Ianthe
formerly In Media Res
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October's GGB: Siphon Harm spell, MC is for compression, since it's effectively 2 spells in one. *2.2 price for that, but /2 since it's a GGB item. Since it's Harm the spells have the always useful penalty. This means *0.9 damage and *1.1 cost for Life Siphon, and *0.8 damage for Mana Siphon, since the latter doesn't cost any MP. Life Siphon charges the listed MP amount and deals *0.5 damage, 3 hits. The player then gets healed equal to the total damage done. Mana Siphon has no MP cost, but still takes a turn, so it deals 75% Melee (= to Magic weapon damage), or *3/8 of what a spell would normally do, and then *0.2 as well. Player then regains MP = to *1.5*4 of the damage done. These both damage HP, Mana Siphon isn't damaging the target's mana, it's draining their life and converting it to mana. May adjust these numbers if the heal amount is too little or players can show solid reasons they should be altered. Level 15 35 55 75 95 115 135 150
Type - - - - - - - G
PowLvl 15 35 55 75 95 115 135 153
MPLvl 15 35 55 75 95 115 135 152
MPCost 83 147 221 304 398 501 615 719
Base 15 30 48 69 93 120 150 179
Rand 28 58 94 136 184 238 298 358
Stat 199 331 463 595 727 859 991 1109.8
BtH 3 8 13 18 23 28 33 38
MCPrice 47 178 1226 9682 77859 627513 5059007 24205166
MCSell 23 89 613 4841 38929 313756 2529503 12102583 Update: 11 Dec 16 Kam says: *1.1 cost penalty on Life Siphon was removed, spell now just has a *0.9 damage penalty. *0.8 penalty on Life2Mana Siphon was buffed to *0.9 penalty. (Spell still does *0.2 of 3/8 spell damage and heals MP = to 4*1.5*Damage done) New Greater Life2Mana Siphon option has been added, this requires paying SP = to 125% Melee but replace "3/8 spell damage" above with "full spell damage". ~Carandor
< Message edited by Carandor -- 12/11/2016 10:41:17 >
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