ChaosRipjaw
How We Roll Winner Jun15
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Round 3.5 for balancing! Cleaned up quite a bit. Name/Title: Caeos Essence, Grand Master Chao'sri'p'jaw Age Range: Unknown Race: Human Appearance (Build, hair, skin, clothes, etc.): Clicky! (Yes, I did make this wiki page.) Clicky! x2 Trademarks include: General bishie appearance. Shoulder length, dark brown hair that is mostly wavy but is straight over his left eye. Hair on the back of the head bundled in a hairpin. White irises. A great physique although not overly large and is well proportioned, and is actually quite handsome. Dark Shadowslayer clothes (split longcoat, scarves, etc. see pictures in link) and a blunt warlock hat. Neckwarmer emblazoned with the "Eye of Crizox." Somewhat bulky gloves. Equipment (Armor, Weapons, etc.): Caeos Essence's primary weapon set is the Ten Swords of Tragedy. (All Ten Swords are not included nor used.) Sliiker of Crizox: A weapon fashioned as a claymore longsword, but with the blade almost as thin as a jian. The tip has been sliced off, but it's been trimmed so as to seem designed. To keep the poisonous demon's blood on the blade from weakening, the Sliiker's sheath is a mummified, bandaged, shriveled demon's body. The sheathed Sliiker resembles a mummified demon with a grotesquely long body neck and a shrunken head. The Sliiker's blood is sufficient to overpower most types of blood magic, since its corruptive blood contaminates all other blood. By keeping the Sliiker dipped in this liquid, any injury afflicted by the weapon causes agonizing pain and is potentially fatal. The blood also emits a noxious mist that resembles tangles of daemons, and its mist makes it hard to tell if the sword is straight or curved. When the Sliiker's poison cloud makes contact, the afflicted has the sensation of thousands of tiny demons ripping at their flesh, which manifests as a wound resembling an acid burn. Also, the poison cloud looks like it's actively reaching for you when the Sliiker is swung; the assumption is most people would feel repulsed by such a sight and try to avoid it. The poison cloud stains armor and has a slight corrosion effect, but mainly it's unsafe to touch the patch due to possible infection. The poison cloud makes it hard to tell if the Sliiker is straight of curved (it's actually straight). The idea is that in a pitched battle, it could make the opponent misjudge their distance from the blade, resulting in them getting cut. When the Sliiker's poison makes a glancing cut, the poison slowly works its way through the blood vessels and muscles to corrupt and shut down the body. However, it can be stopped like a snakebite by cutting off bloodflow from the affected area. The corrupted blood needs to be drawn out and destroyed though, otherwise the affected area can dissolve beyond repair. As for a direct hit, it doesn't really make any difference whether the blade was poisoned or not. It just makes sure the opponent is dead and will stay dead. The "inky red afterimage" described in Hellwind Swordplay is traces of the poison left behind in the air. Caeos is unused to using weapons other than his own Sliiker. He had several spare swords back when his Truthspeaker held onto to the Sliiker, but those and his Truthspeaker aren't here anymore. If disarmed, he would rather use his bare hands than use a different weapon. Caeos has considerable resistance to his own Sliiker's poison, but is not immune to it. Piercer's Hairpin: The hairpin when pulled out resembles a jitte (single prong sai) or a stiletto. In a pinch, he can pull the hairpin out to use as a melee weapon. It excels at parrying and stabbing attacks. The Hairpin is not a main weapon, it's one of his outfit accessories that happens to be able to be used as a weapon. Mindweaver Gauntlet: Caeos's left arm is bandaged down to his fingers. The gauntlet itself is actually just a vambrace upon which is a carved skull and a curved spike. Upon crossing to this universe, the Gauntlet has stopped working entirely. At best, the tips of his fingers flicker with the vestiges of the mana tendrils, but otherwise the Gauntlet only about as useful as the vambrace it actually is. Mindweaver Gauntlet is literally just a piece of armor now. I guess it can block stuff and use the spike to stab people sort of? Demonic Revolver: Upon closer inspection, this compact and bulky revolver was crafted long before firearms were even conceptualized. The revolver's thick metal frame glints with runic encarvings and fires powerful rounds. Its sight is in the shape of a demonic sigil. Upon crossing to this universe, the rounds loaded in the Revolver have disappeared. He'll have to make do with rocks. He has to find rocks to load into the Revolver. He does not carry rocks with him. Rocks fired by the Revolver strike their targets like sledgehammers. However, the Revolver also gives the rocks a slightly unique capability: if the rocks strike an extremely resilient target, it shatters and the dust produce (due to their lesser mass but equal force) that can probably bypass this resilience. Although rocks fired by the Revolver are still very powerful, it's unlikely to be lethal. Caeos would likely use the Revolver to stun from a distance, then close in for the kill. The Revolver can hold six rounds at