| kingocomedy Member
 
 
   | Mage Robes 
 Level: 10
 Price:
 1,000146Sellback:
 50073Location:  Mage Class Shop
 Element: Neutral
 
 
 DEFENSE MODIFIERS  Level 1  Levels 2-5   Levels 6+ 
Melee:               20 	20	    25	
Ranged:              20 	25	    25	
Magic:               25 	25          30
ELEMENT RESISTANCES  Level 1  Levels 2-5   Levels 6+  
Fire:                 100 	100      	95		
Water:                100 	100		100
Wind: 	              100 	100		100
Ice:                  100 	100		100
Earth:                100 	100		100
Energy:               100 	100		95
Light:                100 	95		95
Darkness:             100 	95		95
 EFFECT
 Magic Spells gain +5 BTH.
 Player attacks take -5 BTH
 
 NORMAL ATTACK
 Hits: 1
 Type: «As Weapon»
 Element: «As Weapon»
 Damage: 90% Base, 90% Random, 100% Stat Bonuses
 BTH: +0 plus Stat Bonuses
 
 DESCRIPTION
 The robe of Mages. Buy this only if you want to quest to become a mage with Warlic. Level up as a mage to unlock a powerful elemental spell, summon a familar and learn basic metamagic like Empower Spell!
 
 
   Old Image
 
 SKILLS     NOTES
 The Toggles only apply to Spell that deal Magic damage.
 Extra MP used in the Toggle abilities is treated as MP spent for a class ability.
 The extra MP multiplies, not adds, so that a Feeding Empowered Spell uses 75% * 140% = 105% of the usual MP (not 100% - 25% + 40% = 115%).
 If you do not have enough extra MP, none of the Toggles are applied, but the spell is still cast.
 
 Level 1: Elemental Sphere - Active
 Unleash a Sphere Imbued with an element of your choice!
 Hits: 1 Level 2: Armor Bonus - PassiveType: Magic
 Element: Your Choice (Fire/Water/Wind/Ice/Earth/Energy/Light/Darkness)
 Damage:
 **Base: 6.625 + 1.1*[MageLevel] + 0.02*[MageLevel]^2 (rounded off) damage
 **Random: 19.375 + 2.6*[MageLevel] + 0.02*[MageLevel]^2 (rounded off) damage
 **Stat Bonus: {244 + 17.6*[MageLevel]}%
 BTH: +{ 5 + [MageLevel]*2) (rounded off) } / 4
 Cost: { (62.6 + 5.125*[MageLevel] + 0.045*[MageLevel]^2) (rounded off) } *0.9 MP (rounded off)
 Your robes are magically imbued with greater defence.
 NEW COMBAT DEFENCE Level 3: Summon Familiar - ActiveMelee: 20
 Ranged: 25
 Magic: 25
 
 NEW ELEMENT MODIFIER
 Fire: 100%
 Water: 100%
 Wind: 100%
 Ice: 100%
 Earth: 100%
 Energy: 100%
 Light: 95%
 Darkness: 95%
 Summon forth a Flying Eyeball to attack your foes and restore your MP!
 Summons a  Flying Eyeball as a guest.  Cast again to dismiss it. Level 4: Spiritfeeder - ToggleMP Cost: 40 MP
 Take a stance that allows you to absorb magical energy from your spells, making them less potent but regaining some of the MP spent!
 While active: Level 5: Empower Spell - Toggle•Spells deal 75% Base, Random, and Stat Bonus damage.
 •Spells cost 75% of the usual MP.
 •If your current class is "Mage", there is a [MageLevel]% chance of the spell not dealing the reduced damage, but still costing less.
 Increase the damage of your spells by 20% for 40% extra MP!
 While active: Level 6:  Armor Bonus - Guardian Only - Passive•Spells deal 120% Base, Random, and Stat damage.
 •Spells cost 140% of the usual MP.
 Your robes are magically imbued with greater defence!
 NEW COMBAT DEFENCE Level 7: Focus Spell - Guardian Only - ToggleMelee: 25
 Ranged: 25
 Magic: 30
 
 NEW ELEMENT MODIFIER
 Fire: 95%
 Water: 100%
 Wind: 100%
 Ice: 100%
 Earth: 100%
 Energy: 95%
 Light: 95%
 Darkness: 95%
 Increase the accuracy of your spells for 30% Extra MP!
 While active: Level 8: Stable Spell - Guardian Only - Toggle•Spells gain +5+[MageLevel]/2 BTH.
 •Spells cost 130% of the usual MP.
 Your next spell does 200% Base Damage, 0% Random Damage for 50% Extra MP
 While active: Level 9: Intelligence Boost - Guardian Only - Toggle•Spells deal 200% Base and 0% Random damage.
 •Spells cost 150% of the usual MP cost.
 •Cannot be activated while Wild Spell is active.
 Increase your Intelligence by 10 for the duration of the battle!
 While active: +10 Intelligence. Level 10: Wild Spell - Guardian Only - ToggleCost: 15 SP
 Your next spell does 0% Base Damage, 200% Random Damage for 50% Extra MP.
 While active: •Spells deal 0% Base, 200% Random damage.
 •Spells cost 150% of the usual MP.
 •Cannot be activated while Stable Spell is active.
 Skill tree image thanks to .*..*..*..  Typo correction from Grotesque.  Armour image from feral__john.  Update from Kalanyr (via dino5saur and etching). Guardian requirements from Rhowena.
 
 < Message edited by Scakk -- 12/17/2012 12:22:06  >
 
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