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5/13/2025 6:58:42   
JhyShy
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Pets & Guests Compilation
Info: A bunch of pet and guest ideas, mostly compression stuff.


The Rotting
MC Earth/Darkness Overcharged Pet/Guest. MC is spent on compression
Appearance- A floating three headed undead, one is a rotting zombie head, one is a black skeleton in the middle, the last one is a ghostly face that looks like its screaming.
Cost: Gold

Elements- Default mode is Darkness. Can be toggled to deal earth damage.

Animation- 3 hits (One for each head)

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch elements.
Takes 15% Melee of player HP and 35% Melee in SP/MP to deal +50% damage

Description- A rotten undead. Created from cursed materials and fusing 3 types of undead together creating this abomination of a creature. While it no longer has a soul, the husk of what is left can attack with Rotting Earth and Cursed Darkness.
Info- Basic Overcharged compression like Prototype Hunter Drone.


The Ghastly
MC Wind/Harm Overcharged Pet/Guest. MC is spent on compression
Appearance- A blob of fused ghosts.
Cost: Gold

Elements- Default mode is Wind. Can be toggled to deal Harm damage.

Animation- 2 hits

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch elements.
Takes an additional 50% on resource to deal additional damage.

Description- A ghastly undead. Created by a cruel Necromancer, this amalgam was no longer able to form coherent thoughts. Now that the souls are free, this form remains. With you this abomination can blast with powerful winds or untold Harm.
Info- Not much to say, always nice to have harm compression


Cruel Figures
MC Neutral Pet/Guest. MC is spent on compression
Appearance- Colorful Stick figures in action poses with a black one floating above all of them with white flames on its hand.
Cost: Gold

Elements- Default mode is elemental seeking, alternate mode is a greater Omni-elemental attack.

Animation- 4 hits for elemental seeking. 9 hits for the greater Omni-elemental attack.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes -45% damage to seek between all elements and harm in ele-seeking mode. In Ele-seek mode, the first attack deals the element the foe is weakest against, the second attack deals with the element the foe is second weakest or its other weakest element. (Mimicking how Zeruel used to use the beastmaster guests to attack with the strongest element against them and the other strongest or second strongest element against them.)
Takes the Greater Omni-elemental boost in the Greater Omni-elemental attack. Deals one hit per element and harm.

Description- A collection of otherworldly beings, they can attack with the foes first and second elemental weakness or attack all in unison for greater damage
Info- Okay this is just too much, should probably create a much more basic variant


Warlic, the Archmage
MC Neutral Guest. MC is spent on compression
Appearance- Warlic
Cost: Gold

Elements- Default mode is elemental seeking, alternate mode is an Omni-elemental attack.

Animation- 2 hits for elemental seeking. 8 hits for the Omni-elemental attack.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes -40% damage in Elemental Seeking mode.
Gains 132/109 Boost in Omni-Elemental mode

Description- Warlic the Archmage! Here to help you on your journey with basic elemental attacks or a great omni elemental attack!
Info- Now that's more like it


Skele-Blaster
MC Overcharged Darkness/Energy Pet/Guest. MC is spent on compression
Appearance- Gaster Blaster from Mr. Sans Undertale from the hit game Undertale featuring Mr. Sans Undertale.
Cost: Gold

Elements- Default is Energy, Alternate mode is Darkness.

Animation- 2 hits.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes additional 50% resource to gain +50% damage.

Description- A creation of Zorbak... That he gave up and had Kaley finish. With her knowledge it can attack with powerful Energy Anima attacks or Necrotic Darkness attacks!
Info- Back to basics.


High Druid Dragon
MC Overcharged Earth/Wind Pet/Guest. MC is spent on compression
Appearance- Yggdrasil from Dragon City.
Cost: Gold

Elements- Default is Earth, Alternate mode is Wind.

Animation- 3 hits.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes additional 50% resource to gain +50% damage.

