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=AQ= Rare Mechanic Reference

 
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8/8/2026 20:36:16   
  Lorekeeper
And Pun-isher

 

PLEASE READ THE WHOLE THREAD BEFORE REPLYING


Hello! This thread is a request for player input for quest reward design. Specifically, I could use some help touching base on sought-after mechanics on rare items, in both the general and AQ sense of the word. Is there a very specific thing an item does that you have never seen again throughout the years, especially if the item is unavailable? Not quite the full mechanic of a complex item, but one specific detail that nothing else has? Please post it here! While not everything can be back, I'll try to find a place for everything that can!

  • Please try to make sure that the mechanic isn't simply deprecated because it has been replaced by a more updated status effect.
  • Please check that the exact mechanic hasn't already been posted by another user.
  • It's okay to suggest a mechanic that needs minor fixes or is on old standards. The complexity of the necessary changes will affect how likely we are to pick the suggestion for a new item.
  • This is not a balance discussion thread. Please understand that the need to bring any cloned old items to modern standards is a functional requirement and not an optional desire of the team, and that this thread is here to request items rather than discuss whether or not they're balanced. For more on the definitions of balance at play in AQ design, please review this thread.
  • This is not a thread for requests to reverse changes to items, undo balance decisions, clone items in a roundabout way by piecing together rare mechanics, or bring back specific GGBs.
  • If you can find a pedia or info submission for the item, please include a link.
  • For organization reasons, if you'd like to have general discussions about the mechanics in the thread, please do so in GD rather than in the thread itself.
  • Please keep suggestions to a single reply per user and use the following template for each item.


    Template:

    [b]Item:[/b]
    [b]Item location:[/b]
    [b]Specific Mechanic:[/b] (Example: Shield compresses a pet)
    
  • Post #: 1
    8/8/2026 20:53:10   
    neswii
    Member

    Item: Wishweaver Wrath/Fury/Indignation
    Item location: Summer 2023 Token Donation Contest
    Specific Mechanic: Elemental Vulnerability Potency
    http://forums2.battleon.com/f/fb.asp?m=22413222

    Item: Damnation
    Item location: MTG Crossover
    Specific Mechanic: Pet/Guest disabling as a cost
    https://forums2.battleon.com/f/tm.asp?m=15109889

    < Message edited by neswii -- 8/8/2026 22:27:56 >
    AQ  Post #: 2
    8/8/2026 21:01:32   
    NightofLight
    Member
     

    Item: Mookie Twilly
    Item location:> Travel Map -> Jagged Peaks -> Kill 4 first monsters -> Be at the cutscene in the nest -> Click a hidden spot on the screen in the middle/lower right of the screen (click here to see)
    Specific Mechanic: Basic Healing Pet


    < Message edited by NightofLight -- 8/8/2026 21:15:25 >
    AQ  Post #: 3
    8/8/2026 21:07:25   
    Moss_Fox
    Member

    Item: Kor-Dem
    Item location: Travel Map >> Sail East >> Mt. Thrall >> Alien Bounty (12.5% chance on completion)
    Specific Mechanic: Pet that can permanently reduce INT

    https://forums2.battleon.com/f/tm.asp?m=13267910

    Item: Bullshroom
    Item location: Ballyhoo >> Reward Shops >> Contest >> Fungibushi
    Specific Mechanic: Pet that inflicts spore.

    https://forums2.battleon.com/f/tm.asp?m=22317138&mpage=11&key=�


    I think a another spore infliction pet could be fun to have, personally. Apologies if this is off-topic for the thread, but I think a potential third spore pet having a mark of wrath-style toggle to increase status output could be interesting on a spore pet, to hurry along the infliction/buildup somewhat, as it likely won't be backed by a set that also specialises in spore like Bullshroom/Moocelium.


    < Message edited by Moss_Fox -- 8/11/2026 17:44:37 >
    Post #: 4
    8/8/2026 21:57:39   
    SilverSoul
    Member

    Item: Samukematsuri Caltrops
    Item location: Guardian Tower Frostval 2017 spell giftbox
    https://forums2.battleon.com/f/tm.asp?m=22317233
    Specific Mechanic: Applies the Caltrops status, which gives a chance of hurting the monster for [Elemental] damage if it hits you.

    Apologies if this doesn't fit the given criteria. It's similar to backlash but Caltrops did release when the backlash status had already existed.

    AQ DF MQ AQW Epic  Post #: 5
    8/9/2026 3:25:13   
    1stClassGenesis
    Member

    If I may ask to leave this here as a temporary placeholder while I take the time to ponder about what else could potentially go here.

    Edit:

    Item: Loremaster's Tome
    Item location: Falerin's Memorial
    Specific Mechanic: Several individual elements in a single Tome (preferably efficient ones, either simple damage, or pays something for a singular effect).

    < Message edited by 1stClassGenesis -- 8/12/2026 11:03:25 >
    Post #: 6
    8/10/2026 5:40:50   
    KhalJJ
    Member
     

    +1 to Neswii's pet/guest removal (+ also cadens wrath R GGB https://forums2.battleon.com/f//tm.asp?m=22311046 as similar)

    Item: Blood Hawk P https://forums2.battleon.com/f/tm.asp?m=22079509&mpage=10
    Item location: UR GGB
    Specific Mechanic: “explosion” style removal items, combo w/charge. ie. A pet/guest (or anything I guess, but pet/guest most obvious) that can consume all of its potential value for one big effect.

    Item: Everslumber https://forums2.battleon.com/f/tm.asp?m=22084486
    Item location: Rare item hunt
    Specific Mechanic: Sleep + effect on sleep/synergy

    Item: Icefall https://forums2.battleon.com/f/tm.asp?m=7708825
    Item location: Frostval rare
    Specific Mechanic: Effect upon hit by specific element/"ele-absorb" - this could be a 1:1 chance of blocking element but this is hard/impossible(?) to balance into a usable item. Could do generate charge upon being hit by element.


    Item: elemental signs, or the Omnioath (binding seal etc) https://forums2.battleon.com/f/tm.asp?m=20655876&mpage=1&key=? , https://forums2.battleon.com/f/tm.asp?m=11301181
    Item location: old seeker promo, or z-token shop
    Specific Mechanic: Effects based on inventory - incredibly broad, but its a very interesting concept. Valuation of this is hard/ feels unrewarding for existing (omnioath weapon is bad) + also unrewarding for similar similar concepts (eg. tomes ele-boost based on #ele-spells in inv.)

    Item: - sacragon spur https://forums2.battleon.com/f/tm.asp?m=20742531
    Item location: Taladoasian set quest
    Specific Mechanic: Proc to do x next turn. Cool conceptually. Difficult in today's meta but I imagien people would like this, especially if branched out to other effects (spell boost, poison imbue, pet/guest damage?) or with some tweaks for control/useability (eg. charge generation??)

    Item: - spacefarers frost cannon https://forums2.battleon.com/f/tm.asp?m=22347769&mpage=9&key=?
    Item location: frostval giftbox rare
    Specific Mechanic: 100 proc cost-fueled + turn-cost charge attack (eg. cost could change, effects could be added etc.)



    < Message edited by KhalJJ -- 8/10/2026 5:41:30 >
    Post #: 7
    8/11/2026 21:43:08   
    dizzle
    Member
     

    Item - Shadow Templar/ Conjure Shadow

    Location - LTS (Rare)

    Specific Mechanic - Armor compressed in a spell slot. With all the good items nowadays it’s hard fitting everything you want into 8 slots per category without sacrificing somewhere else. Compressing items within other items is very desirable imo
    AQ  Post #: 8
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