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RE: JhyShy's Weirdo Workshop

 
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12/19/2021 7:25:03   
JhyShy
Member
 

Labyrinth Bow Rework-
MC Inaccurate Earth Bow. MC is spent on compression
Location- Same
Appearance- Same
Cost: Gold (Guest compression is payed by it’s price)

Type-Ranged (100 proc)
Element- Earth

Animations- Same (2 hits)

Effects:
Has no true special
If you toggle the end of the bow, your accuracy will decrease even further but your damage will increase even more so
If you toggle the string of the bow you will call out a Minotaur champion

Description-Same
Info- So, basically this thing got powercrept hard by survivor’s rifle so I wanted to give it a niche it could fill rather than 1-up survivor’s rifle itself, It’s damage boost won’t be able to beat out Survivor’s rifle which is the point but it could fill out a niche that it could beat it on.

< Message edited by JhyShy -- 12/19/2021 7:49:35 >
Post #: 26
12/19/2021 7:29:48   
JhyShy
Member
 

Minotaur Champion-
MC Overcharged Call Earth guest. MC is spent on mode compression
Appearance- Minotaur but more armored up, perhaps it could wear an iron golem’s armor

Animation- 3 hits (Regular 3 hit minotaur attack)

Effects-
It could toggle on either a pure damage mode (Overcharged damage) or Intimidation mode (Sacrifices it’s overcharged damage to inflict enemies with panic) (Alternate: Intimidation reduces enemies STR stat, making them do less Melee and Ranged damage)

Info- I think I’m overdoing all these overcharged guests stuff
Post #: 27
1/19/2022 6:33:14   
JhyShy
Member
 

Avenger’s bulwark Rework-
MC Water* shield. Sacrifices MC for compression/skill compression
Location- Same
Appearance- same
Cost- Gold

Element- Water* (Default is water, changes to what your knight allegiance is)

Effects-
Click it to open a UI like shieldcake’s
Has buttons for the elements not covered yet (Ex. If stormfallen is your allegiance then shield UI will show Water, Darkness, Earth and Light)
Each Element will cost you 10% melee in SP per turn

Description- Same
Info- I am pretty passionate when it comes to all things stormfallen, I’m pretty much a fanboy, and I really thought that this shield looked cool so I gave it an effect that’ll give it a fighting chance against other shields, also giving us more compression shields. I don’t know if this is balanced though, hm, I based this off the lost talon’s shield, I might rework this suggestion again if it was found to be redundant or too boring.

< Message edited by JhyShy -- 1/20/2022 0:42:04 >
Post #: 28
1/22/2022 8:30:38   
JhyShy
Member
 

Sol Neko bow-
MC Earth and light compression bow. MC is used for mode compression
Appearance- Bow that’s more nature focused (Like the neko bow)
Location- Haven (Either Katshiro or the weapons shop)
Cost: Gold (Price pays for the mode compression as well)

Type- Ranged (100 Proc)
Element- Earth* (Earth and Light compression bow)

Animation- 2 hits

Effects-
Click on the bow to swap between earth and light element (If it’s earth the bow is more earthly, if light it gets a subtle glow)
Click on the string to boost pets and guest damage by 25% but sacrifice 25% damage for this effect.

Description- This bow is empowered by the power of the Sol Neko, use it to empower your companions and let them achieve great heights.
Info- I didn't find any earth and light bows so I figured on making one, which is also perfect to make a neko bow that can help it's subrace

< Message edited by JhyShy -- 1/22/2022 8:40:15 >
Post #: 29
2/9/2022 6:13:47   
JhyShy
Member
 

Heavy Cyro Bow-
MC Inaccurate Ice bow. MC is used for mode compression
Appearance- Heavy Steel Thick Bow, White bow with light blue lights and a light blue string
Location- Warpforce
Cost: Gold

Type- Ranged (100 Proc)
Element- Ice

Animation- 2 hits (Forms light blue arrows that shoot the enemy)

Effects-
Has an inaccurate lean (-5 bth)
Has no true special
Click on the bow to swap between regular damage mod or to have it sacrifice 45 hp and 45 sp for extra damage

Description- This bow is a revolutionary weapon that seems to be connected to the warpforce somehow. Click to have this bow sacrifice your HP for an extra kick.
Info- I didn’t exactly like E-series, it hit too hard on the player’s side and would kill you faster than your opponent would. I also didn’t like it’s design, but I did appreciate the coverage. So I thought of making another one, using the better self damaging 100 proc, Survivor’s rifle. I thought of (Hopefully) a better design as well. (Hopefully)
Edit: Added an SP cost in the boosted mode to add on more damage

< Message edited by JhyShy -- 2/9/2022 21:42:29 >
Post #: 30
2/11/2022 7:29:21   
JhyShy
Member
 