Description- A legendary Druid, you can call upon this dragon to attack with powerful wind and earth attacks!
Info- Not much to say, man, I'm really pulling it up with a lot of overcharged items for this one, eh.


High Destroyer Dragon
MC Overcharged Fire/Light Pet/Guest. MC is spent on compression
Appearance- High Eternal Dragon with its armorfrom Dragon City.
Cost: Gold

Elements- Default is Fire, Alternate mode is Light.

Animation- 4 hits.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes additional 50% resource to gain +50% damage.

Description- A powerful Warmongering Dragon! Now bent to your will, call/summon upon this dragon to wreck your enemies with devastating Fire blasts or Light blasts!
Info- Another overcharged guest and pets, I'm starting to think I like overcharged pets.


Elemento
MC Fire/Water/Earth Pet/Guest. MC is spent on compression
Appearance- Elements Dragon from Dragon City.
Cost: Gold

Elements- Default is Fire, Alternate mode is Water, last mode is Earth

Animation- 3 hits.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes -5% damage from the additional elemental compression.

Description- A Dragon of Legend! Mastering not just one element, but three of them! Attacking with earthly gravity, fire magma and water tsunamis! This dragon is not one to mess with!
Info- I. AM. BIASED. I love this guy, this guy is my OG dragon from Dragon City so of course I make him a triple compression pet and guest (I'll be making more of those here in a second)


Sahasra
MC Water/Darkness Pet/Guest. MC is spent on compression
Appearance- Millium Dragon from Dragon City.
Cost: Gold

Elements- Default is Water, Alternate mode is Darkness, last mode is Water and Darkness.

Animation- 2 hits. 4 hits for Water and Darkness mode.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
In the last mode, it attacks with both water and darkness, does 4 hits and takes additional HP from the player to boost damage by +25%.

Description- The Dragon born from the new Millennium! Attacking with refreshing water or ominous Darkness it attacks with the foreboding future. At your command it can show your opponent just how their future will feel like with both Water and Darkness attacks!
Info- This is basically a clone of Legion Ghoul.


Royalty of Heck
MC Overcharged Earth/Harm Pet/Guest. MC is spent on compression
Appearance- Barons of Hell from Doom.
Cost: Gold

Elements- Default is Earth, Alternate mode is Harm, last mode is Earth and Harm.

Animation- 2 hits. 4 hits for Earth and Harm mode.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes HP from the player to boost damage by 50%.
In the last mode, takes additional SP/MP to gain +25% damage

Description- A bruiser of a demon, these demons deal brutal ground attacks or demonic sorcery! Although due to the brutality of these attacks, they wear on your health and spirit/mana!
Info- I really hope they keep the pet and guest option here, because I REALLY want to recreate the bruiser brothers in AQ.


The Viles
MC Overcharged Fire/Harm Pet/Guest. MC is spent on compression
Appearance- Archviles from Doom.
Cost: Gold

Elements- Default is Fire, Alternate mode is Harm.

Animation- 2 hits.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes additional 50% from resources to deal +50% damage.

Description- A Vile creature of Heck! These beings can summon a near unstoppable pillar of Fire in their line of sight or deal incredibly vile demonic magic onto your opponent! Although these are powerful they take a toll on your soul/mana the more you keep them around!
Info- A basic application of Archviles to AQ, really, this should be more complicated but man. I HATE ARCHVILES.


The Super Shotgun!
MC Overcharged Earth/Harm Pet/Guest. MC is spent on compression
Appearance- A Double Barrel Shotgun with a cape.
Cost: Gold

Elements- Default is Fire, Alternate mode is Harm.

Animation- 4 hits.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes additional HP from the player to deal +50% damage.

Description- A legendary artifact that strikes fear into the hearts of Demons and Fiends alike! Although it hurts you as well in battle, the damage it deals to your opponents? Super.
Info- Another Super Shotgun reference from Doom. Why didn't I call this the super double barrel? Because its better. Because its SUPER.