any time. Armor: Eldritch Armor: Stylized combat armor based on the appearance of the ChaosRipjaw beast. Its strange stylization vaguely incorporates elements of sharks, although a detailed description is difficult to its incomprehensible Eldritch design. In a battle, he can go through 3 phases sequentially. ---Phase 1--- In Phase 1, he is wearing his typical Shadowslayer garb, longcoat and all. The Eldritch armor is worn under his Shadowslayer clothes, and by some trick of space manipulation, fits perfectly well under said clothes despite them being bulkier. While under his cothes, it doesn't hamper his movement much. However, in this state it does not offer him any protection, since it doesn't exist in the same space as the battle. Thus, the only "armor" protection here is his longcoat, which has leatherlike qualities. ---Phase 2--- In Phase 2, he sheds the Shadowslayer garb to reveal the Eldritch armor. The intention of the Eldritch armor is not to tank blows, but to deflect them. A sword stab would be easily glanced off, while a crushing blow with a large warhammer isn't going to be easily shrugged off (that's what skills are for). The incomprehensible Eldritch appearance is supposed to be unnerving, and the adornments when fully exposed would offer better deflection, but doing this would then hamper his dexterity due to its bulkiness. The exposed armor is good for armed combat, not hand to hand. And even though it is intended for armed combat, even the Hellwind Swordplay becomes more restricted in movement. ---Phase 3--- If this gets in his way too much, he can shed this armor and go barechested. With nothing hampering his movements, this is his strength and agility at full power. However, going barechested means he has basically no real protection should he take a direct or even glancing hit, so he must rely on his skills here. Skills, Spells, Special Abilities Caeos's skills are focused on strength and agility. In one word, the style is about domination. Malevolent Aura: "You don't know what it's like to face him. The aura . . . I can't explain it. It's like feeling planets brought to bear on top of you. Massive shadows that weigh down on your very soul." "Demonic?" "No . . . alien." ---General--- The "Malevolent Aura" is a neigong cultivation technique and is the name of Caeos's immense qigong, which is the source of his enhanced agility and strength. The Malevolent Aura is the basis behind all of his skills, namely the Gravity Shift, Way of the Hellfire, and Hellwind Swordplay. An average blow from the Way of the Hellfire when he has the Malevolent Aura up can send even a big brute flying. Despite its name and the dark presence it gives off, the Malevolent Aura is not demonic in origin. Rather, it was based on the forces he is always around, namely that of demonic presences. The Malevolent Aura has two primary applications; the internal Sustaining Aura, and the external Oppressive Aura. ---Sustaining Aura--- As a form of neigong (inner energy) the Malevolent Aura was meant to sustain Caeos and allow fight endlessly for long periods of time without collapsing from exhaustion. He can also go for long periods of time without food or water, and cease respiration for an unnatural period of time. ---Oppressive Aura--- Alternatively, he may vent the Malevolent Aura, resulting in an oppressive aura of qi. The oppressive aura has several effects. In general, the aura of power radiating from the oppressive aura presses down on his opponents, which adds to his unnatural strength. He can alternatively focus the oppressive aura into a concentrated repulsion force, which can knock back objects and even spells. Venting the oppressive aura deprives him of the benefits of the sustaining aura. Likewise, using the sustaining aura prevents him from venting the oppressive aura. Thus, he tires much more quickly when venting and will need to regenerate his neigong more often. Using any technique limits the power of the oppressive aura, due to energy being devoted to those techniques instead. Thus, the oppressive aura is used only in a power struggle, such as a swordlock or a grapple. ---Battle Meditation--- The inner energy of the Malevolent Aura can be regenerated by temporarily ceasing combat and entering a Battle Meditation state. In this state, he cannot and will not attack, though he can still move around and dodge attacks. A sufficiently overwhelming offensive can break his concentration and force him into retreat. Battle Meditation draws in the energies between heaven and earth, which replenishes his spent inner energy. He will sheath his sword when entering Battle Meditation, as the diminished Malevolent Aura makes him more vulnerable to the Sliiker's poison. ---Life drain--- The Aura has the ability to drain beings of their life force. To do this, he must get in close and get a grab on the opponent. This triggers the opponent's life force to be absorbed into Caeos. The life force draining ability is to be used with caution. A life force drain is best used in a one on one duel, since most often times the life force absorbed is incompatible with Caeos's own qi. Time must be spent to equalize the excess life force, lest a life threatening qi imbalance occurs. (Ex: an ice-based user would be dangerous to absorb, as the cold aura could freeze Caeos to