Erimus’ Sword-
MC Water/Darkness/Wind Sword. MC is spent on effect
Appearance- Erimus’ sword
Location- At some end to a large darkovian saga or smthn
Cost: Gold (It also costs more since it also compresses other stuff and has to pay for them)


Type: Melee*
Element: Water/Darkness/Wind (Comes in different types)

Effects-
Has no Special
Uses MC to use hybrid stats
Changes MC when using a werepyre armor to +10% damage
Has a -5bth lean
Clicking on the hilt will change to either Melee or Magic
Clicking on the blade will switch to either Pure damage (with MC) or a mode where it will sacrifice MC and half it’s damage for a regen per hit effect.

Description: The leader of the Werepyres has given you a copy of his sword. Rich in pure power and magic, using this as a werepyre will empower it’s attacks even more.
Info: I don’t think we have hybrid weapons for Water and Wind yet so I did this one for it, and I did darkness so it doesn’t feel out of place in the darkness filled darkovian world.

Edit: Removed [Has a flavor effect of having a +10% bonus for damage if your subrace is werepyre] since it is in fact not a flavor effect
Added changing MC (because using it with a werepyre armor is redundant since it already has the hybrid stats for bth thing) Credits to RobynJoanne for that cool idea

< Message edited by JhyShy -- 2/11/2022 8:41:55 >
Post #: 31
4/8/2022 2:13:09   
JhyShy
Member
 

Berserk Beater
MC Earth Sword
Appearance- Gut's Sword, The Dragonslayer
Location- Memorial shop
Cost: Gold (It also costs more since it also compresses other stuff and has to pay for them)


Type: Melee
Element: Earth

Effects-
Has no Special
Uses MC to for compression
Has a flavor effect of giving access to a berserk toggle
Has a -10 bth lean
Clicking on the hilt will toggle the berserk toggle
Clicking on the blade will switch to either switch from pure damage or bleed mode (Pays with 50% damage for the bleed and 25% melee in SP for the -20 bleed potency)

Description: “He died doing what he loved right? I bet he was happy” Use this sword (?), well, more like a heap of raw iron to absolutely cleave through your enemies or make them bleed out as painfully as possible. If you are truly desperate, you can awaken your inner beast and go berserk.
Info: Just wanted to suggest a memorial weapon for Kentaro Miura.

Edits:
Clarified the cost for the bleed and bleed potency
Fixed spelling mistake

< Message edited by JhyShy -- 8/31/2022 2:00:03 >
Post #: 32
8/28/2022 7:17:24   
JhyShy
Member
 

(Revamped) Gaiden’s Blade
MC Water Sword
Appearance- Same
Location- Same
Cost: Gold


Type: Melee
Element: Water

Effects-
Has no Special
Rather than give it the regular 0-proc bonus, It modifies player health resist by -20%
Uses MC for compression
Has a +5 bth lean
Clicking on the blade will cast a skill that purges negative effects, and if the player has enough SP (100% melee) it will heal the player that scales of STR

Description: Same
Info: So, I wanted to give warriors more healing options and ways to get rid of negative resistances, I also wanted to play around with the new 0-proc bonus system, I gave the effect to gaiden’s blade rather than a new weapon is to save time for the artists, also because I thought it was fitting due to Gaiden unsheathing his sword to heal you when he is a guest

Edits-
Changed the No-proc bonus to have a more consistent effect
Changed the Skill but also made it scale of STR
Special thanks to @CH4OTIC for the help

< Message edited by JhyShy -- 8/28/2022 10:09:35 >
Post #: 33
8/29/2022 1:40:42   
JhyShy
Member
 

Crystalline Edge/Scythe/Staff (Rework)
MC Light Sword/Scythe/Staff
Appearance- Same
Location- Same
Cost: Same


Type: Melee/Ranged/Magic Respectively
Element: Light

Effects-
Has no Special
Rather than give it a standard 0-proc bonus, make it boost the bleed on the bleed mode
Uses MC for compression
Has a -5 bth lean
Clicking on the blade will switch from damage mode to bleed mode. Damage mode has a +5% damage MC and Bleed mode sacrifices damage (25% damage) with it's MC going to a -20 Bleed potency (If this is not possible, just make the player take a -3 MRM penalty for the bleed potency)

Description: Same
Info: I really like the idea of this weapon, it works great for vampires and other bleeding enthusiasts. But I really hated that it was an old standard weapon, so I thought of a simple yet effective rework while also playing around with the new 0-proc bonus system. (Also changed the lean from accurate to inaccurate, I mean c’mon it’s made of crystal those things are heavy, right?)

