Golden Dragonslayer Eclipse (Full Version)

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Ianthe -> Golden Dragonslayer Eclipse (2/7/2009 23:32:26)

NOTE: You use (DragonSlayerLevel*0.75 + VampireHunterLevel*0.25) to determine your Class Level. So if you have not trained Vampire Slayer, then you will not be able to access the higher-level skills!

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Golden Dragonslayer Eclipse

Also see DragonSlayer, Elite Dragon Slayer, and Golden Dragonslayer.

Level 45
Price: 14,000 1640
Sellback: 7,000 820
Element: Neutral
Location: DragonSlayer Class

COMBAT DEFENCE*
Melee: 31
Ranged: 31
Magic: 31
Also see the Level 3 and 8 abilities

ELEMENT MODIFIER**
Fire: 89%
Water: 89%
Wind: 89%
Ice: 89%
Earth: 89%
Energy: 89%
Light: 89%
Darkness: 89%
Also see the Level 3 and 8 abilities

DESCRIPTION
This armor was commissioned by Galanoth for the more experienced and powerful members of his order. The steel has been alchemically treated to provide extra resistance to attacks!

NOTES
  • C is your current "Golden" Class Level. This is equal to (DragonSlayerLevel*0.75 + VampireHunterLevel*0.25), rounded normally.
  • S is your (scaled) Skill Level. This is chosen by clicking on the Dragonslayer logo in the Skills menu
  • U is your (Unscaled) Effective Level. This is equal to 30 + 4*C
  • E is your (Scaled) Effective Level. This is equal to 30 + 4*S

    EFFECT
  • *Your Combat Defences increase by 0.6*C each, rounded normally.
  • **Your Element Modifiers decrease by 0.93*C each, rounded normally. In addition, you get a bonus based on the monster you are fighting:
    ***On Monster Category "Undead"/"Were" AND "Dragon", they decrease by (C*0.25 + 2.8)% each, rounded normally.
    ***On Monster Category "Dragon", they decrease by (C*0.1 + 2)% each, rounded normally.
    ***On Monster Category "Undead"/"Were" AND "Dragonkin"/"Drakel", they decrease by (C*0.125 + 1)% each, rounded normally.
    ***On Monster Category "Undead"/"Were"/Dragonkin"/"Drakel", they are unchanged.
    ***On anything else, they increase by (C*.125 + 1)% each, rounded normally.

    TRIGGER
  • On Monster Category "Undead"/"Were" AND "Dragon", all Player Attacks, Spells, and Specials deal 125% Base, Random, and Stats damage.
  • On Monster Category "Dragon", all Player Attacks, Spells, and Specials deal 115% Base, Random, and Stats damage.
  • On Monster Category "Undead"/"Were" AND "Dragonkin"/"Drakel", all Player Attacks, Spells, and Specials deal 110% Base, Random, and Stats damage.
  • On Monster Category "Undead"/"Were"/"Dragonkin"/"Drakel", all Player Attacks, Spells, and Specials deal 100% Base, Random, and Stats damage.
  • On anything else, all Player Attacks, Spells, and Specials deal 90% Base, Random, and Stats damage.

    NORMAL ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: ((0.0267*U^2 - 0.3885*U+ 95) * 5/9)% Base, Random, and Stats each
    BTH: +4 + (C*0.46) (rounded normally) plus Stats each

    [image]http://i346.photobucket.com/albums/p406/diljit22/help.jpg[/image]
    SKILLS
    [image]http://i194.photobucket.com/albums/z240/nmehta3/dragonSlayer.png[/image]

    NOTE: You use (DragonSlayerLevel*0.75 + VampireHunterLevel*0.25) to determine your Class Level. So if you have not trained Vampire Slayer, then you will not be able to access the higher-level skills!

    Title Ability: If your current class is Dragonslayer, then you gain the following effect:
      Resist Dragon Fear +«»
      Those who wear the armor of the DragonSlayer and carry the title with pride are made of hardy stuff.

      You gain +(2*C) when making a Save Roll to resist the fear effects of Dragons.
    Level 1: Dracolich Strike! - Toggle
    Your special training has taught you how to strike true and deep especially against Undead or Were Dragons! Each round the effort takes «» SP.
      While activate, your Normal Attack is replaced with:

        DRACOLICH STRIKE
        Hits: 2
        Type: «As Weapon»
        Element: «As Weapon»
        Damage: (80 + E*2.4)% Base and Random, and (80 + E*3.52)% Stats damage each
        BTH: +(E/8) (rounded normally) plus Stats

      This uses Round(Round(38.1 + 2.3375*E+ 0.01125*E^2)* 0.855) SP. If you cannot pay the cost, the attack is the usual Normal Attack.

