The idea was taken from Remorse but i think this would be better than stamina
All skills that were changed from passive to active and all cores now cost Dark Energy
EX. Mark Of Blood will now cost 240 dark energy instead of energy(max level)
Energy back up will cost 120 Dark Energy (max level)
shadow arts 270 (max level)
mineral armor etc (310 max level)
energy parasite will cost 100 Dark Energy (max level)
and the same energy cost for all cores
Dark Energy is like rage but capped to 630
it regenerates everytime you do damage or take damage
1 per 30 damage taken and 2 per 30 damage done
Oswald Cobblepot -> RE: Dark Energy (7/3/2015 20:46:36)
Not supported, we already have too much energy.. What about the mages and Tacticals? They practically already have infinite energy.
Stonehawk -> RE: Dark Energy (7/3/2015 20:56:34)
If I understand it right, he just added another restriction on using the active skills that replaced the passives, other than cooldown.... It doesn't increase energy, just decreases the possibility to spam those skills if you don't do high enough damage. It's an interesting idea, but probably would need lots of adjusts on those numbers.
nowras -> RE: Dark Energy (7/4/2015 9:44:43)
yea true stonehawk i put random numbers
and @oswald battery is going to cost dark energy so this prevents them from spamming it
RaXZerGamingZ -> RE: Dark Energy (7/11/2015 12:43:45)
i kinda get it but also dont , so this dark energy thing it regenerates from getting hurt and from doing damage ?? i cant follow
Remorse -> RE: Dark Energy (8/21/2015 7:46:03)
In my opinion any concept that puts a cost system onto skills without costs is vital for the game.
-It promotes strategy for one, -It lowers abuse of certain builds without limiting creativity of builds. -It actually lowers the amount of energy regains people use since with a cost they have to calculate whether or not you should be using an energy regain or saving the new cost for a different skill with the same new cost.
Personally I think the stamina system works better because the benefits of generating "Stamina" per turn rather then generating "Dark Energy" is that it benefits all builds equal. Dark energy will, like rage, promote damage spamming and turns with damage. I think they need to strongly move away from forcing players to damage each turn and focus on more of the funner strategic and defensive options allowing for more interesting and depthful gameplay and counter-play.