Edits:
Fixed grammar and specified stuff
Changed some stuff for the modes

< Message edited by JhyShy -- 10/19/2022 20:32:28 >
Post #: 34
8/31/2022 0:08:18   
JhyShy
Member
 

Chaotic Creator (Rework)
MC FO water armor. MC is spent on compression
Appearance- Shadowfall Raiment as a base, but less thick and bulky, Has a brown scarf, T-shirt with a vest on top and a sash filled with little paint containers on it, the hands wear brown cut out gloves, Leggings with cut pants above them and a prismatic paint brush carried on the back like a sword, What I was trying to describe was this: Credits to COMYET on tumblr
Location- Frostvale (On the map) or in “Where Powers Collide”
Cost: Gold

Animation- 3 hits
When toggling imbue chaotic creativity on, the player grabs a bunch of small paint containers from the shash and throws them on the ground like a smoke bomb, and replaces your current weapon with a large paintbrush

MRM
Melee- 45
Ranged- 45
Magic- 45

Elemental Modifiers
Fire- 90%
Water- 39%
Wind- 70%
Ice- 70%
Earth- 70%
Energy- 90%
Light- 42%
Darkness- 42%

Effects:
You gain a FO Lean

Flavor Effect:
Gain -3 MRM but gain +105 initiative
When using a omni element (So all 8 elements should be included in the weapon not just 2 or 4) the armor will deal +10% damage and have +7.5 bth

Skills:
1. Paint Buck-it- Efficient Weapon based water skill (Uses Elecomp to reduce skill cost)
2. Imbue Creative Chaos- Makes your weapon deal Multi-element and inflicts Prismatic burn on your opponent, if you are using a multi-element weapon, you will also be able to inflict chromatic corruption on your enemy. Upkeep is 196sp per turn

Flavor texts/pop-ups at random times:
“Let’s get creative!!” > When turning on the second skill
"Your opponent has been impressed by your creativity" > When your opponent is inflicted with prismatic burn
"You should probably work on your creativity more..." > When you fail to inflict prismatic burn
"I will paint the skies all sorts of colors" > When using an omni elemental weapon

Description: These robes contain just a small amount of chaotic power, while it is limited, you can use these powers for more fun and creative means.
Info: I wanted to revamp my first ever suggestion to make it much more modern, I still want it to be quest obtainable though, as there are a shortage of good F2P FO water armors
Post #: 35
9/8/2022 6:20:18   
JhyShy
Member
 

Avenger’s bulwark RE:RE:work-
MC Water* shield. Sacrifices MC for compression/skill compression
Location- Same
Appearance- same
Cost- Gold

Element- Water* (Default is water, changes to what your knight allegiance is)

Effects-
Click the shield to give you a 0.7x eleshield for the whole duration of the fight for the element of your shield, Costs your turn and 100% melee in SP (Only usable once per battle)

Description- Same
Info- I started trying to rework my older stuff now that I'm back from clearing my mind, when I saw the rework for this shield, I kinda got bored with it. Back then I thought it would be a good idea but now I realize I might break the market for compression and the elements I had for the shield, the competition was very very stiff so I went back and did something much closer to the original effect of the shield.

< Message edited by JhyShy -- 9/21/2022 1:05:44 >
Post #: 36
9/10/2022 7:46:55   
JhyShy
Member
 

Rose Commander/Soldier-
MC Call/Summon Water guest. MC is spent on mode compression
Location- Crossover Extravaganza (Preferably a rare box)
Appearance- Rose Soldier

Animation- 3 hits

Effects-
Click on it to toggle either pure damage mode or panic mode, sacrifices 50% damage for panic

Info- Water panic guest, yay
Post #: 37
9/21/2022 1:05:23   
JhyShy
Member
 

Re's Absolute Annihilator (Rework 1)
MC Sword/Spear/Staff
Appearance- Same
Location- Same
Cost: Same


Type: Melee/Ranged/Magic Respectively
Element: Harm

Effects-
Has no Special
Rather than give it a standard 0-proc bonus, make it boost the statuses in status mode
Uses MC for compression
Has a -5 bth lean
Clicking on the blade will switch from damage mode to status mode. Status mode sacrifices 50% damage to inflict a Siphon poison and bleed on the opponent

Flavor Effect-
Makes the player take 17% but let's the player deal 25% in damage mode and gives them a bigger poison and bleed power in status mode

Description: Same
Info: I really like the looks of this weapon, and a lot of other folks do as well! It does suck that it, well, sucks. So I figured that rather than a boring 5% damage MC I change it to give us a status mode, it's a sick looking weapon so I figured the statuses better be sick too.
Post #: 38
9/21/2022 1:12:13   
JhyShy
Member
 

Re's Absolute Annihilator (Rework 2)
MC Sword/Spear/Staff
Appearance- Same
Location- Same
Cost: Same


Type: Melee/Ranged/Magic Respectively
Element: Harm

Effects-
Has no Special
Rather than give it a standard 0-proc bonus, make it boost the fragile in fragile mode
Uses MC for compression
Has a -5 bth lean
Clicking on the blade will switch from damage mode to Fragile mode. Fragile mode sacrifices 50% damage to inflict a fragile (-20 or 15 END?)

