GwenMay
Member
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A big thank you to staff for doing an excellent job creating my weapon and the other custom items! Every year I am amazed by the masterpieces the AQ staff creates for the Giftmasters, and by the generosity of my fellow Giftmasters in sharing their items. The Giftmaster Prizes release has turned into one of the most highly anticipated releases of the year, and I look forward to many more examples of the staff and community's creativity. Normally, I would end my post with that. However, considering the ongoing discussion about my weapon, Wrath, and several other custom weapons, I would like to respond in a respectful way to the players who have raised concerns. Loosely speaking, these concerns seem to fall into three "buckets": balance concerns, contest rules concerns, and AI art concerns. I address each in turn. Balance Concerns The balance concerns raised in this thread so far seem to fall into two categories: (1) that Cataclysm (and Wrath) include a spellboosting effect that can apply when used with a spell of any element, and (2) that Wrath is a tome with a baseline attack. I do not view either of these as balance concerns, and in fact agree with @CH40T1C that these should be treated as new (or rather, clarified) balance standards. While, for transparency, I did not participate in the Warcaster GBI and am only vaguely aware of the drama surrounding it, it seems to me that spellboosters that work with spells of all elements have been created several times, and that warcaster (and now Cataclysm and Wrath) are nothing new. Sila's Staff, of course, has been an omni-spellbooster for over a decade, and both Adventurer Figure and its recently released clone Frosty Adventurer Figure also included omni-spellboosts without any complaints from the playerbase. As @KhalJJ points out, we also have several spellboosters that inflict status conditions with spells of any element by paying SP like Warcasters/Cataclysm, including Chaotic Lacerta, Classic Carnax Carnage Cneeboard, Glory/Dominion's Brilliance, and Ebbing Fortune. That some players disapproved of this concept in a GBI thread and interpreted a staff post as approving their views on balance does not mean spellboosters that work with spells of any element are against balance standards. Rather, Cataclysm and the other listed examples indicate that this is allowed (although for variety's sake it shouldn't happen with all or even most new spellboosters). If this wasn't the standard before, it should be now. I also agree that Wrath represents a new balance standard for tomes, because this is the first time a non-magic tome has been created. I disagree with @CH40T1C, however, on what the new tome balance standard embodied by Wrath is. It's not that all tomes now should have access to a baseline weapon attack. Instead, the standard Wrath embodies is that non-Magic tomes with INT-scaling MP-cost spells can have a non-Magic baseline attack while still compressing Magic spells. This is because a Melee weapon that compresses MP-cost INT spells is, for all intents and purposes, a tome for 0 STR pure mages. A mage attacking with a melee weapon with 0 STR will do far less than a baseline melee attack (assuming it even connects, which is unlikely), and indeed far less than the resources they'd gain with Draw Mana. Mages, in effect, have no reasonable or effective baseline attack when attacking with Wrath or any future non-Magic tomes, and so weapons like Wrath are neither unbalanced nor require that all tomes be updated to include a baseline attack. Rather, traditional tomes should remain the same, and staff can create future non-Magic tomes like Wrath when they feel appropriate. The key, for both me and (I believe) staff, is whether the tome allows a mage to both effectively attack and compress spells: Wrath does not, so it does not violate tome standards. The effectiveness of the ability to perform a baseline attack, not the technical ability to perform one at all, should control what is or is not a tome. Wrath is staff experimenting with a new conception of tomes, which demonstrates creativity that is much needed and appreciated. That staff created a new type of tome, however, does not mean that the old traditional tomes may or should now deviate from their current standard. Contest Rules Concerns Separate from any balance concerns, @CH40T1C and @Maxtrigon both raise concerns that Wrath, Cataclysm, and Fran's Luminous Edge were examples of staff violating contest rules. While I will address each of their specific concerns individually, I must preface my comments with what I feel to be the fundamental point missed by their posts: the rules are for the Giftmasters, not staff. The rules state what Giftmasters can expect to happen and what they can expect not to happen. A Giftmaster has absolutely no right to demand or receive anything beyond what the rules provide, and staff can reject Giftmaster requests beyond the scope of the rules for any reason or no reason at all. The rules do not, however, prevent staff from granting exceptions or approving alterations in case-specific circumstances when they feel appropriate. This has always been the case - in past years staff have modified FSB effects like with Vanity, permitted alterations to underlying mechanics like with Arcrender, and even granted additional Golden Dev Tickets to non-top 5 players in both 2024 and 2025. None of this is provided for by the rules - indeed, all of these examples appear to be against the rules - but staff had the