Bandit Trap (Full Version)

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ArchMagus Orodalf -> Bandit Trap (5/23/2009 6:26:16)

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Bandit Trap


Location: Oaklore Keep (Books 1 and 2) -> Up -> Captain Rolith -> Talk -> Rolith's Puzzles -> Bandit Trap -> Give it a try!
Requirements: Level 10
Release Date: May 22nd, 2009

Objective: We are going to get ourselves some bandits. The knights will corner them, you take them out. We get information.
Objective completed: They will think twice before going after an obvious trap...maybe. Bandits are not the smartest of folks.

Experience rewarded: Scaled
Gold rewarded: Scaled

Monsters
(X) Renegade Enforcer

NPCs
Captain Rolith

Rewards
None

Dialogue
Captain Rolith: Here's the plan <Character>. We've set up a nice little trap. You'll direct the knights to corner the Bandit, and then you'll take them out.
Captain Rolith: We've set the bait of a treasurechest with some gold in it. You'll add whatever gold you win off the bandits to the pot and try to lure bigger heads.
Captain Rolith: If the bandits get to the gold chest, though, they'll take as much as they can carry and escape. Whatever's left when you're done is yours.
Captain Rolith: Let's get started. Good luck!

*You must play a mini-game (see other information) to simply surround the Bandit on all sides in order to force them into a battle.*

Other information
  • In this mini-game, you control 3 Pactagonal Knights against 1 Bandit.
    • You can only control one of them per turn as the bandit will also move if one of the knights move.
    • If you manage to corner the Bandit on all sides, you can trigger a battle of Renegade Enforcer.
    • Failure to corner the Bandit has no consequences; you can continue or leave the quest.
    • The player can optionally play up to 5 rounds.
    Thanks to
  • DemonicDarkwraith for entry rewrite, other information, and corrections.
  • Pink_Star for link.
  • Niki, Peachii, Stephen Nix, and Stridoom for corrections.
  • SalvationXI for coloring and corrections.




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