Flavor Effect-
Makes the player have -3 MRM but gives the player -20 Fragile potency

Description: Same
Info: Another rework for Re's absolute annihilator (Thanks for the idea Dizzle!)
Post #: 39
9/23/2022 1:13:28   
JhyShy
Member
 

Erimus’ Sword (Rework)-
MC Water/Darkness/Wind Sword. MC is spent on compression
Appearance- Erimus’ sword
Location- At some end to a large darkovian saga or smthn
Cost: Gold (It also costs more since it also compresses other stuff and has to pay for them)


Type: Melee*
Element: Water/Darkness/Wind (Comes in different types)

Effects-
Has no Special
Rather than the usual no-proc bonus, the bonus is given to boost the regen on the regen mode
Has a -5bth lean
Clicking on the hilt will change to either Melee or Magic
Clicking on the blade will switch to either Pure damage (with MC) or a mode where it will sacrifice half it’s damage for a regen per hit effect.

Flavor Effect-
If the player is a werepyre the weapon deals +5% accuracy
If the player is in a werepyre armor the weapon deals +10% damage alongside the accuracy bonus

Description: The leader of the Werepyres has given you a copy of his sword. Rich in pure power and magic, using this as a werepyre will empower it’s attacks even more.
Info: With hybrid stats as an MC no longer being needed, I revamped this weapon
Post #: 40
10/10/2022 20:45:09   
JhyShy
Member
 

Bleeding Berserk Beater-
MC Earth Sword
Appearance- Gut's Sword, The Dragonslayer
Location- Memorial shop
Cost: Gold (It also costs more since it also compresses other stuff and has to pay for them)


Type: Melee
Element: Earth

Effects-
Has no Special
Uses MC to for compression
Rather than the regular 0-proc bonus, it boosts the bleed power on the bleed mode
Has a -10 bth lean
Clicking on the hilt will toggle the berserk toggle
Clicking on the blade will switch to either switch from pure damage or bleed mode (Pays with 50% damage for the bleed power and 25% melee in SP for the -20 bleed potency)

Flavor Effect-
Gives you access to a berserk toggle

Description: “He died doing what he loved right? I bet he was happy” Use this sword (?), well, more like a heap of raw iron to absolutely cleave through your enemies or make them bleed out as painfully as possible. If you are truly desperate, you can awaken your inner beast and go berserk.
Info: Wanted to update this and give it an alternate version.



Crippling Berserk Beater
MC Darkness Sword
Appearance- Gut's Sword, The Dragonslayer
Location- Memorial shop
Cost: Gold

Type: Melee
Element: Darkness

Effects-
Has no Special
Gives the regular 0-proc bonus (*1.08 damage)
Uses MC to for compression
Has a -15 bth lean
Clicking on the blade will toggle an overcharged skill that sacrifices ele-comp and 100% melee in SP to inflict crippled onto the opponent

Flavor Effect-
You take +(25/1.4)% damage from enemy attacks but each attack landed inflicts ele vuln based on hits landed

Description: “He died doing what he loved right? I bet he was happy” Use this sword (?), well, more like a heap of raw iron to absolutely cleave through your enemies or cripple them to finish the job.
Info: Shoutouts to Gwen for the suggestion. Loses the bleed and berserk toggle but gains ele-empower and gains the ability to cripple the opponent

Edits: Changed Ele empower to Ele vuln
Changed from enemy hits to hits landed by the player

Fixed and clarified grammar

< Message edited by JhyShy -- 9/24/2023 6:50:04 >
Post #: 41
10/18/2022 20:17:39   
JhyShy
Member
 

Flowing Drakel Blade
MC Water Sword
Appearance- Sif-Hu's blade
Cost: Gold (It also costs more since it also compresses other stuff and has to pay for them)


Type: Melee
Element: Water

Effects-
Has no Special
Has the regular 0-proc bonus
Uses MC for compressing an armor and a skill
Clicking on the blade will activate a spell based skill that inflicts panic onto the opponent (2 hits)
Clicking on the hilt will make you equip Sif-Hu form

Flavor Effect-
Player takes more damage to have access to Sif-Hu form

Description: Use Sif-Hu's mighty blade to inflict panic onto your opponent, you can even take on the mighty but enduring form of Sif-Hu



Sif-Hu Form
MC FO water armor. MC is spent on having two skills
Appearance- Sif-Hu

Animation- 2 hits (Animation is basically Drakel Swordswoman)

Effects:
You gain a FO Lean

Flavor effect-
Take -3 MRM to increase your STR the more hits you take (Bun Barian)
Take another -3 MRM to heal back some of the damage dealt to you

Skills:
1.Technical Flow- Imbues your attack with water and pays a medium amount (Like 120 or smthn SP) to get an eleshield each time you attack

2.Strong style- Efficient weapons based water nuke that pays some elecomp to reduce cost (4 hits)

Info: Well, might as well kill two birds with one stone and give warriors a water filler.