authority to approve them because AQ is their game, and they have the right to make decisions about what to allow and what not to allow. They can permit variations from the rules for business reasons, or for fairness reasons, or because they find a proposed change to be good for the game or the playerbase, or for any reason at all. While staff can't provide less than what the rules promise - they have to give the top 5 Giftmasters a Golden Dev ticket per the rules - they can absolutely provide more. The notion that staff can violate their rules by going above and beyond for the Giftmasters is, in my opinion, fundamentally flawed. As for the concerns about precedent, staff can accept or reject any future variations proposed by Giftmasters as they see fit - each item is an individual, case-specific circumstances, and there are no binding precedents staff have to honor beyond the minimum requirement of creating custom art for a cloned item. To illustrate this, imagine if I had instead posted my suggestion for Wrath in the suggestions thread, and staff both liked and wanted to implement my suggestion. Would staff have the right to create a new weapon based on my suggestion? Absolutely. I wouldn't even need to spend a Golden Dev ticket on it, although I could certainly make a deal with staff to use my Golden Dev ticket to design the art for my suggestion. Would approving my suggestion obligate staff to approve any of my future suggestions, or suggestions by other players? Of course not. At the end of the day, staff have the right to create whatever items or mechanics they please. Players do not get to veto their decisions, although staff can certainly veto player suggestions. With this in mind, I turn first to the complaints about Cataclysm, which essentially boil down to the notion that staff stated that warcaster was an "exception," which some players interpreted as meaning that no future warcaster clones could be created. I feel this criticism can be easily disposed of by turning to the very rules cited, which provide that Giftmasters can clone whatever weapons or shields they please except those specifically forbidden, or those staff in their discretion choose to reject on a case-by-case basis. Warcaster was not on the banlist, staff chose not to exercise their discretion to veto Orihime's suggestion, so no rules were violated. Period. That staff could have said no is unquestioned, but the only reason to do so would be if Warcaster violated balance standards, and as previously discussed I do not think it does. That there may have been drama surrounding a GBI on warcaster is not a sufficient reason, in my view, to criticize staff's decision to permit a non-banned item from being clone. The other complaints center around my weapon, Wrath, which has been criticized as being a true custom weapon and not a clone of Sila's Staff. I respectfully disagree with this assertion. Wrath deviates from the original Sila's Staff in essentially 4 ways: by being a melee weapon, by having an altered spellboost, by having a hybrid bonus to gain charges on attack that boost the next spell cast, and by having a slightly modified spell list. The first, changing Sila's Staff from magic to melee, is not forbidden by the rules (although it's also not expressly permitted), and I believe it has been done before. While it does represent a first for AQ by creating a melee tome, the balance logic behind it is defensible for the reasons I previously stated, and is a permissible change under the rules. The concerns about the changes to the spellboost and the spell list are also unfounded. Sila's Staff is a very old weapon, and the rules explicitly state that clones of outdated items will be brought up to modern standards. While this means that old overpowered gear can be nerfed, it also means that underpowered gear can be buffed. Staff did so with Wrath by adding another spell with new effects to its spell list (modern tomes allow 3 spells and draw mana) and by modifying the original's spellboost in the manner staff felt appropriate to modernize it. Changing the elements of the original's Sila's Wrath spell to Harm and Energy, respectively, in my clone's Gwen's Wrath and Gwen's Judgment spells is also permissible, as the rules permit and staff have previously allowed cloned tome spells to have their elements changed so long as the spell animations remain the same (which they did). As for the hybrid bonus charge system, that is an addition, but not a major one, and not one I view as much different from the FSB changes to Vanity last year and (I believe) Aegon's Nogalacna shield this year, i.e., a small bonus staff gave to compensate for fulfilling a specific set of circumstances (using multiple pieces of the same gear, or using 2 stats by attacking and then spellcasting). If those items aren't completely new customs, then Wrath is not either. Notably, the original Sila's Staff does not need to be updated for Wrath to be an updated clone of Sila's Staff. While I would personally love an update to the original Sila's Staff, the rules stated that "If an item's mechanics operate on outdated standards, or are bugged, they will be updated accordingly," not that the original item itself will be updated. Sila's Staff's outdated mechanics were "updated accordingly" with Wrath, regardless of whether Sila's Staff is also updated. Finally, there has been some discussion about how Fran's Luminous Edge (which is a Light Star Sword clone) has a melee/magic toggle despite the rules stating that "For weapons with multiple forms (Melee/Ranged/Magic), only one form may be selected for reskinning." I am not certain that Fran's item violates the rules at all - it depends on their interpretation. While the rule could mean no mrm toggles are allowed, it could also mean that Giftmasters must clone a specific version of an item with an mrm toggle, so that, for example, an item is not a 0 proc sword in melee mode and a 100 proc wand in magic mode, or an item with a -5 bth lean in melee mode does not have a +5 bth lean in ranged mode. It could also just mean that players don't get to design 2 or 3 different versions of their weapon for the melee/ranged/magic variants, and instead can have only version of their art. Even if Fran's mrm toggle "violates" the rules, I (and apparently others in this thread) do not view it as a major "violation," and it is no more a change in my view than other modifications like with Vanity, Arcrender, and Nogalacna's shield. AI Art Concerns Finally, @Maxtrigon has expressed concerns that Orihime submitted a reference photo created with AI to staff as part of their description of their item's appearance, and called for Cataclysm's art to be changed. While the prior two concerns are fair, I feel this one is not. For context for the many players who haven't gone through the Golden Dev ticket process, creating a custom item involves emailing a precise description of the item's appearance to staff with, if possible, reference images to assist staff. Staff then assign an AE artist to design the item, and create an entirely new item from scratch based on the description, any reference photos provided, and the artist's preferences and creativity. The descriptions do need to be precise - indeed, my first attempt to describe my item's appearance this year required additional clarification because I was initially too vague and included too many contradictory reference photos. Apparently, in the interest of providing a teaser to other players, Orihime shared in an unofficial discord server that he included an AI reference photo with his photo references, and provided the pictures - which, importantly, have significant differences from the final released item designed by staff. @Maxtrigon has now seized upon this, publicly posted these photos, and called for "some kind of change to the weapon’s art." But this problem isn't a problem, and @Maxtrigon's proposed solution is frankly outrageous. To be clear: Staff never used AI in any part of the creation of Cataclysm or any other custom item. They created an entirely new item based on the description provided by Orihime. There was frankly nothing staff could have done to prevent Orihime from including an AI-generated reference photo, but regardless, the fact that such a reference photo was sent does not in any way taint the final, artist-designed product. This is creating a problem from nothing. @Maxtrigon also misreads Artix's statement on AI. In his statement, Artix (rightly) promised "that every single piece of content in that game was created by from the endless creativity and mouse-clicks from our corps of artists and game designers," but acknowledged that AE sometimes uses AI tools to assist them and "we would be absolutely foolish to not realize that the future is coming whether we like it or not." He explained that "[o]ur guiding light is to protect our artists and other creative team members, and keep them employed and making games." That reasonable policy was met here. Cataclysm was designed by real, and talented, AE artists, and the fact that an AI-made reference photo was included in no way detracts from that, and in fact accords with Artix's acknowledgment that AI tools are becoming more and more prevalent and necessary. The "contributor" art that Artix's posts says was rejected was from an AE contributor who attempted to include an AI designed artpiece directly in game - this is a far cry from an item developed by real AE artists based on a player provided description that also happened to include an AI-made reference photo that never appeared in game. Far worse, however, is @Maxtrigon's proposed solution. Orihime, like all Grand Giftmasters, spent thousands of dollars of real money and donated millions of tokens in order to have the privilege to help design an item with custom art. No one before now has ever questioned that Grand Giftmasters can have any art they please, subject to community guidelines on appropriateness and practical limitations imposed by staff. Otherwise, Orihime has the absolute right to have his item look however he pleases. The notion that other players may arbitrarily call for a Giftmaster's art to be changed should be rejected outright, especially when based on as thin an argument as this. While I do not mean to disparage @Maxtrigon, I feel it's necessary to nip in the bud any suggestion that other players can veto or ootherwise alter a Giftmaster's custom art to suit their liking. Please note that, while I have stridently defended staff's decisions in this post and been critical of the AI art allegations, I do not mean any offense to any players in this thread. I simply view this as an important topic that needs clarification, which sometimes must be blunt. I certainly appreciate @CH40T1C and @Maxtrigon's disclaimers that they do not mean any offense to the Giftmasters themselves, and I hope they similarly view this post as intended to defend the staff and to provide clarity, not as an any criticism of them personally.
< Message edited by GwenMay -- 1/25/2026 19:04:17 >
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