Kamui
Hashire sori yo Kaze no you ni!
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Chaosborn Agent/Raider Raiment MC Darkness/Energy armours. Agent is Darkness, and has Darkness main resist, Earth secondary resist, Fire/Ice/Water/Energy neutral resists, and Light/Wind weaknesses. Raider is Energy, and has Energy main resist, Light secondary, Fire/Ice/Earth/Wind neutral resists, and Water/Darkness weaknesses. MC bonus comes in the form of two toggles. Chaosborn Deflection: While active, charges 10% Melee in HP per turn (paid at start of turn if the effect activates) and causes you to have +(10/1.4)% DmgTkn from mob attacks. In exchange at the start of your turn, if the foe attempted any hits on you, you deal (20/0.15/2)% Melee in Harm damage to the foe per hit that you blocked in the prior turn. If no hits were attempted against you, you don't pay any HP cost. As a full set bonus, if you're in the full set with all pieces of the same element, the HP cost and damage taken increase to 15% Melee in HP and +(15/1.4)% DmgTkn, but your counter damage increases to (40/1.5/2)% Melee in Harm damage per hit you blocked in the prior turn. Effectively you go from paying 20% Melee total for an effect worth 20% Melee, to paying 30% Melee and the 10% Melee FSB to gain an effect worth 40% Melee in total. Chaosborn Reflexes: Charges 10% Melee in HP per turn (paid at the end of the turn) to increase your block rate each turn this effect is active. This starts by giving +2 MRM for the first turn, and increases by a further +2 MRM each turn afterwards, until it caps out at +12 MRM. This bonus is reset after the battle ends, but even if you disable the toggle and reactivate it, you'll retain the current boost within the same battle. (Basically you're getting an effect worth 3.33...% Melee on turn one, 6.66...% Melee on turn two, 10% Melee on turn three, etc, until you're capped out at 20% Melee on turn six and beyond.) PLvl 5 15 35 55 75 95 115 135 150G
BR% 310 145 205 265 325 385 445 505 559
Stat 562 199 331 463 595 727 859 991 1109.8
BtH 0 1 4 6 9 11 14 16 19
HP10% 3 4 7 11 15 19 24 30 35
HP15% 4 6 11 16 22 29 36 45 52
Main 97 88 77 68 60 54 48 42 39
Ally 98 90 81 70 62 56 50 44 42
Ntrl*4 99 96 96 87 87 87 86 83 81
Weak*2 101 101 99 99 97 97 97 94 91
Melee 28 29 33 36 36 43 46 49 52
Ranged 28 29 33 36 36 43 46 49 52
Magic 28 29 33 36 36 43 46 49 52
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