TJByrum
Member
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One type of RP I've always been interested in was a large-scale war roleplay, and I'll refer to the Isle of Dracos It seemed to have garnered some interest, but due to a lack of interest by me (the host), the RP soon failed. For that I apologize. The biggest problem I have with hosting a RP is a lack of planning, despite having so many ideas. I have a lot of dirt, but the hole I'm putting it in simply wasn't dug deep enough, and all the dirt spills everywhere and makes a mess, if that makes any sort of sense. If you've seen or participate in Kellehendros' Rise of Domrius you know that in-game battles can work quite well, and they can be fun, engaging, and at times can feel tense. I think Kell did a good job with the dynamics of the RP, and ever since it's launch I've been captivated by it success and mechanics. I can't tell you how many times I've sat and wondered how someone could take RoD and make it bigger. I've pondered the idea of where Kellehendros may take the RoD story after the current RP finishes. Will we see a larger conflict? Will it expand to more than just battle? Will we see a grand war? If anyone could do, I'd trust Kellehendros to do it. I want to talk about these kind of RP's. I want to talk about large-scale war roleplays, not only with epic battles, but with diplomacy and politics. How would you take something like Rise of Domrius and apply it to something like Isle of Dracos? Also, you get a certain feeling of tension in Kellehendros' Rise of Domrius, and by that I mean you never really know what's going to become of your unit. How of many of you will be left at the end of the battle? And that's dependent on how well your forces are fighting, how well they're synergizing, etc. I want to add to that tension, and take it further. If a character is captured in the IC, their fate is left to the captor - not the owner. I know some would feel this is unfair, but war's not always fair, and I think it would add caution and tension to the RP. If you can invoke emotion, tension, and suspense from the players, I feel like the RP would be a lot more engaging.
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