Carandor -> Chaos Armour (6/27/2016 16:47:35)
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[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img] Chaos Armour «Neutral armour. Randomly picks an element at the beginning of the battle. Mastercraft; has a skill.» Location: Void Takeover: Part 2 Element: Neutral Type G
Level 110 130 150
PowLvl 110 130 153
Price 1117232 9006862 72615500
Sell 558616 4503431 36307750 COMBAT DEFENCE Melee 43 45 48
Ranged 43 45 48
Magic 43 45 48 ELEMENT MODIFIER Main 49 44 39
Ally 61 54 48
Neutral 78 76 71
Poor 89 88 87
Oppose 96 96 95 ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» BR% 215 245 279.5
Stat% 413 479 555
BTH 13 16 19 SKILL - Chaotic Tendrils!* Hits: 4 Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise Element: See effects Damage 57-170 73-218 92-275
Stat% 417.08 490.88 568.76
BTH 27 32 38
Cost
SP-Ran 259 319 392
SP-Mag 324 399 490 Note: This is treated as a normal player attack but doesn't receive effects from your weapon and ignores your weapon special. Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. You can't use the skill if you don't have the listed SP cost for the Ranged (SP-Ran) or the Magic (SP-Mag) attack**. EFFECT You receive Armour Lean x1.25. At the beginning of the battle, the armour randomly picks an element† (from the 8 standard elements) and protects against that element for the rest of the battle, i.e if it chooses Fire, Fire is your Main element, Energy and Earth are Ally, Light/Dark are Neutral, Wind/Water are Poor, and Ice is Opposed. This also affects the element of the skill. The element chosen is shared with the Chaos Axe, i.e if the Chaos Axe deals Water damage, the armour will defend against Water. All normal player attacks gain *1.1 damage as compensation for this effect. **Unleash chaotic tendrils, dealing massive «Element» damage! «» SP! **You need «» SP to call forth that power! *†The powers of the Chaos Armaments are aligned to «Element» for this battle! DESCRIPTION The armour of the Chaos Knight, this armour will change its elemental alignment each battle, making it very useful, but also incredibly unpredictable! [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Chaos_Armour.jpg[/img] Numbers thanks to Kamui. Analysis Starts off as a standard armour attack: Level 110 130 150
PowLvl 110 130 153
BR% 430 490 559
Stat% 826 958 1110
BTH 13 16 19 With two equally powerful hits, each hit does *1/2 damage. The skill starts out with: Damage 113-337 142-425 179-537
Stat% 826 958 1110
BTH 27 32 38
EleComp 1.83616 1.86326 1.86326 The skill is multiplied by the listed EleComp as elemental compensation and deals *1.1 for the shifting elements. With four equally powerful hits, each hit does *1/4 damage. All this has ALREADY been factored into the above numbers. Updates July 17, 2014: The armour was released. August 20, 2014: The armour was updated with compensation for the shifting elements. November 6, 2014: The armour became rare.
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