The Terminator -> RE: =AQ= Houses With Estates - Discussion (7/14/2009 12:27:53)
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I don't know if this is suggested before, neither do I know if its an FSI violation, but here is what I think should be implemented. I think more stuff that PRODUCES resources should be added. That's because, the ones that consume them (Stat Trainers, Museum, Guard Tower) can easily get you to negatives if you build and max all of them. Here are the maximum that each Estate produces: Beach: 45 Food, 13 Wood, 10 Stone, 28 Energy Forest: 38 Food, 35 Wood, 10 Stone, 10 Energy Frostvale: 38 Food, 10 Wood, 35 Stone, 10 Energy Darkovia: 23 Food, 10 Wood, 28 Stone, 35 Energy And this is how a Museum coupled with Guard Tower nukes you: -13, -3, -7, -14 Only Beach and Darkovia survives that nuke. The rest don't (lack of Energy). Of course, one may say that Guard Tower and Museum are totally optional and its sort of "Use at your own risk" type (100% true for museum, it does nothing), but it still would be nice if there were some more producers to give our estate (like make another copy of Woodcutter Shack, Stone Pit and Mana Collector, seeing that Vegtable Garden is paired with Fishing pond already)
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