gakorogirl
Member
|
This is just a general comment, not any kind of complaint, but I've noticed within the last few wars but particularly this one that individual war mobs are frequently much more souped up HP-wise than they used to be. To make sure I wasn't imagining things, I went to Serenity Before the Storm and played through a few waves- at my current level (45) a balanced monster in SBtS has 200-300 HP, whereas in the current war they range from just over a hundred to 700+. (I don't use guests, just my baby dragon sometimes.) My Death Knight build used to be fine for tearing through a wave a minute, but now that I need several turns for at least two of the mobs in a wave it takes considerably longer. I assume the increase in monster HP is to slow down people who are eating massive numbers of waves, but it definitely gives wars a different flavor when you're doing fewer, more difficult waves, than when you're racing to maximize your speed on a large number of easy waves. What do other people on the forums think about this?
|