Grace Xisthrith
Member
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A quick observation about the update to the boss plot armors: On release day, Fire Wizard (vague to reduce spoilers) had a "plot armor" which was seemingly incorrectly a hard damage cap and not plot armor, worth 10% of its total HP. I just played the quest, and it's currently 25% of its total HP. As for the Fire Slayer, previously its plot armor was ~10% of its total HP, with the soft damage cap in the second phase being ~9% of its total HP. Similarly, its Plot armor, which did function correctly on release, is now 25% of its total HP, while the soft damage cap in the second phase seems to remain ~9% of its total HP. Is this intentional? I ask because I see the bugfix notes state the plot armor was lowered. I figure it could be any number of things, including not meaning lowered in number, but lowered in severity meaning a higher number, but I thought I'd bring it up just in case. As well, the Fire Slayer's soft damage cap still exists in tandem with the visual notifier of the plot armor during the second phase, although the plot armor doesn't seem to function at that point, so it is presumably a visual glitch only.
< Message edited by Grace Xisthrith -- 7/27/2024 19:08:51 >
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