DemonicDarkwraith
 ArchKnight DragonFable
|
Crystal (2) Elemental Location: Breaking Crystal Level: As player Damage: Scaled Damage Type: Magic Element: Ice HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: 0 DEX: 0 INT: 0 CHA: 0 LUK: 0 END: 0 WIS: 0 Offense Boost: 0% Bonus: 10 + Level/5 Crit: 10 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: -90 * Level/90 Pierce: -90 * Level/90 Magic: -90 * Level/90 Block: -90 * Level/90 Parry: -90 * Level/90 Dodge: -90 * Level/90 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 9000 Immobility: 9000 Attack Types Attack Type 1 - Summon flames at target for 3 hits of 40% Fire damage, amounting to 120% damage; applies 'Blazing Embers', a 200% Magic Fire DoT effect, to target for 2 turns. Attack Type 2 - The crystal surrounds itself with a tornado, striking target for 3 hits of 40% Wind damage, amounting to 120% damage; applies 'Windblown' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense) to target for 2 turns inclusive. Attack Type 3 - Summon ice spikes at target for 4 hits of 40% Ice damage, amounting to 160% damage; applies 'Glaciation' (-50% Boost) to target for 1 turn. (Pop-up on first use: Xan: "Ice's opposite is Fire! Now this I can deal with! HAHAHAHAHA!") Attack Type 4 - The crystal encases itself in earthen barrier, striking target for 3 hits of 40% Nature damage, amounting to 120% damage; applies 'Decaying Tremor' (-30 All Resist, +30 Health Resist) to target for 2 turns inclusive. Other information The Crystal begins the battle with the following permanent effects: - 'Eternal Spell': A HoT effect equal to 100% of the Crystal's max HP.
- 'Entwined Ice' (+[100-10X]% Non-Crit/DoT/Crit Damage Reduction, +10X Health Resist).
- 'Entwined Fire' (-50X All Resist, +50X Health Resist, +20X% Boost).
- X is equal to the number of times 'Elemental Instability' was successfully increased.
Upon the Crystal's first turn, it permanently applies 'Elemental Instability' (-100 Resist to a chosen element). - The chosen element depends on the Crystal's attack, which is naturally the opposite of the Crystal's element used on that attack:
- Ice: Attack Type 1.
- Nature: Attack Type 2.
- Fire: Attack Type 3.
- Wind: Attack Type 4.
- If it receives a direct hit from that element, X increases by 1. (Pop-up: The crystal's spell becomes more unstable from your elemental attack!)
All of the Crystal's attacks will target only the player. The Crystal follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 1 -> Attack Type 4 -> Attack Type 3 -> Repeat. Pop-up headlines during the battle, appears in order once per battle: quote:
Upon entering the battle The Professor: "This is it! Hit it with direct attacks of the opposite element to destabilize the spell!" Upon the Crystal's first turn The Professor: "The spell is powerful, but will collapse quickly once it starts unravelling! Remember, use opposites!" If the Crystal received 2 'Elemental Instability' stacks Konnan: "Be careful, it's getting more powerful as it grows unstable." If the Crystal received 5 'Elemental Instability' stacks The Professor: "Keep it up! We're breaking through the enchantment!" If the Crystal received 7 'Elemental Instability' stacks Nirios: "Everything is still under control. Stay calm and break through." If the Crystal received 10 'Elemental Instability' stacks The Professor: "That's it! The healing has stopped! Shatter the crystal!"
< Message edited by DemonicDarkwraith -- 9/27/2026 21:40:55 >
|