Battle Elf
has ten 1v1 wins
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September 18, 2015 Patch Notes - 1.6.54 NEW CHANGES/FEATURES: - New BioBeasts Promotional Bundles
- Bundle 1
- Hazmat Suit (Armor)
- Bio Berserker (Mutating) P/E
- Bio Slayer (Sword) P/E
- Bundle 2
- Monkakazi (Bot) P/E
- Bio Blaster(Sidear) P/E
- Bio Hunter Rifle(Auxiliary) P/E
- New Cores
- Detonation (Bot Special): Deal bonus damage equal to difference in target's highest and lowest base stat.
- Phase Shift (Primary Core): Deal normal damage of the opposite type (Physical/Energy)
- Salvage (Aux Core): Disable opponent's bot for 3 turns.
- Pacify (Sidearm Core): Lower target's Rage gain for 3 turns.
- Tranquility (Armor Core): Spend all current Rage. Gain Health based on percent of Rage spent.
- New Mission Chain: Origin of the Species
- Beast Initiation
- Beast Patrol
- Bio Guard Rejects
- Requirement Not Met
- Bloody Research
- Insider Information
- Fluffy Liberator
- Frysteland Fauna
- Cite Sources
- Freedom of Information
- Galatea can now be Challenged
- Drops Surgical Blades (Blades) P/E
- New Monkakazi NPC
- New Shops on Galatea and Monkakazis
- Armors
- Bots
- Morphs
- Salamancer
- Baby Bio Hazard
- Gold Baby Bio Hazard
- Gold Salamancer
- Monkakazi Morph
- Swords
- Bio Slayer P/E
- Biotic Sword P/E
- Bio Ripper Sword P/E
- Sidearms
- Bio Blaster P/E
- Splicer P/E
- Auxiliaries
- Hornet Cannon P/E
- Parrotic Squawker P/E
- Bio Hunter Rifle P/E
- Super Splicer P/E
- New Monkakazi Mayhem Arcade Game
- New Hazmat Suit Styles
- Achievements
- Galatea's Medical Tablet
- Monkakazi Mayhem VIP
- BioBeasts Backstory
- Frozen Fury items removed from the Varium shop
- Frozen Fury items removed from Torga
- New Cores
- Detonation (Bot Special): Deal bonus damage equal to difference in target's highest and lowest base stat.
- Phase Shift (Primary Core): Deal normal damage of the opposite type (Physical/Energy)
- Salvage (Aux Core): Disable opponent's bot for 3 turns.
- Pacify (Sidearm Core): Lower target's Rage gain for 3 turns.
- Tranquility (Armor Core): Spend all current Rage. Gain Health based on percent of Rage spent.
BALANCE CHANGES: - Energy costs lowered
- Adrenaline Rush: 110 -> 100
- Atom Smasher: 90 -> 80
- Blood Commander: 110 -> 100
- Berzerker: 240 -> 230
- Bludgeon: 120 -> 110
- Bunker Buster: 150 -> 140
- Cheap Shot: 100 -> 90
- Double Strike: 120 -> 110
- Defense Matrix: 90 -> 80
- EMP Grenade: 100 -> 90
- Energy Shield: 110 -> 100
- Field Commander: 100 -> 90
- Field Medic: 160 -> 150
- Fireball: 110 -> 100
- Fire Scythe: 120 -> 110
- Hybrid Armor: 100 -> 90
- Intimidate: 95 -> 85
- Malfunction: 130 -> 120
- Mark of Blood: 150 -> 140
- Massacre: 320 -> 310
- Maul: 110 -> 100
- Mineral Armor: 120 -> 110
- Overload: 130 -> 120
- Plasma Armor: 120 -> 110
- Plasma Bolt: 120 -> 110
- Plasma Cannon: 140 -> 130
- Plasma Grenade: 130 -> 120
- Reflex Boost: 120 -> 110
- Shadow Arts: 105 -> 95
- Smoke Screen: 130 -> 120
- Stun Grenade: 130 -> 120
- Super Charge: 320 -> 310
- Surgical Strike: 320 -> 310
- Technician: 90 -> 80
- Toxic Grenade: 100 -> 90
- Venom Strike: 90 -> 80
- Atom Smasher
- Energy Drain: 48%-75% -> 53%-80%
- Reducing stat scaling from 8 to 6
- Cheap Shot (CH)
- Fixed issue where % wasn’t constant (Level 9 was 38%, now 37%)
- Static Charge
- Energy Gain: 30%-57% -> 33%-60%
- Reduce stat scaling from 6 to 5
- Static Smasher
- Energy Drain: 37%-55% -> 42%-60%
- Reduce stat scaling from 8 to 6
- Overload, Plasma Grenade, Stun Grenade
- EP cost per level: 20 -> 15
Tags: RabbleFroth Patch Notes
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