Veleqwii_Fox
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From Game Formulae quote:
Status System Save Roll Formula Major: (MajorInflictStatistic - MajorResistStatistic)/5, minimum -20, maximum +20 Level: (InflictLevelStatistic - ResistLevelStatistic)/2 (no cap) Minor: (MinorInflictStatistic - MinorResistStatistic)/10, minimum -10, maximum +10 Additional Modifiers: (NetInflictModifiers - NetResistModifiers) (no cap) Save Roll Difficulty = 51 + (Major + Level + Minor + Additional Modifiers) Resist Status Roll = Random # Roll (1,100) If Resist Status Roll < Save Roll Difficulty, the status condition is applied. Otherwise the status condition is not applied. Example: Level 150 Porcelain Teapot (Plvl 153), Mage with 250 INT/DEX/LUK vs Level 150 mob with 250 END and 0 LUK quote:
The monster can resist each with a save at a +0 bonus (inflict with END/LUK, resist with END/LUK on both). Major (END vs END): (0 - 250) / 5 = -50, so minimum value of -20 Level: (153 - 150) / 2 = 1.5 Minor (LUK vs LUK): (250 - 0) / 10 = 25, so maximum value of +10 Additional Modifiers: +0 bonus Save Roll Difficulty = 51 + (-20 + 1.5 + 10 + 0) = 42.5 Will apply/continue bleed if monster rolls < 42.5, otherwise will resist/recover So 57.5% of recovering from the Bleed
< Message edited by Veleqwii_Fox -- 12/7/2021 7:52:26 >
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