roobee
Member
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quote:
We could choose to assume that Spellcaster Lean armours trade additional monster damage instead. In this scenario, we would treat it as a Neutral Lean armour that takes additional damage (and thus receive Neutral elecomp). However, we would have to multiply the potency of the Spell boost in the Lean by a factor of 1.4 because monster attacks deal 140% melee (rather than the 100% melee of a player attack). FO lean takes x1.25 incoming damage and deals x1.25 outgoing damage. It doesn't have a factor of 1.4 for its outgoing damage boost, so spellcasting lean shouldn't have one. However, the thread you linked does clarify something that resolves the issue (I no longer think spellcaster lean is double dipping). In the thread the spell damage is payed for with the outgoing damage you give up (you would also get the same results if you view it as the increased incoming damage you take) on expected number of turns you normal attack (8 out of 10). That's the part I missed. Since you are still taking more incoming damage (or giving up outgoing damage) on the expected number of turns you spellcast (2 out of turn) it makes sense to apply that to elecomp for in-built spell-type skills, just like how it's currently done for in-bulilt spell-type skills in FO leans. As brought up earlier, an alternative could have been to use the negative consequences of spellcaster lean on all turns (10 out of 10) to pay for the spell boost, and have no elecomp. I'll add that you can do this whether you view the starting point as an Neutral lean or FO armor. The end result is the same. I will note in spellcasting lean the spell boost and elecomp multiplicatively combine. However multiplicative combination is a commonly known discussion topic so I won't get into that topic.
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