kingocomedy -> Mage Robes (3/24/2005 16:48:13)
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Mage Robes Level: 10 Price: 1,000 146 Sellback: 500 73 Location: Mage Class Shop Element: Neutral DEFENSE MODIFIERS Level 1 Levels 2-5 Levels 6+
Melee: 20 20 25
Ranged: 20 25 25
Magic: 25 25 30
ELEMENT RESISTANCES Level 1 Levels 2-5 Levels 6+
Fire: 100 100 95
Water: 100 100 100
Wind: 100 100 100
Ice: 100 100 100
Earth: 100 100 100
Energy: 100 100 95
Light: 100 95 95
Darkness: 100 95 95
EFFECT Magic Spells gain +5 BTH. Player attacks take -5 BTH NORMAL ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 90% Base, 90% Random, 100% Stat Bonuses BTH: +0 plus Stat Bonuses DESCRIPTION The robe of Mages. Buy this only if you want to quest to become a mage with Warlic. Level up as a mage to unlock a powerful elemental spell, summon a familar and learn basic metamagic like Empower Spell! [image]http://i122.photobucket.com/albums/o261/feral_john/Magerobes.png[/image] Old Image
SKILLS [image]http://i22.photobucket.com/albums/b328/scakk/AQ%20Ency/MageClassTree.jpg[/image] NOTES The Toggles only apply to Spell that deal Magic damage. Extra MP used in the Toggle abilities is treated as MP spent for a class ability. The extra MP multiplies, not adds, so that a Feeding Empowered Spell uses 75% * 140% = 105% of the usual MP (not 100% - 25% + 40% = 115%). If you do not have enough extra MP, none of the Toggles are applied, but the spell is still cast. Level 1: Elemental Sphere - Active Unleash a Sphere Imbued with an element of your choice!Hits: 1 Type: Magic Element: Your Choice (Fire/Water/Wind/Ice/Earth/Energy/Light/Darkness) Damage: **Base: 6.625 + 1.1*[MageLevel] + 0.02*[MageLevel]^2 (rounded off) damage **Random: 19.375 + 2.6*[MageLevel] + 0.02*[MageLevel]^2 (rounded off) damage **Stat Bonus: {244 + 17.6*[MageLevel]}% BTH: +{ 5 + [MageLevel]*2) (rounded off) } / 4 Cost: { (62.6 + 5.125*[MageLevel] + 0.045*[MageLevel]^2) (rounded off) } *0.9 MP (rounded off) Level 2: Armor Bonus - Passive Your robes are magically imbued with greater defence.NEW COMBAT DEFENCE Melee: 20 Ranged: 25 Magic: 25 NEW ELEMENT MODIFIER Fire: 100% Water: 100% Wind: 100% Ice: 100% Earth: 100% Energy: 100% Light: 95% Darkness: 95% Level 3: Summon Familiar - Active Summon forth a Flying Eyeball to attack your foes and restore your MP!Summons a Flying Eyeball as a guest. Cast again to dismiss it. MP Cost: 40 MP Level 4: Spiritfeeder - Toggle Take a stance that allows you to absorb magical energy from your spells, making them less potent but regaining some of the MP spent!While active: •Spells deal 75% Base, Random, and Stat Bonus damage. •Spells cost 75% of the usual MP. •If your current class is "Mage", there is a [MageLevel]% chance of the spell not dealing the reduced damage, but still costing less. Level 5: Empower Spell - Toggle Increase the damage of your spells by 20% for 40% extra MP!While active: •Spells deal 120% Base, Random, and Stat damage. •Spells cost 140% of the usual MP. Level 6: Armor Bonus - Guardian Only - Passive Your robes are magically imbued with greater defence!NEW COMBAT DEFENCE Melee: 25 Ranged: 25 Magic: 30 NEW ELEMENT MODIFIER Fire: 95% Water: 100% Wind: 100% Ice: 100% Earth: 100% Energy: 95% Light: 95% Darkness: 95% Level 7: Focus Spell - Guardian Only - Toggle Increase the accuracy of your spells for 30% Extra MP!While active: •Spells gain +5+[MageLevel]/2 BTH. •Spells cost 130% of the usual MP. Level 8: Stable Spell - Guardian Only - Toggle Your next spell does 200% Base Damage, 0% Random Damage for 50% Extra MPWhile active: •Spells deal 200% Base and 0% Random damage. •Spells cost 150% of the usual MP cost. •Cannot be activated while Wild Spell is active. Level 9: Intelligence Boost - Guardian Only - Toggle Increase your Intelligence by 10 for the duration of the battle!While active: +10 Intelligence. Cost: 15 SP Level 10: Wild Spell - Guardian Only - Toggle Your next spell does 0% Base Damage, 200% Random Damage for 50% Extra MP.While active: •Spells deal 0% Base, 200% Random damage. •Spells cost 150% of the usual MP. •Cannot be activated while Stable Spell is active. Skill tree image thanks to .*..*..*.. Typo correction from Grotesque. Armour image from feral__john. Update from Kalanyr (via dino5saur and etching). Guardian requirements from Rhowena.
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