      Against Monster Category "Undead"/"Were" AND "Dragon", this deals (90 + 70/3)% Base, Random, and Stats damage.
      Against Monster Category "Dragon", this deals (90+50/3)% Base, Random, and Stats damage.
      Against Monster Category "Undead"/"Were" AND "Dragonkin"/"Drakel", this deals (90+40/3)% Base, Random, and Stats damage.
      Against Monster Category "Undead"/"Were"/"Dragonkin"/"Drakel", this deals (90+20/3)% Base, Random, and Stats damage.
      Against anything else, this deals 95% Base, Random, and Stats damage.

      This replaces the Normal Attack for all intents and purposes, including when using other Skills that reference the Normal Attack.
    Level 2: Dragon Breath! - Active
    You channel the power of the dragons you have defeated to strike your foes with a blast of light dragon's breath! Against dragons it strikes the weakest element!
      You perform the following, which is treated as a Spell:

      Hits: 5
      Type: Magic
      Element: Light
      Damage:
      ****Base: Round(Round(4 + 0.5*E + 0.005*E^2) * 0.2) damage each
      ****Random: Round(Round(13 + 1.25*E + 0.005*E^2) * 0.2) damage each
      ****Stats: (40 + E*1.76)% each
      BTH: E/4 (rounded down) plus Stats each

      MP Cost: Round(Round(38.1 + 2.3375 * E + 0.01125*E^2)* 0.95 *1.2) MP
      Effect: Against Monster Category "Dragon", "Dragonkin", or "Drakel", it becomes Element Seeking.
    Level 3: Slayer's Guard - Passive
    You have learnt to study your foes attacks in order to better defend against them.
      When the monster attacks, you gain +1 Combat Defence to the hit's type (Melee/Ranged/Magic), and you gain -1% Element Modifier to the hit's Element.

      This only applies for the first two hits that the monster does, and is applied regardless of whether or not the hit connects.
    Level 4: Summon Draykwing - Active
    Call a loyal light drayk to fight by your side! She must have megdragon blood as her breath can deal nonelemental damage to Dragons!
      Summons Draykwing as a Guest. Cast again to dismiss her.
    Level 5: Poison Dracolich - Toggle
    Coat your weapon with a homemade mix of holy water, wolfbane and dragonbane! It costs «» SP per round to keep the blade coated.
      While active, you pay additional SP whenever you perform a Normal Attack. If you cannot pay, the rest of the effect is not applied.

      If your Normal Attack or Special connects, the monster can be Poisoned for 10 rounds (see the entry on Poison for details):
      • Level: E vs MonsterLevel
      • Major: [5*Round((2.1462*E + 10.399)/5)] vs MonsterEND
          Minimum 10, maximum 200
      • Minor: YourLUK vs MonsterLUK

      Additionally, the monster takes the following modifier to its roll:
      • -25 (against Monster Category "Undead"/"Were" AND "Dragon")
      • -15 (against Monster Category "Dragon")
      • -10 (against Monster Category "Undead"/"Were" AND "Dragonkin"/"Drakel")
      • +0 (against Monster Category "Undead"/"Were"/"Dragonkin"/"Drakel")
      • +10 (against anything else)

      The level of the poison is equal to E plus 25 (against Monster Category "Undead"/"Were" AND "Dragon"), or 15 (against Monster Category "Dragon"), or 10 (against Monster Category "Undead"/"Were" AND "Drakel"/"Dragonkin") or 0 (against Monster Category "Undead"/"Were"/"Dragonkin"/"Drakel), or -10 (against anything else).
    Level 6: Cripple Dracolich! - Active - Guardian Only
    You know just where to strike a dracolich or weredragon for maximum effect, weakening it!
      This costs Round(Round(38.1 + 2.3375 *E + 0.01125*E^2)* 0.22265625) SP.

      You perform a Normal Attack. If the attack connects and deals non-zero damage, then the monster is Crippled. The level of the Cripple is equal to (7.5 + S) rounded down, multiplied by 1.25 (against Monster Category "Undead"/"Were" AND "Dragon") or 1.15 (against Monster Category "Dragon") 1.1 (against Monster Category "Were"/"Undead" AND "Dragonkin"/"Drakel") 1.0 (against Monster Category "Were"/"Undead"/"Dragonkin"/"Drakel") or 0.9 (against anything else).

