Bu Kek Siansu
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quote:
Dynamancer Bloodmage EFFECT Spells deal +50% boosted damage. You pay HP equal to: Level 15 35 55 75 95 115 135 150
HPCost 40 71 107 148 193 243 298 348
quote:
Pyromancer Bloodmage EFFECT Spells deal +50% boosted damage. You pay HP equal to: Level 15 35 55 75 95 115 135 150
HPCost 40 71 107 148 193 243 298 348
The HPCost has been updated, see Dynamancer Bloodmage. quote:
Pyromancer's Robe Level 0 - Flaring Potence - Passive Your affinity with Fire allows you to greatly boost the power of your Fire spells!All your Magic Fire spells deal (124.53 + 3.25*ClassLevel + 0.15*ClassLevel^2)% damage. Level 5 - Pyroclastic Lore You can efficiently imbue your Fire spells with power directly from the Elemental Plane of Fire!This affects Flaming Potency. Instead of the usual boost, Flaming Potency boosts your spells by ([Normal FlamPot Boost] +50)%. To pay for this, your spells cost 175% of the usual amount. quote:
Frost Elf Rampage ( Fire spell ) Darkspray/Darksplatter/Darksplosion, Nova/Supernova/Hypernova, Frost Elf Strike/Frost Elf Assault/Frost Elf Rampage Dark/Light/Fire spells, respectively they're efficient/normal/overcharged, these spells are all 4 hits and are auto-hit. For being auto-hit, they normally would deal x0.65 damage, but MC mitigates 0.05 of this penalty, so they deal x0.7 damage. Efficient/normal/overcharged versions cost 40%/100%/140% of normal spell MP cost, and deal -37.5%/+0%/+25% damage. Basically for a normal spell you'd get adjusted from 200% Melee to 125% Melee for efficient, and 250% Melee for overcharged. Just for the sake of the auto-hit by using Frost Elf Rampage against monsters with >130 MRM. As an example: Mighty Shadow Rock 144 Melee 134 Ranged 144 Magic Pyromancer Bloodmage vs Pyromancer's Robe + Flaring Potence + Pyroclastic Lore So, Pyromancer's Robe + Flaring Potence + Pyroclastic Lore will deal more damage in this case, right?
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