The Cursed Ones
MC Overcharged Fire/Earth Pet/Guest. MC is spent on compression
Appearance- The Humanoids from Shin Godzilla's 5th Form.
Cost: Gold

Elements- Default is Fire, Alternate mode is Earth.

Animation- 3 hits.

Effects-
MC is spent on elemental compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes additional 50% from resources to deal +50% damage.

Description- A powerful Eldritch creature with regenerative properties. It can make itself explode on your opponent to deal vicious burning attacks or attack it with its ghastly green earth beams!
Info- I LOVE GODZILLA.


The Rainbow Dragon
MC Overcharged Neutral Pet/Guest. MC is spent on compression
Appearance- Legendary Dragon from Dragon City.
Cost: Gold

Elements- Default is Harm, Alternate mode is Omni-Elemental mode, last mode is Heal mode.

Animation- 4 hits for Harm and Heal mode. Deals 8 hits in Omni-Elemental Mode.

Effects-
MC is spent on compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes additional 50% from resources to deal +50% damage.
Takes -5% damage for having an additional mode
Gains the 132/109 Boost on omni-elemental mode.

Description- A powerful and legendary dragon! Although it has no specific elemental alignment, it can attack with powerful otherworldly magic, heal you with their knowledge over the years or attack the enemy with its sorcerous omni-elemental magic!
Info- Once again, I show my bias. I love this guy in Dragon city, one of my all time favorites with their design and how they were basically THE legendary dragon back in the day.


The Learnean Dragon
MC Overcharged Neutral Pet/Guest. MC is spent on compression
Appearance- Learnean from Monster Legends.
Cost: Gold

Elements- Default is Harm, Alternate mode is Elemental Seeking mode.

Animation- 3 hits.

Effects-
MC is spent on compression
Comes in Call, Summon and Pet flavor
Clicking on the body makes it switch modes.
Takes additional 50% from player HP to deal +50% damage.
Takes -15% damage on elemental seeking mode to seek between Fire, Water and Earth.

Description- A monster of legend! An old and near immortal dragon, it is cursed to grow its annoying heads over and over to repent for its sins against the beings they wronged. Call/Summon it to deal unworldly magic onto your opponent or seek between attacking with fire, water or earth!
Info- Okay this is my final overcomplicated/overcooked pet and guest suggestion this time. I'm just biased cause this guy has always been my favorite in Monster Legends lmao



< Message edited by JhyShy -- 5/13/2025 7:02:58 >
Post #: 126
6/12/2025 9:04:38   
JhyShy
Member
 

Undying Depths Set
Info: A FO Water set built for Rangers. Focused on resurrection and deteriorating END in the resurrected state.
FSB: Gains additional 1.5 Charges
IMPORTANT MECHANIC: Adept Charges, one charge costs 10% melee. Maxes out at 100 charges. Carries over to the next fight


The Undying Hunter
MC FO Water armor. MC is spent on skill compression
Appearance- Riptide Helicoprion from AQW when in Normal Mode. Riptide Helicoprion Adept from AQW when in Adept Mode. Both have Riptide Helicoprion from AQW as a cape.
Cost: (Probably UR or smthn)

Elements- 39 Water/39 Darkness. 100 Fire and 100 Light (Cause creatures of the deep + light and fire = pain)

Animation- 3 hits (Use Mecha Knight Animation, feet push out water to do 3 attacks, when in adept mode, the player just torpedoes to the enemy)

Flavor Effect-
Sacrifices -6 MRM to gain 1 Adept Charge per turn when the monster is within 20 levels of the player. If not, just gives +10% damage.
When at 10 charges the player can survive any lethal attack (Making them cap out at 1 HP), takes all existing charges and gives them [HP*Adept Charges Melee%] (So 90% HP at 90 Charges). When in this form, END deteriorates by -25 per turn (Caps out at -150 END). Armor goes into Adept mode.