      This effect can Cripple a monster a maximum of 4 times (against Monster Category "Dragon") or 3 times (against anything else). Other sources of Cripple count towards this limit.
    Level 7: Dragon's Blood - Active - Guardian Only
    You can tap into the otherworldly power in an undead or lycanthropic dragon and reverse it to heal your own wounds!
      This costs SP:
      • If Dracolich Strike is active, then it costs Round(Round(38.1 + 2.3375*E + 0.01125*E^2)* 1.197) SP plus the cost of the Dracolich Strike. (You pay for Dracolich Strike here, so you do not pay a second time when attacking.)
      • Otherwise, it costs Round(Round(38.1 + 2.3375*U + 0.01125*U^2)* 0.855) SP.

      You perform a Normal Attack, with Base, Random, and Stats damage multiplied by 120% (against Monster Category "Dragon") or 105% (against Monster Category "Dragonkin" or "Drakel") or 90% (against anything else). You then heal HP equal to (DamageInflicted*0.6), rounded normally.
    Level 8: Fortified Armor - Passive - Guardian Only
    You have added some alchemically-treated dragonscale backing to your armor which greatly enhances your Slayer's Guard.
      The effect of Slayer's Guard is doubled, to +2 Combat Defence and -2% Element Modifier when hit.
    Level 9: Deplete Dracolich - Active - Guardian Only
    Attacking an undead or weredragons spirit when it draws close allows you deplete its mental reserves!
      This costs SP:
      • If Dracolich Strike is active, then it costs Round(Round(38.1 + 2.3375*E + 0.01125*E^2)* 1.197) SP plus the cost of the Dracolich Strike. (You pay for Dracolich Strike here, so you do not pay a second time when attacking.)
      • Otherwise, it costs Round(Round(38.1 + 2.3375*U + 0.01125*U^2)* 0.855) SP.

      You perform two Normal Attacks. The first does 120% Base, Random, and Stats damage and damages your opponent's MP. The second does 90% damage and damages your opponent's SP.
    Level 10: Dragonheart Strike! - Active - Guardian Only
    Draw upon the power of Sora the Shadowbane to strike with the power of a Dragon's Heart!
      This costs SP
      • If Dracolich Strike is active, then it costs Round(Round(38.1 + 2.3375*E + 0.01125*E^2)*0.95)) plus the cost of Dracolich Strike. (You pay for Dracolich Strike here, so you do not pay a second time when attacking.)
      • Otherwise, it costs Round[(Round(38.1 + 2.3375*E + 0.01125*E^2)* 0.285) + Round(38.1 + 2.3375*U + 0.01125*U^2)*0.57] SP.

      There is a (S/2 + DracomancerLevel/4)% chance of casting Call Forth the Light Dragon, which is treated as a Spell. If you have Dracolich Strike active when this occurs, then you are refunded SP equal to Round(Round(38.1 + 2.3375*E + 0.01125*E^2)*0.2375)) plus the cost of Dracolich Strike:

        Hits: 1
        Type: Magic
        Element: «See Below»*
        Damage:
        ****Base: Round(4 + 0.5*E + 0.005*E^2)*2 damage
        ****Random: Round(13 + 1.25*E + 0.005*E^2)*2 damage
        ****Stats**: (400 + E *17.6)%
        BTH: +E/4 (rounded down) plus Stats**

        *Against Monster Category "Dragon", the Element is Light, Harm, or Void, to whichever the monster is weakest. Against anything else, the Element is Light or Harm, to whichever the monster is weakest. If the Element is Void, then the damage is doubled.
        **Stat Bonus to damage is CHA/8. Stats Bonus to BTH is CHA/8.

      Otherwise, you perform Dragonheart Strike. This is a four-hit attack.
      • The first hit is a Normal Attack that deals (850/37)% Base, Random, and Stat damage, multiplied by 1.2 (against Monster Category "Dragon") or 1.05 (against Monster Category "Drakel" or "Dragonkin") or 0.9 (against anything else). You heal HP equal to 80% of the damage inflicted, rounded normally.
      • The second hit is a Normal Attack that deals (1785/37)% Base, Random, and Stats damage. This damages the opponent's MP.
      • The third hit is a Normal Attack that deals (1338.75/37)% Base, Random, and Stats damage. This damages the opponent's SP.
      • The fourth hit deals (850/37)% Base, Random, and Stat damage, and Cripples the opponent as in Cripple Dracolich.

    Images from ssjgoku5 (skill tree) and Dil (armour). Update from Kalanyr (via algimantas2, Ash the Phantom, and Sora Aeragorn), Valane, Kralc, sunchang, jimij770, Lucario0708, and yorisan. Correction from wartan. Typo correction thanks to Dwelling Dragonlord.




