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Chaos Armour

 
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6/27/2016 16:47:35   
Carandor
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Chaos Armour

«Neutral armour. Randomly picks an element at the beginning of the battle. Mastercraft; has a skill.»

Location: Void Takeover: Part 2
Element: Neutral
Type			G
Level	110	130	150
PowLvl	110	130	153

Price	1117232	9006862	72615500
Sell	558616	4503431	36307750
COMBAT DEFENCE
Melee	43	45	48
Ranged	43	45	48
Magic	43	45	48
ELEMENT MODIFIER
Main	49	44	39
Ally	61	54	48
Neutral	78	76	71
Poor	89	88	87
Oppose	96	96	95
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	215	245	279.5
Stat%	413	479	555
BTH	13	16	19
SKILL - Chaotic Tendrils!*
Hits: 4
Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
Element: See effects
Damage	57-170	73-218	92-275
Stat%	417.08	490.88	568.76
BTH	27	32	38

Cost
SP-Ran	259	319	392
SP-Mag	324	399	490
Note: This is treated as a normal player attack but doesn't receive effects from your weapon and ignores your weapon special. Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. You can't use the skill if you don't have the listed SP cost for the Ranged (SP-Ran) or the Magic (SP-Mag) attack**.

EFFECT
  • You receive Armour Lean x1.25.
  • At the beginning of the battle, the armour randomly picks an element (from the 8 standard elements) and protects against that element for the rest of the battle, i.e if it chooses Fire, Fire is your Main element, Energy and Earth are Ally, Light/Dark are Neutral, Wind/Water are Poor, and Ice is Opposed. This also affects the element of the skill. The element chosen is shared with the Chaos Axe, i.e if the Chaos Axe deals Water damage, the armour will defend against Water. All normal player attacks gain *1.1 damage as compensation for this effect.

    **Unleash chaotic tendrils, dealing massive «Element» damage! «» SP!
    **You need «» SP to call forth that power!
    *The powers of the Chaos Armaments are aligned to «Element» for this battle!

    DESCRIPTION
    The armour of the Chaos Knight, this armour will change its elemental alignment each battle, making it very useful, but also incredibly unpredictable!



    Numbers thanks to Kamui.


    Analysis

    Starts off as a standard armour attack:
    Level	110	130	150
    PowLvl	110	130	153
    
    BR%	430	490	559
    Stat%	826	958	1110
    BTH	13	16	19
    With two equally powerful hits, each hit does *1/2 damage.

    The skill starts out with:
    Damage	113-337	142-425	179-537
    Stat%	826	958	1110
    BTH	27	32	38
    
    EleComp	1.83616	1.86326	1.86326
    The skill is multiplied by the listed EleComp as elemental compensation and deals *1.1 for the shifting elements. With four equally powerful hits, each hit does *1/4 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    July 17, 2014: The armour was released.
    August 20, 2014: The armour was updated with compensation for the shifting elements.
    November 6, 2014: The armour became rare.
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