Occavatra
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Sinnocence the Undying Golem Location: Sinnocence, the Undying, Sinnocence Appears! Level: As player Damage: Scaled Damage Type: Melee Element: ??? HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/8 DEX: Level*5/8 INT: Level*5/8 CHA: 50 LUK: Level*5/8 END: Level*5/8 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/5 Crit: LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 5 * Level/90 + LUK/20 Pierce: 5 * Level/90 + LUK/20 Magic: 5 * Level/90 + LUK/20 Block: 15 * Level/90 + LUK/20 Parry: 15 * Level/90 + LUK/20 Dodge: 15 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Immobility: 200 Light: 50 Darkness: 50 Good: 20 Evil: 20 Attack Types Attack Type 1 - Slashes target upwards with its Blinding Light of Destiny arm for 1 hit of 100% Light damage; applies 'Blinding Light', a 100% Magic Light DoT effect, to target for 1 turn. (Pop-up: Be... purified by my light!) Attack Type 2 - Slashes target downwards with its Necrotic Sword of Doom arm for 1 hit of 100% Darkness damage; applies 'Doomed', a 100% Magic Darkness DoT effect, to target for 2 turns. (Pop-up: Doom! Doom! Hahaha!) Attack Type 3 / 3.1 - Slashes target with either arm for [3+X] hits of 100% Light/Darkness damage, amounting to [300+100X]% damage, where X is the number of times 'Losing Control' has been applied. Attack Type 4 / 4.1 - Slashes target downwards with its Doom infused arm, then upwards with its Destiny infused arm for 2 hits of 100% Darkness/Light damage, amounting to 200% damage; applies 'Dazed' to target, stunning it for [1+(X/2)] turns, rounded down, where X is the number of times 'Losing Control' has been applied. (Pop-up: Hold... still...) Other information While performing any of the above attack types, if Sinnocence's HP reaches 50% or below after the previous turn, it will apply 'Losing Control' (-20X All Resist) for 99 turns every time it is applied; while affected by 'Losing Control, Sinnocence gains the following effects:- Resistance from 'Losing Control' does not update until next turn.
- Increases the number of hits on Attack Type 3 by 1, every time it is applied;
- Increases the duration of the stun of Attack Type 4 by 1, every second time it is applied;
- Recovers itself for 1,000% of its max HP. (Pop-up: Sinnocence recovers... but seems to be losing control.)
- Sinnocence does not gain any Health Resist to counter the negative All Resist. This effectively increases its healing power by 20X%, where X is the number of times 'Losing Control' has been applied.
- Sinnocence does not gain any Immobility Resist to counter the negative All Resist. This effectively increases its potential to be stunned after 'Losing Control' 6 times, at which point it will fall below 100 Immobility Resist.
- Losing Control' will cap at 50 times, for a total of -1000 All Resist, 53 hits on Attack Type 3 and a stun of 26 turns duration on Attack Type 4. 'Losing Control' beyond this point will heal Sinnocence back to full HP, but will neither decrease its All Resist, nor increase Attack Type 3's number of hits or Attack Type 4's stun duration . (This initially worked an indefinite number of times, due to which there was no cap on either of the aforementioned effects, but was amended.)
If Sinnocence takes direct damage while the player has a weapon with a 'of Doom' or 'of Destiny' suffix equipped, Sinnocence recovers 2x of the damage taken. (Pop-up: Sinnocence's body absorbs the damage from your Doom and Destiny weapons!) Sinnocence the Undying follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 3 -> Repeat.
< Message edited by DemonicDarkwraith -- 6/6/2024 9:09:27 >
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