Edits:
Replaced the ramping damage with increasing STR
Added another flavor effect in the heal

< Message edited by JhyShy -- 11/4/2022 8:11:01 >
Post #: 42
10/18/2022 20:39:39   
JhyShy
Member
 

Deadly Dragon Master
MC FO Water/Darkness armor. MC is spent on compression
Appearance- This but without the soul loom and with 2 dragons by the player's side
Cost: Gold

Animation- 3 hits (1 Hit from the player 1 hit from each dragon)

Effects:
You gain a FO Lean
You gain 1 skill

Flavor Effect:
Gain -3 MRM but gain the ability to go from either resisting water or resisting darkness (Can't be both at the same time)
Take more damage for either LUKy strikes either deal more damage or happen more

Skills:
1. Dragon's rage- Efficient weapons based skill that deals either water or darkness based on what mode you're in (4 hits)

Description: Take on these robes to control two powerful dragons commanding them to strike your opponent down.


Deadly Dragon Tamer
MC FD Water/Darkness armor. MC is spent on compression
Appearance- This but without the soul loom and with 2 dragons by the player's side
Cost: Gold

Animation- 3 hits (1 Hit from the player 1 hit from each dragon)

Effects:
You gain a FD Lean
You gain 1 skill

Flavor Effect:
Gain -3 MRM but gain the ability to go from either resisting water or resisting darkness (Can't be both at the same time)
Take more damage for pets and guests to deal more damage based on CHA

Skills:
1. Dragon's command- Overcharged Water or Darkness skill that sacrifices some elecomp to inflict elevuln (Depends on which element you are resisting) (5 hits)

Description: Take on these robes to control two powerful dragons commanding them and your other allies to strike your opponent down.
Info: I wanted to give a proper free Water and darkness compression armor, but I wanted to give it a little twist

Edits:
Thanks to @CH4OTIC for the criticism and help with separating the armor to make it less cluttered
Fixed the fact Dragon Tamer was FO should be FD

< Message edited by JhyShy -- 11/5/2022 6:29:43 >
Post #: 43
10/20/2022 9:55:40   
JhyShy
Member
 

Kingdom Blade Series


Kingdom of the Legion Blade
MC Ice/Darkness Sword. MC is spent on compression
Appearance- Undead Edge of Z from AQW
Cost- Gold

Type- Melee/Magic (Separate weapons)
Element- Ice/Darkness (Separate weapons)

Effects-
Has no special
Has regular 0-proc bonus
MC is used for compressing 2 modes
Damage mode and Undeadify mode. Undeadify mode sacrifices 25% damage and 25% melee to inflict a 1 turn undeadify on the enemy

Flavor effect-
Player takes more damage but the weapon triggers on undead it deals more damage and gains ele-comp

Description: From a different time, in a different place. This weapon is a powerful artifact that makes your enemy an undead and ensures that they are to stay in place by being their bane.


Kingdom of the Nation Blade
MC Fire Sword. MC is spent on compression
Appearance- Nation of Z-Blade from AQW
Cost- Gold

Type- Melee/Magic (Separate weapons)
Element- Fire

Effects-
Has no special
Has regular 0-proc bonus
MC is used for compressing 2 modes
Damage mode and Demonify mode. Demonify mode sacrifices 25% damage and 25% melee to inflict a 1 turn Demonify on the enemy

Flavor effect-
Player takes more damage but the weapon triggers on demons it deals more damage and gains ele-comp

Description: From a different time, in a different place. This weapon is a powerful artifact that makes your enemy a creature that is demonic in nature (that is no good) and ensures that they are to stay in place by being their bane.


Blade of the Shadowscythe Kingdom
MC Darkness/Fire Sword. MC is spent on compression
Appearance- Shadowscythe of Z Blade from AQW
Cost- Gold

Type- Melee/Magic (Separate weapons)
Element- Fire/Darkness (Separate weapons)

Effects-
Has no special
Instead of the regular 0-proc bonus, it instead boosts the effects of it's secondary mode
Has a -5 Bth lean
MC is used for compressing 2 modes
Damage mode and Terrorizing mode. Terrorizing mode sacrifices 25% damage to inflicts a DoT on the enemy that targets it's SP and MP but instead of gaining these drained SP it is instead turned to either +STR or INT (Depends on weapon) and a Ele-empower for fire or darkness (depends on the weapon bought)

Flavor effect-
Player takes more damage and gets -3 MRM for it to get another mode that makes the player sacrifice HP and SP to deal more damage

Description: From a different time, in a different place. This weapon is a powerful artifact that makes your enemy fall to their knees at your mercy, or you could siphon their power and add it onto yours.


