Green Power Armor (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor



Message


Ianthe -> Green Power Armor (3/26/2009 0:27:29)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
Green Power Armor

«Fully Offensive Earth/Light Armour. Click Luck Drive to increase Luck.»

Also see other Power Armors: Green, Gilt Z, Guardian, Emerald, Gold Plated Z, Lucky, Leprechaun, Blarney, Clover, Solid Gold Z , Shamrock, 4-Leaf Clover

Level: 12
Power Level: 12
Price: 88 Gold
Sellback: 44 Gold
Location: Blarney War 2009 / Blarney War 2010 / Blarney War 2011: Dragonchaun / Blarney War 2012 / [url=]2013 Past Rewards[/url] / Blarney Portal Painting
Element: Neutral

COMBAT DEFENCE
Melee: +32
Ranged: +27
Magic: +32

ELEMENT MODIFIERS
Fire: 105%
Water: 110%
Wind: 110%
Ice: 105%
Earth: 98%
Energy: 100%
Light: 98%
Darkness: 105%

ATTACK #1 - Rainbow Clover Gun
Hits: 1
Element: «As Weapon»
Type: «Melee converts to Ranged; Else as Weapon»
Damage: 160.56% Base, 160.56% Random, and 211.32% Stats
BTH: 6 plus Stats
Rate: 33.33%

ATTACK #2 - Chain Gun
Hits: 2
Element: «As Weapon»
Type: «Melee converts to Ranged; Else as Weapon»
Damage: 85.00% Base, 85.00% Random, and 111.88% Stats each
BTH: 1 plus Stats each
Rate: 33.33%

ATTACK #3 - Clover Bomb
Hits: 1
Element: «As Weapon»
Type: «Melee converts to Ranged; Else as Weapon»
Damage: 180.63% Base, 180.63% Random, and 237.73% Stats
BTH: -4 plus Stats
Rate: 33.33%

EFFECT
  • You receive Armor Lean x1.25.
  • During your turn*, if you have at least 10 SP**, then you can click on the blue orb and spend 10 SP to activate the Leprechaun Luck Drive.*** This increases your LUK by +15, makes the orb start glowing, and makes you lose 10 SP at the beginning of your turn (immediately after gaining SP). During your turn*, you can click the orb again to deactivate it****.
  • The Luck Drive remains active until you switch armours or until you turn it off. It is not applied in between battles (for Stat Rolls, etc), but it is applied at the beginning of battle, before you check initiative.

    *You can only activate the controls of the Leprechaun Luck Drive on your turn.
    **You have activated the Leprechaun Luck Drive but you lack the 10 SP to power it!
    ***You have activated and empowered the Leprechaun Luck Drive!
    ****You have deactivated the Leprechaun Luck Drive


    DESCRIPTION
    Leprechaun magic and Drakel technology have come together to create this awesome armor! It provides strong Earth and Light defenses; if you click the light behind your head you will activate the Luck Drive!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Armours/Leprechaun_Power_Armor_Green.gif[/img]

    Numbers thanks to In Media Res. Correction thanks to infuturity.


    Analysis

  • Starts off with 170% B/R, 223.75% Stats, and 1 BTH.

  • Attack #1: It gains +5 BTH and deals *85/90 damage.
  • Attack #2: With two equally powerful attacks, each hit does 50% damage.
  • Attack #3: It takes -5 BTH and deals *85/80 damage.

    All this has ALREADY been calculated into the numbers above.




  • Ianthe -> RE: Green Power Armor (3/26/2009 0:45:09)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
    Green Power Armor

    Location: Blarney War 2009 (given to characters of Level 12-51)

    «Otherwise, EXACTLY as above»




    Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.109375