Effects-
Gains the FO Lean
You gain 2 skills

Skills-
Adept Charge - Weapons based efficient skill, 6 hits firing off lances, seeks between Water and Darkness. Has -4.25 Bth to seek between elements. Costs additional 10% melee to gain 1 adept charge. Gains additional 20% damage when in adept mode.
Sacrificial Gamble - Toggle. Consumes all charges and makes the player go into adept mode regardless of HP.

Description- An armor from the deepest depths, no one knows what truly dwells there, and why those who miraculously come back from it speak in "We" and "Us". The longer you are in this armor, the stronger your connection to the deep gets. You can even use these connections to become one with the deep at a great sacrifice.
Info- Inspired mainly Undyne and her Undying form from the Hit game Undertale featuring Mr. Sans Undertale. I also wanted to have more resurrection mechanics and I especially loved how Artix's empowered form worked against WAR.


Depth Strider
MC Ranged Water Trident. MC used for Elemental compression
Appearance- Enlightened Aurichalcum Trident from AQW
Cost: (Rare box or smthn)

Type: Ranged
Element: Water**

Flavor Effect:
Weapon makes the player take -6 MRM to gain one adept charge per turn
Weapon deals +2.5 damage each adept charge.

Effect:
Has no true special
Has the usual no special bonus
MC is spent on being able switch between Water and Darkness element

Description- A Trident from the mysterious depths. Dark and drowning, this trident can switch between Water and Darkness alongside giving you a deeper connection to the depths.
Info: Pretty basic weapon, wanted it to have more to it than just elemental compression, which is why the charge generation and +damage from generating charges is there, so outside the set its still good.


Deep Seeker
MC Water shield. MC for compression
Appearance- Go crazy with the aesthetics, but ideally something grotesque.
Cost: (Rare box or smthn)

Elements: -26 Water or Darkness

Flavor Effect:
Makes the player take -4.25 Bth to take less damage the more adept charges the player has.

Effect:
Has no true special
Has the usual no special bonus
MC is spent on being able to open a menu:
Toggle 1: Makes the shield switch between water and darkness
Toggle 2: Makes the player sacrifice player turn to gain +10 Adept charges

Description- This mysterious (Or grotesque) shield is from the mysterious depths. With it, you can meditate for a bit to feel a deeper connection to the depth and gain less damage the deeper the connection you have.
Info: Not much to say about this one, was primarily inspired by Warforged shield.


Newborn Seeker
MC Water Pet. MC for Elemental compression
Appearance- Caeruleum Newborn from AQW
Cost: (Rare box or smthn)

Animation: 5 hits. (Uses Chaos Hydra spewing animation from DF)

Flavor Effect:
Makes the player take -4.25 Bth (Cause its ugly) to deal more damage the more adept charges the player has.

Effect:
MC is spent on being able to switch between water and darkness elements when clicked on its body
When clicking the mouth, makes the player take more damage and makes the pet deal no damage but it gives you more adept charges.

Description- Who gave this little guy to you?? Either way, it can give you a deeper connection to the deep or deal water or dark damage to your enemy.
Info: Hit count funny.


Edits:
- Changed the armor's +END to Health
- Fixed the pet's second mode saying it deals more damage, when its supposed to be none

< Message edited by JhyShy -- 6/17/2025 4:26:56 >
Post #: 127
6/28/2025 14:18:01   
JhyShy
Member
 

Ancient Forest Set
Info: A FO Earth set built for Rangers. Focused on Prismatic Burn and Chromatic Poison.
FSB: DoTs deal extra +25%


Ancient Forest Hunter
MC FO Earth armor. MC is spent on skill compression
Appearance- Yguazu Warrior from AQW when in Normal Mode. Same armor but with its chest clicked from AQW when in Unleashed Mode.
Cost: (Probably UR or smthn)

Elements- 39 Earth. 100 Wind and Fire

Animation- 2 hits (Use Sneak Garb Animation)

Effects-
Gains the FO Lean
You gain 2 skills

Skills-
Unleashed Hunter - Locks attacks to earth, eats upto 50% burn (including prismatic burn) to gain up to +50% damage and eats up to 50% poison (including chromatic poison) to heal HP.
Ancient Eminence - Toggle. Chooses between inflicting prismatic burn for 25% melee in SP or chromatic poison for 25% melee in SP or both for a combined 50% melee in SP.