Blade of the Royal Kingdom
MC Light/Ice Sword. MC is spent on compression
Appearance- Royal Blade of Z from AQW
Cost- Gold

Type- Melee/Magic (Separate weapons)
Element- Light/Ice (Separate weapons)

Effects-
Has no special
Instead of the regular 0-proc bonus, it instead boosts the effects of it's secondary mode
Has a -5 Bth lean
MC is used for compressing 2 modes
Damage mode and Inspiring mode. Inspiring mode sacrifices 25% damage to boost the damage of pets and guests and (if you have enough) 25% melee in SP to boost accuracy of pets and guests

Flavor effect-
Player takes more damage and gets -3 MRM for it to get another mode that makes the player sacrifice HP and SP to deal either light or ice ele-vuln to the opponent

Description: From a different time, in a different place. This weapon is a powerful artifact that makes your inspires your companions to achieve greater damage and accuracy onto the evil you are facing.
Post #: 44
10/25/2022 7:18:13   
JhyShy
Member
 

Oni's Ancient Abundance Blade-
MC Earth Sword
Appearance- Very large and thick Green katana, the wrapping in the handle also has a slight hint of light green in it with a ring at the back of the handle
Cost: Gold (It also costs more since it also compresses other stuff and has to pay for them)

Type: Melee/Magic
Element: Earth

Effects-
Has no Special
Uses MC to for compression
Gets the regular 0-proc bonus
Has a neutral bth lean
Clicking on the blade will switch to either switch from pure damage or Petrify mode (Pays with 25% damage for petrify)

Flavor Effect-
Makes the player take -3 MRM to make each hit landed will give +STR to the player

Description: Use this ancient Oni blade to petrify your opponent and give you an abundance of STR in return!
Post #: 45
10/26/2022 9:33:26   
JhyShy
Member
 

Ancient Earth Oni
MC Earth guest. MC is spent on compression
Appearance- Almost as large as a battle troll, very green with regular oni fashion
Comes in Call and Summon flavors

Animation- 3 hits, basically same animation as the battle troll

Effects-
Has 2 modes. Regular mode and overcharged mode
If toggled it will either deal MC earth damage or sacrifice more resources to deal overcharged earth damage

Description: Call/Summon a great ancient Oni to Obliterate your foes, or greatly assist you in the obliterating.


Royal Fighter
MC Light guest. MC is spent on compression
Appearance- My mans right here
Comes in Call and Summon flavors

Animation- 4 hits, the animation of Master fighter's overwhelm (Once it releases)

Effects-
If toggled it will either deal MC light damage or switch to efficient mode
Efficient mode sacrifices damage but also costs less resource

Description: Call/Summon a royal fighter to your aid, if you want, they can hold back to let you gain more energy in battle.


< Message edited by JhyShy -- 10/26/2022 9:35:20 >
Post #: 46
11/3/2022 9:20:35   
JhyShy
Member
 

Voidstalker-
MC FO Energy armor that focuses on ranged blocking. MC is spent on skill compression
Appearance- Very dark purple garb with energy crackling around it at times
Cost- Gold

Animation- 3 hits

Effects-
You gain an FO Lean
You gain 1 skill

Flavor effects-
Player takes more damage to trigger on void enemies, dealing more damage against them and taking less damage from them (Gains a special animation where the player is overcome and consumed by the void and uses it to attack the enemy)
Takes -3 MRM to gain initiative

Skill-
Void energy- Efficient weapon based skill that locks the weapon into energy and ranged, pays elecomp to imbue the opponent with energy (has a save) (might probably just change this into a toggle that makes the armor do 4 hits, lock it to energy and ranged while paying either elecomp or damage or accuracy or smthn for the imbue)

Description-
Only the ones foolish or powerful enough wear the mantle of a void stalker, ones who dare to try to conquer or live in the void.