  • Ianthe -> RE: Golden Dragonslayer Eclipse (2/7/2009 23:35:40)

    Appendix

    NOTE: All percentages are rounded to the nearest convenient number, for convenience's sake.
    BASE ATTACK
    Level	0	1	2	3	4	5	6	7	8	9	10
    Damage	119%	125%	132%	140%	148%	158%	169%	180%	193%	206%	221%
    
    DRACOLICH STRIKE
    Level	0	1	2	3	4	5	6	7	8	9	10
    SP Cost	101	112	122	133	144	156	168	181	193	206	220
    Dam/Hit	152%	161.6%	171.2%	180.8%	190.4%	200%	209.6%	219.2%	228.8%	238.4%	248%
    Stat%/Hit	
            185.6%	199.68%	213.76%	227.84%	241.92%	256%	270.08%	284.16%	298.24%	312.32%	326.4%
    
    DRAGON BREATH
    Level	0	1	2	3	4	5	6	7	8	9	10
    MP Cost	135	149	163	178	193	209	225	242	258	275	293
    Dam/Hit	5-16	5-17	6-20	7-22	8-24	8-26	9-28	10-30	11-22	12-35	13-38
    Stat%/Hit	
            92.8%	99.84%	106.88%	113.92%	120.96%	128%	135.04%	142.08%	149.12%	156.16%	163.2%
    
    POISON DRACOLICH
    Level	0	1	2	3	4	5	6	7	8	9	10
    SP Cost	26	29	32	35	38	41	44	47	50	54	57
    MajSave	75	85	90	100	110	120	125	135	145	150	160
    MajSave is the bonus to the save, which is then compared to the monster's END.
    CRIPPLE DRACOLICH
    Level	0	1	2	3	4	5	6	7	8	9	10
    SP Cost	21	23	25	28	30	33	35	38	40	43	46
    
    DRACOLICH'S ESSENCE & DEPLETE DRACOLICH
    Level	        0	1	2	3	4	5	6	7	8	9	10
    SP Cost
    W/Strike	242	269	293	320	346	375	404	435	464	494	528
    Wo/Strike	101	112	122	133	144	156	168	181	193	206	220
    For Dragonheart Strike, assume (Unscaled) Class Level 10. Otherwise, you can't cast it.
    DRAGONHEART STRIKE
    Level	        0      1	2	3	4	5	6	7	8	9	10
    SP Cost
    W/Strike	213	236	258	281	305	330	355	382	408	435	464
    Wo/Strike	180	184	187	191	195	199	203	207	211	215	220
    
    CALL FORTH THE LIGHT DRAGON
    Level	0	1	2	3	4	5	6	7	8	9	10
    SP Heal	129	143	156	170	184	199	215	231	247	263	281
    Damage	48-158	54-176	60-196	68-216	76-238	84-260	92-282	100-304	108-328	118-352	128-378
    Stat%	928%	998.4%	1068.8%	1139.2%	1209.6%	1280%	1350.4%	1420.8%	1491.2%	1561.6%	1632%
    
    DRAGONHEART STRIKE + DRAGON STRIKE
    Level	0	1	2	3	4	5	6	7	8	9	10
    Hit#1	70%	74%	79%	83%	87%	92%	96%	101%	105%	110%	114%
    Hit#2	147%	156%	165%	174%	184%	193%	202%	211%	221%	230%	239%
    Hit#3	110%	117%	124%	131%	138%	145%	152%	159%	166%	173%	179%
    Hit#4	70%	74%	79%	83%	87%	92%	96%	101%	105%	110%	114%




    Ianthe -> RE: Golden Dragonslayer Eclipse (2/8/2009 0:40:27)

    [image]http://img67.imageshack.us/img67/1997/paststats8va.jpg[/image]
    Golden DragonSlayer Eclipse

    Level : 55
    Price : 7000 Gold
    Sellback : 3500 Gold
    Location : Yulgar's Advanced Galanoth's Shop

    Against Non-Dragons
    Blocking Defences (lvl 0/lvl 2/lvl 9)
    Melee : 20/25/30
    Ranged : 20/22/25
    Magic : 20/ 25/30

    Defence Modifier (lvl 0/lvl 2/lvl 9)
    Fire : 100/96/91%
    Water : 115/104/99%
    Wind : 110/101/96%
    Ice : 100/96/91%
    Earth : 100/96/91%
    Energy : 100/96/91%
    Light : 105/94/89%
    Darkness : 90/86/81%

    Against Dragons
    Blocking Defences (lvl 0/lvl 2/lvl 9)
    Melee : 22/27/32
    Ranged : 20/25/30
    Magic : 20/25/30

    Defence Modifier (lvl 0/lvl 2/lvl 9)
    Fire : 100/92/82%
    Water : 115/92/82%
    Wind : 110/92/82%
    Ice : 100/92/82%
    Earth : 100/92/82%
    Energy : 100/92/82%
    Light : 105/82/72%
    Darkness : 90/82/72%

    DESCRIPTION
    A special golden armor of DragonSlayers, with a double attack! Purchase this armor only if you want to go on the Dragonslayer class quest or already have.
    A special golden armor of DragonSlayers, with a double attack! The Eclipse version of the armor hides your face in darkness, and provides slightly better Melee defense.