Description- A garb built from the society within an ancient forest, with a mystical and powerful stone as your power source you can inflict unimaginable burn or poison onto your enemy, or even make yourself one with the ancients and take back the suffering for a boon.
Info- Not much to say, just wanted to make a good all around competitor against Fortune Thief for Rangers.


Ancient Forest Spear
MC Ranged Earth Spear. MC used for compression
Appearance- Yguazu Spear from AQW
Cost: (Rare box or smthn)

Type: Ranged
Element: Earth

Flavor Effect:
Player gains -3 MRM so the weapon deals +5% damage if the enemy is inflicted with either burn, poison, prismatic burn or chromatic poison. Caps at +20% damage

Effect:
Has no true special
Has the usual no special bonus
MC is spent on being able switch between modes:
Damage mode - +5% damage MC
Burn mode - Sacrifices MC and 35% damage to deal prismatic burn onto the enemy for 4 turns
Poison mode - Sacrifices MC and 50% damage to deal chromatic poison onto the enemy for 4 turns

Description- A sharpened stone fashioned into a spear of the tribe within an ancient forest, it can deal prismatic burn or an incredible poison to your enemies, even gain more power when they're inflicted with it.
Info: Not much to say, just wanted a weapon that can switch between prismatic burn and chromatic poison (Damage mode is there cause I like being practical and having damage modes).


Ancient Forest Tribe Mask
MC Earth Misc. MC is spent on skill compression.
Appearance- Yguazu Mask from AQW
Cost: R box

Effects-
Gives +50 DEX/END/CHA and +20 LUK
Before attacking, attempts to inflict a 1 turn omni elemental vulnerability on the opponent. DEX/LUK against STR/LUK. +20 Save

Description- One of the important mask of the tribe within an ancient forest, it can use the mystical stone embedded within to weaken your foe's defenses.
Info- Basic Misc for Rangers that I feel can be generically useful.


Edits:
- Removed Flavor effects of Armor

< Message edited by JhyShy -- 6/30/2025 21:25:03 >
Post #: 128
6/28/2025 14:42:26   
JhyShy
Member
 

Deathbound Champion Set
Info: A FO/FD Energy set built for Warriors and Rangers. Focused on healing while dealing damage.
FSB: Gain -12.5 heal res


Deathbound Champion
MC FD Energy armor. MC is spent on skill compression
Appearance- Deathbound Knight from AQW. With Deathbound Knight Shroud from AQW as its cape.
Cost: Probably a R box

Elements- 39 Energy. 100 Water and Light

Animation- 2 hits (Use Knight Animation)

Flavor Effect-
Sacrifices -6 MRM to gain 10% Melee in HP per turn.

Effects-
Gains the FD Lean
You gain 2 skills

Skills-
Steel and Bone - Switches between FO and FD lean once per battle.
Deathbound - Toggle. Locks attacks to Energy, sacrifices 25% melee in SP to heal 25% HP based on hits connected. Makes attack become 4 hits (Use Lightning strike animation at 00:10 timestamp)

Description- An electric armor of a Deathbound Knight back from the far west. It can use a powerful magical technique to throw lightning onto your opponent that heals back your vitality.
Info- Basically Ninjachaun but without the Init but with healing instead.