Voidstalker’s shadow steed-
MC Light and darkness compression armor*. MC is spent on compression
Appearance- Void hunter on an shadow horse
Cost- Gold

Animations-
2 hits when mounted and unmounted (Basically Legion paragon fiend clone)

Effects-
Gain FO Lean
Gain 2 skills
Comes in 3 different flavors 1 for light, 1 for darkness and 1 for compression but the resists are only 17%

Skills-
Mount/Unmount- Switches from either mounted or unmounted mode

Mounted mode-
Uses weapon element

Shadow Clash- Overcharged shadow skill (Horse jumps on the enemy then keeps crashing into them) (4 hits)

Unmounted mode-
Locks the attacks to light and darkness randomly attacking with them

Shadow Thrash- Efficient weapons based shadow skill (Shadow Horse jumps on the enemy and starts thrashing and kicking around) (6 hits)

Description- The voidstalker has lent you their powerful shadow steed, use it to leave no mercy against your enemies. Especially against shadows.
Info- Just thought of some (Hopefully fun) Ranger focused armors since I focus too much on warriors

Edits:
Got rid of the flavor effects of shadowsteed (the element and the shadow trigger that acts as if shadows are weak to light and darkness)

< Message edited by JhyShy -- 11/4/2022 0:58:50 >
Post #: 47
11/3/2022 9:40:59   
JhyShy
Member
 

Essence Orb Rework
MC Neutral Misc. MC is spent on Compression
Appearance- Same

Effects-
Pressing the misc will open a menu. Choices are: HP to SP or SP to HP Only one of these can be done twice per turn (i.e if you click SP to HP you can do it once or twice, but if you press it once you can no longer choose HP to SP till the end of your turn)
Has a passive that makes the player a little bit of HP to gain some SP (like fruitcake brick)


Shadowfeeder Pendant Rework
MC Neutral Misc. MC is spent on Compression
Appearance- Same

Effects-
Pressing the misc will open a menu. Choices are: MP to SP or 1 turn of Celerity Only one of these can be done once per turn
Has a passive that makes the player a little bit of MP to gain some SP (like fruitcake brick)

Info- Was inspired to rework the two most overused stuff in my misc slot also giving alternatives to token/rare stuff
Special thanks to Aerin for inspiring me with the idea for the shadowfeeder pendant rework (I literally just added a passive to his reworked shadowfeeder pendant)


< Message edited by JhyShy -- 11/3/2022 9:41:24 >
Post #: 48
11/4/2022 1:38:54   
JhyShy
Member
 

quote:

Deceiver’s fortune Rework
MC FO Energy Armor. MC Pays for the two skills
Appearance- Same (Why change something that looks so slick like dang)
Location- Same
Animations- Same

MRM-Same

Elemental Resists- Same

Effects-
You gain an FO Lean
You gain 2 skills
Each LUKy strike with fortune drive on nets you 5 charges for the drive
Below the menu there is a charge counter

Skills-
1. Fortune Engine-
Sacrifices a turn to gain +5 Drive for fortune drive
(Alternate Idea- Making Fortune engine be a toggle that nets you +5 charges but makes your damage be halved, letting you attack and not be completely defenseless)
2. Fortune Drive-
Same

Description- Same
Info- Man, Deceiver’s fortune looks so good, very good. It’s skill has good ideas in mind but not exactly great execution in my opinion, hopefully my suggestion is enough to make it have a niche and fill it well. I figured it would have the same effect as Clever disguise that sacrifices a turn.


This always left a sour taste to my mouth so I'm gonna try to make a better one


Deceiver's Fortune RE;Rework-
MC FO Energy armor. MC is spent on skill compression
Appearance- Same
Cost- Same

Animation- 2 hits

Effects-
You gain an FO Lean
You gain 2 skill

Flavor effects-
Takes -3 MRM to gain increased LS rate
Takes more damage to gain another skill.

Skill-
Fortune Drive- Locks the armor into energy and makes the armor do 4 hits. Sacrifices something, either elecomp, damage, accuracy or SP to have both Increased LUKy strikes and LUKy Strike damage.
Fortune Finder- Toggle that makes the armor do 4 hits, follow weapon element. Sacrifices something probably SP and accuracy for increased LUKy rates only.

Description- Same
Info- Honestly, I'm still kind of sour about this idea, it frustrates me cause I want to give the art justice. Maybe I'll Re;RE;RhyWork it in the future.

Edits:
I thought about it what if for fortune drive instead of giving increase rate and damage, it just straight up gives the hypercritical status? Maybe give that to fortune finder instead and have it stack on top of fortune drive for mega LUKy stuff since I made this armor hyperfocused on LUK

< Message edited by JhyShy -- 11/4/2022 3:22:13 >
Post #: 49
11/8/2022 2:31:28   
JhyShy
Member
 

No-Drop Reworks
If Free effects are not feasible, just change them to flavor effects -3 MRM and all that Jazz


Ultra Guardian Reworks
FSB(Either Guardian blade or Ultra-Guardian Scythe)- Effects of the armors are increased
Mighty with FSB will increase the heal of both the toggle and the free effect
Deft with FSB will reduce the cost of the toggle
Insightful with FSB will make the spell do 2 more additional hits (Has special animation)

