Home  | Login  | Register  | Help  | Play 

Icy Overkill (Auxiliary) Cooldown

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Bugs >> Icy Overkill (Auxiliary) Cooldown
Forum Login
Message << Older Topic   Newer Topic >>
12/6/2018 4:18:32   
NDB
Member

The auxiliary version of the Icy Overkill core only has a cooldown of 2 turns despite that the normal auxiliary cooldown is 3 turns (unless this was intended as an extra effect?). I would imagine that this was due to copy pasting of the original sidearm version of the core in which a 2 turn cooldown aligns with the normal 2 turn cooldown for sidearm.
Epic  Post #: 1
12/6/2018 12:17:48   
8x
Member

cooldown or warmup?
Epic  Post #: 2
12/6/2018 13:16:59   
NDB
Member

Cooldown. If you use aux, 2 turns later you can use Icy Overkill even though the regular aux is still on cooldown for one more turn like it's supposed to.
Epic  Post #: 3
12/6/2018 14:00:37   
8x
Member

Ahh, I see. In that case, your guess if probably correct, they do like to copy and paste.
Epic  Post #: 4
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Bugs >> Icy Overkill (Auxiliary) Cooldown
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition