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Sepulchure, Fluffy

 
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6/9/2026 19:55:58   
  DemonicDarkwraith

ArchKnight DragonFable


Sepulchure (4)
Human

Location: Sepulchure & Fluffy, Doomed Ambition, DragonLords' Legacy

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Evil

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*15/8
INT: Level*15/8
CHA: 100
LUK: Level*5/8
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 30 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 30 * Level/90 + LUK/20
Pierce: 30 * Level/90 + LUK/20
Magic: 30 * Level/90 + LUK/20
Block: 50 * Level/90 + LUK/20
Parry: 50 * Level/90 + LUK/20
Dodge: 50 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Evil: 200
Darkness: 200
Shrink: 300
Immobility: 300

Attack Types
Attack Type 1 - Jumps and strikes target with doom energy for 2 hits of 100% Evil damage, amounting to 200% damage; applies 'Crushed' (-20% Boost) to target for 1 turn; applies 'Sapped' (a 50 Magic Evil DoT effect to MP, -10% Boost) to target for 3 turns.
Attack Type 2 - Strikes his target with the Necrotic Blade of Doom for 3 hits of 100% Evil damage, amounting to 300% damage; applies 'Fracture' (-10 Darkness/Evil/Immobility Resist) to target for 3 turns inclusive.
  • If empowered, additionally applies 'Cataclysm' (+20% Boost, +50 Crit) to himself for 10 turns. inclusive.
Attack Type 3 - Slashes his target for 3 hits of 70% Evil damage, amounting to 210% damage; applies 'Corrupted Blood' (a 50% Magic Darkness DoT effect, +10 Health Resist) to target for 3 turns inclusive.
  • If empowered, additionally applies 'Void Barrier' (-10 All Resist, -40 Health Resist, reflects 10% of direct damage taken against attackers [excluding pets] and heals for the same amount) to himself for 10 turns inclusive.
Attack Type 4 - Summons doom spikes to his target for 4 hits of 80% Evil damage, amounting to 320% damage; applies 'Impaled' (-20 Melee/Pierce/Magic Avoidance, -20 Block/Parry/Dodge Defense) to target for 4 turns inclusive; applies 'Spiked' to target, stunning it for 1 turn.
  • If empowered, additionally applies 'DoomLord' (+20% Non-Crit/DoT/Crit Damage Reduction, +20 Melee/Pierce/Magic Avoidance, +20 Block/Parry/Dodge Defense, +40 Bonus) to himself for 10 turns inclusive.
Attack Type 5 - Applies 'Doomed Descent' (+25% Boost, +25 Bonus) to himself for 5 turns inclusive; blasts his target for 5 hits of 90% Evil damage, amounting to 450% damage; applies 'Noxious Decay' (+20 Health Resist) to target for 3 turns inclusive.
Attack Type 6 / 6.1 - Blasts his target with a doom sphere before summoning doom spikes at target for 5 hits of 90% Evil damage, amounting to 450% damage; applies 'Skewered' (-30 Melee/Pierce/Magic Avoidance, -30 Block/Parry/Dodge Defense, -30 Bonus) to target for 4 turns inclusive; applies 'Spiked' to target, stunning it for 1 turn.
Attack Type 7 / 7.1 - Laughs at target before striking it with the Necrotic Blade of Doom for 4 hits of 50% Evil damage, amounting to 200% damage; applies 'Shatter' (-20 Darkness/Evil/Immobility Resist) to target for 3 turns inclusive.
Attack Type 8 / 8.1 - Applies 'Necrotic Warmth' (a HoT equal to 1% of Sepulchure's max HP, -50 Health Resist) to himself for 5 turns inclusive; blasts target with doom before slashing it for 6 hits of 100% Evil damage, amounting to 600% damage; each hit that lands heals Sepulchure for 1% of his max HP; applies 'Imminent Doom', a 300% Magic Darkness DoT, to target for 2 turns.
  • While affected by 'Doomed Determination', Sepulchure will not heal or apply 'Necrotic Warmth'.
Attack Type 9 / 9.1 - Applies 'Pure Darkness' (+25% Boost, +25 Bonus) to himself for 5 turns inclusive; blasts his target before empowering himself for 5 hits of 90% Evil damage, amounting to 450% damage; applies 'Noxious Decay' (+20 Health Resist) to target for 3 turns inclusive; resets Doom stacks to 0.
Attack Type 10 / 10.1 - Applies 'Doomed Determination' (+60 Bonus, +[100-X]% Boost, +[200-2X] Crit) to himself for 13 turns inclusive; automatically applies 'Taunted' (+100% Boost) to target for 5 turns; laughs before striking his target for 3 hits of 100% damage, amounting to 300% damage.
  • X is equal to Sepulchure's current HP%.
Attack Type 11 / 11.1 / 11.2 / 11.3 / 11.4 / 11.5 - Performs a final, desperation combo for 12 hits of 100% Evil damage, amounting to 1,200% damage; applies 'Destined Downfall', a 100% Magic Null DoT effect, to target for 1 turn; after the attack and if the target is still alive after 'Destined Downfall', sets Sepulchure's HP to 1 and plays his death animation. (Pop-up: Sepulchure: "No... I... I cannot fall here. I cannot fail! For her... I... cannot..." )
  • The 'Destined Downfall' DoT will tick once before the end of Sepulchure's turn.
Other information
  • Sepulchure begins the battle with 'Shadowed Undeath' (+50% Non-Crit/DoT/Crit Damage Reduction) permanently applied to himself.
    • If Fluffy is defeated, applies the following effects:
      • Removes 'Shadowed Undeath'.
      • Sepulchure permanently applies 'Shadow's Embrace' (-5 All Resist, +5 Health Resist) to player.
  • If the player changes any of their equipped items, Sepulchure applies 'Doomed Pursuit' (+20% Boost, +20 Bonus) to himself for 1 turn inclusive. (Pop-up: Sepulchure: "I saw that.")
  • If any of Sepulchure's elemental resistances falls below 0 (excluding Darkness, Evil, and All Resists), he will regenerate 110% of the direct damage taken from all attacks of that element rather than take damage. (Pop-up: You'll have to do better than that.)
  • If Sepulchure is not in Doomed rotation and if he misses or glances 5 consecutive hits, Sepulchure applies 'Hungering Dark' (+60 Bonus) to himself for 2 turns inclusive.
  • Sepulchure has a Doom counter that starts at 0 stacks and caps at 9.
    • The first time a hit from Sepulchure lands, Sepulchure permanently applies 'Doom'.
    • Each time a hit from Sepulchure lands, he gains 1 Doom stack.
    • Upon reaching 9 Doom stacks, Sepulchure will pause his initial rotation to perform his Doomed rotation and telegraphing his next empowered attack.
      • 'Cataclysm': (Pop-up: Sepulchure: "The Darkness will consume you.")
      • 'Void Barrier': (Pop-up: Sepulchure: "Abandon hope. All will fuel my goals.")
      • 'DoomLord': (Pop-up: Sepulchure: "Doom is my weapon and my armor. You cannot win.")
    • Upon completing his Doomed rotation, Sepulchure empowers himself, gaining an additional buff to his next use of Attack Types 2, 3, or 4.
  • In DragonLords' Legacy, Sepulchure cannot go below 1 HP from direct damage and DoT effects.
  • If Alden Alteon is defeated in DragonLords' Legacy, Sepulchure permanently applies 'Shadowed Past' (+200 STR/DEX/INT) to himself.
  • In DragonLords' Legacy, if Sepulchure falls below 10% of his max HP, he will set his HP to 100% of his max HP, becomes impervious to all sources of damage, resets his current rotation, and transitions to his final rotation next turn. (Pop-up: Sepulchure: "My life, my body, my soul. Whatever it takes!")
  • Sepulchure follows the skill rotations;
    • Sepulchure initially follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 1 -> Attack Type 4 -> Repeat.
    • If Sepulchure reaches 9 Doom stacks, Sepulchure pauses his initial rotation and performs his Doomed rotation; Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Continues his initial rotation.
    • If Sepulchure falls below 10% of his max HP in DragonLords' Legacy, he performs his final rotation; Attack Type 10 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 11.
  • Pop-up headline on Sepulchure's first turn when paired with Alden Alteon and Corvak in DragonLords' Legacy:
    quote:

  • Sepulchure: "Valen is dead and gone, like so, so many others. Begone, phantoms of the past."


  • < Message edited by DemonicDarkwraith -- 6/9/2026 21:14:47 >
  • DF  Post #: 1
    6/9/2026 19:57:49   
      DemonicDarkwraith

    ArchKnight DragonFable


    Fluffy (2)
    Dragon

    Location: Sepulchure & Fluffy, Doomed Ambition, DragonLords' Legacy

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/4
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 100
    LUK: Level*5/4
    END: Level*5/2
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 30 + Level/5
    Crit: 10 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 30 * Level/90 + LUK/20
    Pierce: 30 * Level/90 + LUK/20
    Magic: 30 * Level/90 + LUK/20
    Block: 30 * Level/90 + LUK/20
    Parry: 30 * Level/90 + LUK/20
    Dodge: 30 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Good: 50
    Evil: 200
    Darkness: 200
    Shrink: 300
    Immobility: 300

    Attack Types
    Attack Type 1 - Automatically permanently applies 'Dracolich Corrosion' (-1X END) to target; breathes white flames at target for 6 hits of 100% Darkness damage, amounting to 600% damage. (Pop-up: Fluffy erupts with a lingering curse on your soul!)
    Attack Type 2 - Breathes disease flames at target for 4 hits of 50% Disease damage, amounting to 200% damage; applies 'Doomed Infection' (a 10Y% Melee Disease DoT effect, see other information) to target for 10 turns.
    Attack Type 3 - Breathes poisonous flames at target for 6 hits of 100% Poison damage, amounting to 600% damage, with +30 Bonus; applies 'Fleshrot' (-100 END, -30 Melee/Pierce/Magic Avoidance, -30 Block/Parry/Dodge Defense) to target for 4 turns inclusive.
    Attack Type 4 - Claws its target for 1 hit of 200% Darkness damage; applies 'Decay' (a 100% Magic Darkness DoT effect, +20 Health Resist) to target for 3 turns inclusive.
    Attack Type 5 - Recovers [5+Z]% of its max HP; blasts its target with a massive beam for 8 hits of [100+5Z]% Disease/Poison damage, amounting to [800+80Z]% damage, with +[5Z] Bonus; applies 'Blighted Touch' (-80% Boost) to target for 1 turn; applies 'Overwhelmed' to target, stunning it for 1 turn.
    • Z is equal to half of current Doomed Infection stacks.
    Attack Type 6 - Breathes disease flames at target for 4 hits of 100% Disease damage, amounting to 400% damage; applies 'Fleshrot' (-100 END, -30 Melee/Pierce/Magic Avoidance, -30 Block/Parry/Dodge Defense) to target for 4 turns inclusive.
    Attack Type 7 - Breathes disease flames at target for 4 hits of 100% Disease damage, amounting to 400% damage; applies 'Blight' (-20 Disease/Poison Resist) to target for 3 turns inclusive.
    Attack Type 8 - Claws its target for 1 hit of 400% Poison damage; applies 'Malevolent Marrow' (-100 Melee/Pierce/Magic Avoidance, -100 Block/Parry/Dodge Defense) to target for 2 turns inclusive.
    Attack Type 9 - Recovers 5% of its max HP; blasts its target with a massive beam for 8 hits of 150% Disease/Poison damage, amounting to 1,200% damage; applies 'Doomed Infection' (a 10Y% Melee Disease DoT effect, see other information) to target for 10 turns; applies 'Doomed Blight' (-10 Darkness/Evil Resist) to target for 10 turns inclusive.

    Other information
  • X from 'Dracolich Corrosion' increases by 1 for each turn Fluffy is alive; if Fluffy was defeated, 'Dracolich Corrosion' will remain active for the rest of the battle, but will not be increased.
  • Y is the number of Doomed Infection stacks, which are gained each time a hit lands from Attack Types 2 and 9.
    • Each time Fluffy loses 25% of its max HP, Doomed Infection is reset to 0, resets its rotation, and performs its alternate rotation. (Pop-up: You manage to fight off the Doomed Infection, but Fluffy lashes out!)
  • Fluffy follows the skill rotations;
    • Fluffy uses Attack Type 1 first before cycling its initial rotation; Attack Type 2 -> Attack Type 3 -> Attack Type 2 -> Attack Type 3 -> Attack Type 2 -> Attack Type 4 -> Repeat.
    • Each time Fluffy loses 25% of its max HP, Fluffy instead uses an alternate rotation; Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Return to initial rotation.


    < Message edited by DemonicDarkwraith -- 6/9/2026 21:08:04 >
  • DF  Post #: 2
    6/9/2026 19:58:33   
      DemonicDarkwraith

    ArchKnight DragonFable



    Individual Sepulchure (4) Appearance
    Individual Fluffy (2) Appearance

    Also See (Sepulchure): Sepulchure (1), Sepulchure (2), Sepulchure (3)
    Also See (Fluffy): Fluffy (1)

    Thanks to
  • Darkflarezero for attack information and other information.
  • Cyromancer for Sepulchure's death resistance information.
  • DF  Post #: 3
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