YoullNeverKnow
Member
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I know this sounds dumb, but would it be possible to create a insanely hard quest line/grind for set pieces that increases drop rates by 1%? Not like regular boosts where the biggest boost % takes priority, instead it's "each pieces adds 1% to the drop rate" with the obvious drawbacks of taking away the dmg/xp/gold/rep boosts. Some of the drop rates are crazy hard, epically shown with this Yoshino event, I've hopped rooms every 2 hours for the last 6 hours now and I've only gotten 1 drop of the house guard. It really kills the motivation to grind or explore in future events when you've spent an entire day to killing bosses for little in return, epically when players like me don't have much time in their day to play, or risking the small amount of free time that they have, to play. I think that with set pieces that'll help boost drop rates, it'd increase player base for those who loves the game, but is deterred from playing due to the crazy drop rates Examples of a "insanely hard quest/grind requirement" would something like : Quest requirements: "lumina elementi" - already an insane grind by itself "Eye of The Storm" - There's a LOT of lore to catch up on "Ravenous" - Forge Enhancement
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