Lorekeeper
And Pun-isher
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Voidpact package weapons, via Ianthe (Their compressed armor data is posted here) quote:
Voidpact Devastator / Voidpact Destroyer MC Wind Melee axe / Ranged spear+polearm. Destroyer has a +5 BTH lean. 0 proc*. The weapons deal +15% damage, and you take +[15% Melee] incoming damage. *Instead of the standard 0 proc bonus, you have a 10% chance of dealing an extra 40% damage and healing [40% Melee *hits/attempts *(85/90 for Ranged)] HP. Level 55 75 95 115 135 150
Type B B B B B B
PowLvl 59 78 98 118 138 153
Base 6 7 8 9 10 11
Rand 25 29 33 37 40 42
BtH 7 10 12 15 17 19
*For nerds: all attacks take *1/1.08 damage. 10% of the time, you deal *1.8 multiplicative and -(40/1.8)% additive damage. Voidpact Annihilator MC Magic Wind club+blunt weapon. 0 proc*. You take +[15% Melee] incoming damage. When you cast a spell that does Wind damage, you deal an additional hit of Magic Wind damage. This is an "other"-type expected player attack that does [35% Melee] * (Wind hits)/(Wind attempts) damage. You also gain Regeneration (2 turns, power:0.2) *Instead of the standard 0 proc bonus, there is a 20% chance of the above effect being enhanced. The damage increases from [35% Melee] to [90.6% Melee] and the Regen increases from power:0.2 to power:0.478. Level 55 75 95 115 135 150
Type B B B B B B
PowLvl 59 78 98 118 138 153
Base 5 5 6 7 8 8
Rand 18 22 25 27 29 32
BtH 7 10 12 15 17 19
*For nerds: all weapon attacks take *1/1.08 damage. 20% of the time, your spells deal *14/9 mutliplicative and -(5/14) additive damage, which balances out to no damage change. Whack to School Locker (Back to School LTS), via Kamui quote:
Whack to School Locker Ranged Water Glaive, has neutral accuracy and damage leans. No special, deals -25% damage with weapon attacks to replenish (12.5 x MobWaterRes / 0.85)% Melee in SP per connected hit, activates max of 4 times per turn. Loses the no-special bonus for a 32% chance to double the value of the healing (No-proc is worth 8% Melee, so 32% chance bumps it up to 25% Melee, so that lets you get double value from the per-hit effect). MC compresses 3 skills, somewhat like a tome. P.E. Mementos: Charges 100% Melee in SP, 2 hits, SP cost and 50% Melee of skill's damage (so skill does 50% damage) covers it attempting 3 status effects per hit. Attempts a 2-turn 12.5% Melee Water Poison, 2-turn 6.25% Melee Harm Drain Poison (heals = to damage dealt), and a 25% Melee SP-block Disease. All of these are on a 50% save, inflicting with player DEX/LUK vs mob END/LUK. Ninja Countermeasures: Charges 25% Melee in SP (so total value is 125% Melee), 3 hits, SP and 25% Melee worth of the skill's damage (so 50% Melee total, skill does 75% Melee in damage) to attempt a -(9.34 x MobWaterRes)% DmgDlt Panick after each hit, has a -10 penalty to the save (so lasts 1.5 turns on average), inflicting with DEX/LUK vs mob CHA/LUK. Moglin Pranksters: Charges 25% Melee in HP, deals no damage, instead applies 2 separate Regen statuses to you, one is 3 turns of (25 x MobWaterRes x 0.85)% Melee HP Regen, the other 2 turns of the same, but SP Regen. Level 10 35 60 85 110 135 143
Type Z Z Z Z Z Z Z
PowLvl 44 57 73 95 120 145 153
Base 8 9 10 12 14 15 16
Rand 16 19 22 24 27 32 32
BtH 6 7 9 12 15 18 19
CostLv 35 51 69 92 117 142 150
100SP 80 112 152 209 279 358 385
25SP 20 28 38 52 70 90 96
25HP 18 25 34 46 62 80 86
MCPrice 396 814 1474 2409 3674 5324 5940
MCSell Z Z Z Z Z Z Z
< Message edited by Lorekeeper -- 8/26/2024 13:15:03 >
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