Home  | Login  | Register  | Help  | Play 

Dark Energy

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Dark Energy
Forum Login
Message << Older Topic   Newer Topic >>
7/3/2015 14:50:44   
nowras
Member

The idea was taken from Remorse but i think this would be better than stamina

All skills that were changed from passive to active and all cores now cost Dark Energy

EX.
Mark Of Blood will now cost 240 dark energy instead of energy(max level)

Energy back up will cost 120 Dark Energy (max level)

shadow arts 270 (max level)

mineral armor etc (310 max level)

energy parasite will cost 100 Dark Energy (max level)

and the same energy cost for all cores

Dark Energy is like rage but capped to 630

it regenerates everytime you do damage or take damage

1 per 30 damage taken and 2 per 30 damage done
AQW Epic  Post #: 1
7/3/2015 20:46:36   
Oswald Cobblepot
Member

Not supported, we already have too much energy..
What about the mages and Tacticals? They practically already have infinite energy.
AQW Epic  Post #: 2
7/3/2015 20:56:34   
Stonehawk
Member

If I understand it right, he just added another restriction on using the active skills that replaced the passives, other than cooldown.... It doesn't increase energy, just decreases the possibility to spam those skills if you don't do high enough damage. It's an interesting idea, but probably would need lots of adjusts on those numbers.
AQ DF MQ AQW Epic  Post #: 3
7/4/2015 9:44:43   
nowras
Member

yea true stonehawk i put random numbers

and @oswald battery is going to cost dark energy so this prevents them from spamming it
AQW Epic  Post #: 4
7/11/2015 12:43:45   
RaXZerGamingZ
Member

i kinda get it but also dont , so this dark energy thing it regenerates from getting hurt and from doing damage ?? i cant follow
Post #: 5
8/21/2015 7:46:03   
Remorse
Member

In my opinion any concept that puts a cost system onto skills without costs is vital for the game.

-It promotes strategy for one,
-It lowers abuse of certain builds without limiting creativity of builds.
-It actually lowers the amount of energy regains people use since with a cost they have to calculate whether or not you should be using an energy regain or saving the new cost for a different skill with the same new cost.

Personally I think the stamina system works better because the benefits of generating "Stamina" per turn rather then generating "Dark Energy" is that it benefits all builds equal. Dark energy will, like rage, promote damage spamming and turns with damage. I think they need to strongly move away from forcing players to damage each turn and focus on more of the funner strategic and defensive options allowing for more interesting and depthful gameplay and counter-play.



Epic  Post #: 6
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Dark Energy
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition