Patch Notes - 1.6.54 - September 18th, 2015 (Full Version)

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Battle Elf -> Patch Notes - 1.6.54 - September 18th, 2015 (9/18/2015 15:52:41)

[image]http://epicduel.artix.com/images/icon/ED_Web_Avatar_RabbleFroth.png[/image]
September 18, 2015
Patch Notes - 1.6.54
NEW CHANGES/FEATURES:

  • New BioBeasts Promotional Bundles
    • Bundle 1
      • Hazmat Suit (Armor)
      • Bio Berserker (Mutating) P/E
      • Bio Slayer (Sword) P/E

    • Bundle 2
      • Monkakazi (Bot) P/E
      • Bio Blaster(Sidear) P/E
      • Bio Hunter Rifle(Auxiliary) P/E

    • New Cores
      • Detonation (Bot Special): Deal bonus damage equal to difference in target's highest and lowest base stat.
      • Phase Shift (Primary Core): Deal normal damage of the opposite type (Physical/Energy)
      • Salvage (Aux Core): Disable opponent's bot for 3 turns.
      • Pacify (Sidearm Core): Lower target's Rage gain for 3 turns.
      • Tranquility (Armor Core): Spend all current Rage. Gain Health based on percent of Rage spent.

    • New Mission Chain: Origin of the Species
      • Beast Initiation
      • Beast Patrol
      • Bio Guard Rejects
      • Requirement Not Met
      • Bloody Research
      • Insider Information
      • Fluffy Liberator
      • Frysteland Fauna
      • Cite Sources
      • Freedom of Information

    • Galatea can now be Challenged
      • Drops Surgical Blades (Blades) P/E

    • New Monkakazi NPC
      • New Shops on Galatea and Monkakazis

  • Armors
    • Hazmat Suit

  • Bots
    • Monkakazi P/E

    • Morphs
    • Salamancer
      • Baby Bio Hazard
      • Gold Baby Bio Hazard
      • Gold Salamancer
      • Monkakazi Morph

    • Mutating Weapon
      • Bio Berserker P/ E

    • Swords
    • Bio Slayer P/E
      • Biotic Sword P/E
      • Bio Ripper Sword P/E

    • Wrist Blades
      • Biotic Blades P/E

    • Mauls/Axes
      • Biotic Axe P/E

    • Staffs
      • Biotic Staff P/E

    • Sidearms
      • Bio Blaster P/E
      • Splicer P/E

    • Auxiliaries
      • Hornet Cannon P/E
      • Parrotic Squawker P/E
      • Bio Hunter Rifle P/E
      • Super Splicer P/E

    • New Monkakazi Mayhem Arcade Game
    • New Hazmat Suit Styles
    • Achievements
      • Galatea's Medical Tablet
      • Monkakazi Mayhem VIP
      • BioBeasts Backstory

    • Frozen Fury items removed from the Varium shop
    • Frozen Fury items removed from Torga



  • New Cores
    • Detonation (Bot Special): Deal bonus damage equal to difference in target's highest and lowest base stat.
    • Phase Shift (Primary Core): Deal normal damage of the opposite type (Physical/Energy)
    • Salvage (Aux Core): Disable opponent's bot for 3 turns.
    • Pacify (Sidearm Core): Lower target's Rage gain for 3 turns.
    • Tranquility (Armor Core): Spend all current Rage. Gain Health based on percent of Rage spent.


BALANCE CHANGES:

  • Energy costs lowered
    • Adrenaline Rush: 110 -> 100
    • Atom Smasher: 90 -> 80
    • Blood Commander: 110 -> 100
    • Berzerker: 240 -> 230
    • Bludgeon: 120 -> 110
    • Bunker Buster: 150 -> 140
    • Cheap Shot: 100 -> 90
    • Double Strike: 120 -> 110
    • Defense Matrix: 90 -> 80
    • EMP Grenade: 100 -> 90
    • Energy Shield: 110 -> 100
    • Field Commander: 100 -> 90
    • Field Medic: 160 -> 150
    • Fireball: 110 -> 100
    • Fire Scythe: 120 -> 110
    • Hybrid Armor: 100 -> 90
    • Intimidate: 95 -> 85
    • Malfunction: 130 -> 120
    • Mark of Blood: 150 -> 140
    • Massacre: 320 -> 310
    • Maul: 110 -> 100
    • Mineral Armor: 120 -> 110
    • Overload: 130 -> 120
    • Plasma Armor: 120 -> 110
    • Plasma Bolt: 120 -> 110
    • Plasma Cannon: 140 -> 130
    • Plasma Grenade: 130 -> 120
    • Reflex Boost: 120 -> 110
    • Shadow Arts: 105 -> 95
    • Smoke Screen: 130 -> 120
    • Stun Grenade: 130 -> 120
    • Super Charge: 320 -> 310
    • Surgical Strike: 320 -> 310
    • Technician: 90 -> 80
    • Toxic Grenade: 100 -> 90
    • Venom Strike: 90 -> 80

  • Assimilation
    • Energy Gain: 50% -> 40%

  • Atom Smasher
    • Energy Drain: 48%-75% -> 53%-80%
    • Reducing stat scaling from 8 to 6

  • Cheap Shot (CH)
    • Fixed issue where % wasn’t constant (Level 9 was 38%, now 37%)

  • Static Charge
  • Energy Gain: 30%-57% -> 33%-60%
    • Reduce stat scaling from 6 to 5

  • Static Smasher
  • Energy Drain: 37%-55% -> 42%-60%
    • Reduce stat scaling from 8 to 6

  • Overload, Plasma Grenade, Stun Grenade
    • EP cost per level: 20 -> 15


Tags: RabbleFroth Patch Notes




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