death.) In the event of an incompatible life drain, Caeos will enter Battle Meditation to purge the excess energy. The energy absorbed by life drain is incompatible pretty much 90% of the time. The life drain ability depends on the opponent's strength and attributes. A purely physical-only opponent shouldn't take more than a few seconds, while a purely magic-only opponent would take at least a few minutes, with the added danger of the excess energy being incompatible with Caeos's own. Typically, the life drain is used to break out of deadlocks or struggles; once the opponent realizes that it's a life drain, they will try to break out of the grip, and Caeos will release them. In essence, the life drain isn't meant to be used as the main source of fuel for Malevolent Aura. ---Weaknesses--- Surprisingly, his damage resilience is relatively normal. Although Malevolent Aura is sustaining, it does NOT give him any particular healing skills. Injuries fatal or otherwise will still affect him just like an ordinary human. It does help him stave off pain to some degree, and also let him move about as though he were uninjured by way of movement optimization (avoiding straining the injured areas, limiting blood loss). However, an injury more than superficial, i.e. a broken bone or an internal injury will drastically reduce his performance. For example, a broken arm will completely restrict his ability to use that arm, hampering his hand to hand combat style. The more injuries he takes, the weaker the oppressive aura becomes, as more and more energy becomes devoted to the sustaining aura. Gravity Shift: In line with his agility, Caeos has excellent balance, thanks to the ability to shift his center of gravity at will. It is almost impossible to knock him off balance, as he merely needs to transfer his center of gravity to stay upright. Examples include executing multiple midair flips in one leap and balancing on the fingers while keeping his body completely horizontally off the ground. "The ways of the hell realm are not the ways of the earth . . ." It should be noted that his techniques far surpass that of his disciples who are taught the same combat techniques due to the Gravity Shift. Way of the Hellfire: Caeos's signature barehanded combat style. Exceedingly brutal, extremely quick, and "reeking of daemonic aura," it is purportedly modeled after the fighting style of the feared Hellfire Knights. The Hellfire's stance imitates the clawed hands and bowed posture of a Hellfire Knight daemon. The Way of the Hellfire focuses strength with precision to maximize damage. A list of moves to give an idea of the attack style include: Rapid Punch, Hellish Fist, Sharp Elbows, Hell Palm, Rapid Death Punch, Throat Knife Hand, Shoulder Knife Hand, Tri-Kick, Dragon's Tail, Scorpion's Pincer, Rising Mountain/Hammer Kick, Flying Kick, Directional Kick, Shoulder Kick, Brutal Knee. Hellwind Swordplay: The feared, legendary sword technique that proves more than a match for the other [REDACTED]. The Hellwind Swordplay is a one handed sword art. The sheer speed at which the Hellwind moves outmatches most other sword techniques, while the flurry of wild and random attacks like a howling storm is sure to overpower any conventional techniques. The technique is so chaotic that Caeos's Sliiker actually leaves an inky red afterimage in its wake. ---Weaknesses--- The Hellwind Swordplay is described as fast; actually it's not as fast as it's made out to be, but it is very agile, so he can attack from unexpected angles and thus, somewhat override a person's prediction abilities. Against a much faster opponent (perception or physical), the chaotic offensive nature of Hellwind Swordplay may fail to mount a sufficient defense. Also, against said opponent, the Hellwind Swordplay will be made vulnerable to hit and run offensives. Personality/Backstory (Optional) Included in link for appearance. More context: The ChaosRipjaw (correctly spelled Chao'sri'p'jaw) is a monstrous Eldritch beast that Caeos Essence managed to capture and contain in a powerful prison. Its powers are unknown, but surely it must be extremely powerful, possibly belonging to a different pantheon. It is rumored this is the reason Crizox still has not eliminated Caeos for his many betrayals. The creature's appearance is said to be "incomprehensible." To gaze upon the Chao'sri'p'jaw is to perceive madness itself; the mind can only make out the creature in parts, which is why (the very rare) accounts of its appearance differ so widely. It is said that Caeos has bound the Chao'sri'p'jaw as part of his Soul Release. Most of Caeos's techniques, which resemble daemonic powers but give off a much stranger, heavier aura, are probably based upon the Chao'sri'p'jaw and its unearthly powers. A single tendril from the Chao'sri'p'jaw dwarfs the Soul Releases of the [REDACTED] combined. The blood that soaks the Sliiker's blade is none other than the Chao'sri'p'jaw's blood. Upon crossing to this universe, Caeos's connection with the Chao'sri'p'jaw was almost severed. The Chao'sri'p'jaw howls when Caeos attempts to summon one of its tendrils, but the barrier between its dimension and the place of NO dimension cannot be broken. Unless the Powers will it, the Chao'sri'p'jaw cannot be summoned.
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