your species can do just by belonging to that species. When in doubt, throw it anywhere, it's not a rigid classification by any means. History: This is best shown in RP, but since I need to know what your char's story is to see if it's alright, you're gonna have to write it - though you don't have to go into any detail. I suggest make it as simple or as complex as you need to make your char's personality come through, but again personality is best shown in the actual RP. Accepted characters: Yaraj the Centipede Demon, played by Bastet Leopold the Stone Wolf, played by dethhollow Spectralstep the Faerie Dragon, played by Tdub
< Message edited by Micosil -- 2/15/2015 19:11:41 >
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