FSB but with AWE weapons-
Mighty doesn't get increased SP heal but instead focusing on healing the player's HP
Deft will heal based on the damage dealt by the dodge and get it's cost reduced
Insightful will gain an ele shield or a chi shield every time a spell is cast

Edits:
Changes in FSB:
Instead of making deft deal more damage it just reduced the cost some more
Changes in "FSB but with AWE" part:
Changed Mighty's to instead of healing SP it just heals HP


Mighty UltraGuardian Plate-
MC FO [Element] armor. MC is spent on skill compression
Appearance- Same but taller, straighter back, lacking spikes on the hands (Basically the armor has the physique and height of the Paladin armor)

Animation- 2 hits

Effects-
You gain an FO Lean
You gain 1 skill

Free effect (Yeah I'm copying Aerin's thing, sorry Aerin)-
Regenerates SP per turn (Like 5% melee's worth, idk how to math)

Skill-
Ultra strike- toggles the armor to do 4 hits, imbues the armor to do no drop element, pays either ele comp or sp or accuracy or smthn to regenerate SP per hit.

Description-
A newer version of the ultra guardian armor, retooled and revamped with Yulgar and Uldor's new techniques and experience.


Deft UltraGuardian Leathers-
MC FO [Element] armor. MC is spent on skill compression
Appearance- Same but taller, straighter back (Basically the armor has the physique and height of the Paladin armor)

Animation- 3 hits

Effects-
You gain an FO Lean
You gain 1 skill

Free effect-
Reduces the cost of the skill

Skill-
Ultra sneak- toggles the armor to gain more MRM, and retaliate with the no-drop's element.

Description-
A newer version of the ultra guardian leathers, retooled and revamped with Yulgar and Uldor's new techniques and experience.


Insightful UltraGuardian robes-
MC FD [Element] armor. MC is spent on skill compression
Appearance- Same but taller, straighter back (Basically the armor has the physique and height of the Necromancer armor)

Animation- 2 hits

Effects-
You gain an FD Lean
You gain 1 skill

Free effect -
If a spell is used, you regenerate MP based on the attack

Skill-
Ultra spell- A 4 hit* efficient spell that follows no-drop element. (If the armor is neutral, the armor instead deals 8 hit of all elements)

Description-
A newer version of the ultra guardian robes, retooled and revamped with the various Guardian's new expertise and experience.

Edits:
Changed the armor from FO to FD
Removed the lean toggle, didn't make it full on spellcaster lean because everyone is saying spellcaster lean no-drop is too powerful it seems.


UltraGuardian Shield-
MC [Element] Shield. MC is spent on compression.
Appearance- TBH I wouldn't mind if you guys went with a new design or revamp it's art, the one we have right now is, it isn't the best. Especially cause of those spikes.

Free effect-
If the player dodges an attack (any attack) it heals SP.

Effect-
Compresses stat drive. Pressing on the shield will open a menu on which stats the player would like to be boosted (+50). STR, INT or DEX, the player can choose one or a combination of these but the more main stats the higher the cost.


AWE reworks
FSB- If all are equipped, at the start of the turn your foe gains Panic
OR
FSB- The player gains +105 Initiative (Renamed AWE inspiring or Myth privilege) with the monster gaining like -105 initiative or a small bit of panic just anything to hinder them or debuff them.
OR
Lv 1000's FSB suggestion is also awesome


Mighty Armor of AWE-
MC FO [Element] Armor. MC is spent on compression
Appearance- Same

Animations- 3 hits (Uses the 120% attack animation)

Effects-
Gain an FO lean
Gains 1 skill

Free effect-
Armor has a toggle to increase damage but sacrifices SP

Skill-
Crushing AWE- Overcharged spell (Costs SP) that gives the player. Ele empower and STR stat boost. It is spread to 4 turns (If possible you could add in @CH4OTIC's Acceleration) (Skill was originally QC but I think that would diminish on it's already small boost (Cuz it's spread out to 4 turns)

Edits:
Made the armor into FO because tbf, the free effect was just a quick fix or a staple over what the armor is really for
Replaced the efficient choke skill with what we have now
TBH I'm not really feeling this updated mighty AWE revamp, There's very little explanation on what else AWE stuff can do aside from "Subjugate" death and being made by the greatest mages and blacksmiths. So I just went with what "Making it's user unbeatable" to me means gameplay offense focused wise


Deft and Insightful armor of AWE + Shield of AWE-
The ideas I had were eh, plus I believe @Lv 1000 aka Aerin had much better ideas, really liked their reworks for these.


< Message edited by JhyShy -- 11/8/2022 7:58:26 >
Post #: 50
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