Deathbound Greatsword/Halberd
MC Melee/Ranged Energy Sword/Halberd. MC used for heal res
Appearance- Vestal Gold Blade from AQW for Melee. Vestal Gold Axe (But elongated to look like a halberd) from AQW for Ranged.
Cost: (Rare box or smthn)

Type: Ranged
Element: Energy

Flavor Effect:
Clicking the handle makes the weapon lose 25% damage to heal back 25% melee in HP based on hits attempted to hit.

Effect:
Has no true special
Has the usual no special bonus
MC is spent on gaining -6.25 heal res

Description- A cursed and enchanted weapon from the far west. It can give you better vitality and can even sacrifice damage to gain more health.
Info: Based on the Abyssal Champion weapons, effectively making the MC effect something else over a toggle.



< Message edited by JhyShy -- 6/29/2025 3:01:18 >
Post #: 129
6/30/2025 10:16:23   
JhyShy
Member
 

Draconic Bright Warrior Set
Info: A FO Light set built for INT Warriors. Focused on Blinds and Boosting.
FSB: Gain additional +10 Generic Potency


Draconic Bright Warrior
MC FO Light armor. MC is spent on skill compression
Appearance- Dragon of Light from AQW with this sheathed sword at the side and with this as a cape .
Cost: (Probably UR or smthn)

Elements- 39 Light/42 Wind. 100 Darkness and Earth

Animation- 2 hits (Use Warforged Animation)

Effects-
Gains the FO Lean
You gain 2 skills

Skills-
Blinding Legacy - 5 hits, Elecomp to cost. Overcharged weapons based skill, splits cost between MP and SP. Sacrifices 75% damage to inflict a 5 turn blind with a -20 save. Magic attacks are converted to melee.
Brilliant Might - Toggle, locks attacks to light. Sacrifices 15% Melee in MP to gain +15% damage and 10% SP to gain +10 generic potency. If the enemy is blinded, it tries to inflict am 1 turn light elemental vulnerability (Applied before attacking, so doesn't require a hit to connect), elevuln has +20 Save.

Description- An armor given to the champions of the dragons of the light realm. With your magic and might you can perform a powerful technique to inflict a potent blind on the enemy or call upon the might of the light and inflict powerful attacks.
Info- I really hope there isn't much going on in this armor, seems pretty basic to me. Mainly inspired by streamlining fae-touched knight armor


Draconic Golden Legacy
MC Melee Light Sword. MC used for compression
Appearance- Dragon of Light Golden Blade from AQW
Cost: (Rare box or smthn)

Type: Melee
Element: Light

Flavor Effect:
Gain [INT/80]*1.5 additional stat damage (So like +7.5% damage at 250)

Effect:
Has no true special
Has the usual no special bonus
MC is spent on being able switch between modes:
Damage mode - +5% damage MC
Mana mode - Sacrifices 15% Melee in MP per turn to gain +15% damage.
Blind mode - Sacrifices 35% Melee in MP and 15% damage to inflict blind on the enemy, -20 Save.

Description- A weapon built for the dragons of the light realm, focusing on magic and might. It can inflict a potent blind or sacrifice a bit of your mana to gain more damage.
Info: Hope 3 modes isn't too much. I really love the Mana mode more than the Blind mode ngl. I really love corrupted confluence


Draconic Blinding Crest
MC Light Misc. MC is spent on skill compression.
Appearance- Dragon of Light Crested Helm from AQW
Cost: R box

Effects-
Gives +50 STR/INT
Gains +20% damage when enemy is inflicted with blind
MC is used to choose between costing MP or SP

Description- A crested helm of a champion of the light realm. If the enemy is blinded, you can strike true and powerful, this helm can either drain your energy or magic reserves
Info- Pretty basic misc I'm not gonna lie, I also really liked the MP/SP cost thing for the fae touched misc, except instead of resist its additional damage.


Edits:
- Removed armor flavor effect

< Message edited by JhyShy -- 7/1/2025 12:22:42 >
Post #: 130
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