    NORMAL ATTACK
    Hits: 2
    Element: Your weapons element then Light.

    [image]http://i37.photobucket.com/albums/e92/spartan115x/AQ%20Pics/DragonSlayerSkillTree.gif[/image]

    Level 1: Dragon Strike
    An all out slash attack that does double damage to Dragons, Drakels, and Lizards. (1.2x damage to normal monsters)
    MP Cost: 5

    Hits: 1
    Damage: 120% Base and Random/ 200% against Dragon, Drakel, Lizard, or Velociraider
    BTH: 0%

    Level 2: Dragon Fire
    Unleash the magical fire breath of Dragons from your fingertips. It is capable of doing from 5 damage up to your level +9 damage. On dragons it does from 10 damage up to 18 + 1.5 x your level in Element X damage!
    MP Cost: 50

    Non-Dragons
    Hits: 5
    Damage: 4 hits of 1-2 damage 1 hit of 1-(Level +1)
    Element: Fire
    Attack Type: Magic
    BTH: 0% Each

    Dragons
    Hits: 5
    Damage: 4 hits of 2-4 damage and 1 hit of 2 - (Level x1.5 + 2)
    Element: Element X
    Attack Type: Magic
    BtH: 0% Each

    Level 3: Aimed Fang Strike
    This nearly unblockable technique gives you a bonus of +100 to hit Dragonkind. (+15 against normal monsters.)
    Hits: 1
    Damage: 100% Base and Random
    BTH: 15%/ 100% against Dragon, Drakel, Lizard, or Velociraider
    MP Cost: 5

    Level 4: Armor Bonus
    Increased defense! +5 vs Melee, +5 vs Magic and resistances reduce all elemental attacks from Dragons to 92%

    Level 5: Freeze DragonKind
    Use your blade to deliver a magically chilling stike to your opponent, it will freeze dragons who do not like the cold!
    Element: Ice
    Attack Type: Magic
    Freezes Dragon, Drakel, Lizard, or Velociraiders.
    MP Cost: 75

    Level 6: Poison Dragon
    Engulf your Dragon foe in a cloud of poison that lasts 12 rounds dealing 5% life per turn. Uses guest spot.
    MP Cost: 100

    Hits: 1
    Damage: 5% of remaining HP - (5% of remaining HP +2)
    Element: Element X
    Attack Type: Magic
    BTH: 0%

    Level 7: Dragon's Blood
    Strike your dragon-kind opponent for 150% damage with +25 BtH and steal 50% of the damage you dealt to increase your health! Does 110% damage with a +4 BtH to non-dragons.
    MP Cost: 55

    Non-Dragons
    Hits: 1
    Damage: 110% Base and Random
    BTH: +4

    Dragons
    Hits: 1
    Damage: 150% base and random
    BTH: +25

    You gain 50% of the damage you do with this attack as hp.

    Level 8: Summon Draykwing
    Summon the loyal Draykwing to fight by your side. Cast the spell again to release him. His firey breath becomes Element X versus Dragons and does extra damage depending on you level.
    MP Cost: 15

    Level 9: Armor Bonus
    Increased defense! +5 vs Melee, +5 vs Magic and resistances reduce all elemental attacks from Dragons to 82%

    Level 10: Call forth the Fire Dragon
    Call forth a massive Fire Dragon to unleash fiery terror upon thy opponent. 90 * (Level/10) Fire Damage. Does 90 * (Level/5) Element X damage to Dragons!
    60 Turn charge

    Hits: 1
    Damage:
    Against Normal Monsters: 90 * Level/10
    Against Dragonkind: 90 * Level/5
    Element: Fire/Element X against Dragonkind
    Attack Type: Magic
    BTH: 300%

    Note: The cape can be removed by clicking on it.

    [image]http://i122.photobucket.com/albums/o261/feral_john/goldendslayereclips.png[/image]

    Thanks to Wingman, Tainted_Flesh, ReshyBaba, Fabled Requiem, smooth criminal and JaredHawthorne. New location from Baruman. Image from feral__john. Skill tree from Teuvi and Sora Aeragorn. New description from Irios.




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