Warlic (All Versions) (Full Version)

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Shattered Oblivion -> Warlic (All Versions) (8/10/2007 19:35:21)

Warlic (1)
Human

Location: Xan's Volcano Fortress

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Energy

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: 0
INT: 0
CHA: 0
LUK: 0
END: 0
WIS: 0

Offense
Boost: 0%
Bonus: 0
Crit: 3

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: 5
Pierce: 5
Magic: 5
Block: 0
Parry: 0
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 100
Immobility: 35
Ice: 50
Energy: 20

Attack Types
Attack Type 1 - Warlic casts a blast of energy at his target for 2 hits of 100% Magic Energy damage, amounting to 200% damage.
Attack Type 2 - Warlic casts three arrows of ice at his target for 3 hits of 100% Magic Energy damage, amounting to 300% damage.

[image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Warlic1.png[/image]




Stephen Nix -> RE: Warlic (All Versions) (7/20/2012 23:12:51)

[image]http://media.artix.com/encyc/df/tags/AlexanderSaga.jpg[/image]
Warlic (2)
Human

Location: The Duel

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Fire

HP: Scaled
MP: Scaled*

Experience rewarded: 50
Gold rewarded: 6

Stats
STR: Level/16
DEX: Level/16
INT: Level/4
CHA: 1
LUK: 0
END: Level/16
WIS: 0

Offense
Boost: 0%
Bonus: Level/5
Crit: 1

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 3 * Level/90
Pierce: 3 * Level/90
Magic: 3 * Level/90
Block: 0
Parry: 0
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 100
Immobility: 30
Water: -15
Ice: -25
All: 5

Attack Types
Attack Type 1 - Approaches target and casts flames from his orb for 3 hits of 100% Magic Fire damage, amounting to 300% damage.
Attack Type 2 - Approaches target and summons a Fire Imp from his orb for 4 hits of 100% Magic Fire damage, amounting to 400% damage.
Attack Type 3 - Approaches target, levitates, and casts energy from his staff for 6 hits of 100% Magic Fire damage, amounting to 600% damage.

Other information
  • *Warlic will begin with 20% of his max MP, rounded up, and increase by 2% of his max MP, rounded up, every time he acts. If Warlic reaches max MP, the battle will automatically be lost after the following turn.
  • The first battle against Warlic will be "won" once Warlic falls below 50% of his max HP.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Warlic2.png[/image]




  • TFS -> RE: Warlic (All Versions) (2/7/2021 22:31:23)

    Warlic (3)
    Human

    Location: Mind Chamber

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Energy

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Offense
    Boost: 0%
    Bonus: Level/5
    Crit: 3

    Damage Multipliers
    Non-Crit: 100%
    Dex: 100%
    DoT: 100%
    Crit: 175%

    Defense
    Melee: 5 * Level/90
    Pierce: 5 * Level/90
    Magic: 5 * Level/90
    Block: 0
    Parry: 0
    Dodge: 0

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 100
    Immobility: 35
    Ice: 50
    Energy: 20

    Attack Types
    Attack Type 1 - Warlic casts a blast of energy at his target for 2 hits of 100% Magic Energy damage.
    Attack Type 2 - Warlic casts three arrows of ice at his target for 3 hits of 100% Magic Energy damage.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Warlic3.png[/image]




    TFS -> RE: Warlic (All Versions) (2/7/2021 23:28:15)

    Warlic (4)
    ???

    Location: Warlic, the Blue Mage, Teacher and Student, Warlic Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Fire

    HP: Scaled
    MP: Scaled*

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/8
    DEX: Level*5/8
    INT: Level*15/4
    CHA: 100
    LUK: Level*5/8
    END: Level*5/8
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 5 + Level/5
    Crit: 10 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 50 * Level/90 + LUK/20
    Pierce: 50 * Level/90 + LUK/20
    Magic: 50 * Level/90 + LUK/20
    Block: 50 * Level/90 + LUK/20
    Parry: 50 * Level/90 + LUK/20
    Dodge: 50 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 300
    Immobility: 300
    All: 5

    Attack Types
    Attack Type 1 - Warlic casts a fiery barrier around himself, dealing no damage but applying 'Fiery Shield' (+140 Block/Parry/Dodge Defense, retaliates equal to 100% of his attacker's base damage) to himself for 3 turns. While he is affected by 'Fiery Shield', each hit of every attack directed towards Warlic will damage the attacker for an amount equal to 100% of their base damage; recovers 20 MP.
    Attack Type 2 - Warlic casts an Energy spell at his target for 6 hits of 100% Magic Energy damage, amounting to 600% damage, with +400 Crit; recovers 20 MP.
    Attack Type 3 - Warlic casts an Ice spell at his target for 2 hits of 100% Magic Ice damage, amounting to 200% damage; applies 'Chilling Sight' (+75 Bonus) to himself for 2 turns inclusive; applies 'Chilled' (+50 Health Resist, -50% Boost) to target for 2 turns; recovers 10 MP.
    Attack Type 4 - Warlic casts a Wind spell at his target for 4 hits of 100% Magic Darkness/Wind damage, amounting to 400% damage; recovers 20 MP; applies one of the following effects:
    • If the target's All Resist is 20 or lower, this attack will heal Warlic for an amount equal to 100% of the damage dealt.
    • If the target's All Resist is 21 or higher, applies 'Stolen Resistances' (+X All Resist, -X Health Resist, where X is equal to the target's All Resist) to himself for 4 turns.
    Attack Type 5 - Warlic casts a Fire spell at his target for 3 hits of 100% Magic Fire damage, amounting to 300% damage; applies 'Burning', a 50% Magic Fire DoT effect, to target for 1 turn; recovers 5 MP.

    Other information
  • Upon reaching 100 or more MP, Warlic will clear all self-inflicted buffs from himself before applying the following effects; (Pop-up: Warlic overloads on Mana! Self buffs fade. Stunned next turn, but getting stronger...)
    • Recovers 20% of his maximum HP.
    • Applies 'Recharging' to himself, stunning him for 1 turn.
    • Applies 'Unstable Power' (+10X% Boost, where X is the number of times he applies 'Unstable Power') to himself for 99 turns
    • Resets his MP to 0.
  • Warlic does not follow a traditional rotation;
    • If the target's Magic Avoidance and Dodge Defenses are higher than his Bonus, Warlic will use Attack Type 1 with a cooldown of 5 turns.
    • If the target's Magic Avoidance and Dodge Defenses are lower than his Bonus, Warlic will use Attack Type 2 with a cooldown of 6 turns.
    • Attack Type 3 has a cooldown of 5 turns.
    • Attack Type 4 has a cooldown of 8 turns.
    • If none of his other attacks are available, Warlic will use Attack Type 5.
  • *Warlic begins battles with 0 MP, and is currently bugged to have his maximum MP fluctuate between 100 and a scaled value.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Warlic4.png[/image]




  • Jay -> RE: Warlic (All Versions) (2/11/2021 19:16:30)

    Thanks to
  • TFS for entry reformat, image, and attack type images (1).
  • Andy8 for initial entry reformat, image, and attack type images (1).
  • Samus_AranX9 for attack type information (1).
  • SalvationXI and Stephen Nix for corrections (1).
  • Jay for entry reformat, image, attack type images, and corrections (2).
  • Alm Nullamors for other information (2).




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