Willowofwish
Member
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Speaking from personal experience and a very specific whale setup: Usually with big shifts in meta/new equipment gears update, my rule of thumb is to always visit the Final Challenge and test new setups out, mostly because well the boss in it are, relatively speaking, good representation of what 95% of the mobs we will face in daily quests and such. Just from my character's perspective, CiT change was expected and much needed but I can still pretty much hit the damage cap on every boss with minimal effort. If anything that might be a concern, wars will just get more grindy and tedious(then again, if your warring to begin with, it should be expected). Rainbow Knight Z just becomes Terror-Rainbow(Whale) Zerker Z for big damage cap. Not to mention, WKZ still does hefty damage post-nerf, you just won't be seeing 30k damage that easily, but 10k damage or more is still easily achievable. The same could be said for the Devourer Scythe and Earth/Shadowstrike, which are mostly self-sustaining in terms of damage, and still can 1HKO most enemies with the appropriate stacks Granted to bear in mind this is quite the setup, but can consistently dish out huge damage. Overall though, good change, but that's just one out of many other changes that should be looked into if one wants to keep the standard(purple rain is the biggest culprit here). Looking forward to see what paladin has to offer.
< Message edited by Willowofwish -- 6/26/2020 21:26:15 >
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