RE: =WF= Beta Release is Live! (Question and Answer Thread) (Full Version)

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Ubear -> RE: =WF= Beta Release is Live! (Question and Answer Thread) (7/4/2009 10:49:08)

Thanks Beowolve! :D
I will look for them after this fight with The Goo.




andersxx2 -> RE: =WF= Beta Release is Live! (Question and Answer Thread) (7/4/2009 10:50:32)

There are 2

Emerald Star
Increases you CHA 5
Can be found after the astroid quest you get from the admiral at the bridge

Temura's Trust
Increase CHA 10 and gives -1% water and -2% light
Can be found after wieving the cutscene with Temura's past. You can watch it by asking about her past. (She is outside the WarpGuardian tower)




Ubear -> RE: =WF= Beta Release is Live! (Question and Answer Thread) (7/4/2009 10:51:26)

Thanks for the locations andersxx2! :D




Genoclysm -> RE: =WF= Beta Release is Live! (Question and Answer Thread) (7/4/2009 11:03:14)

quote:

Dexterity has a very small part in Ranged damage. You only gain one stat damage per 40 DEX (the formula being DEX/40) while STR contributes one per 10 (the formula being STR/10). You shouldn't see a big difference in damage at all.
That's for AQ. He wasn't asking about AQ.




BlackFlameWarrior -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:13:04)

What is the best armor you can get right now =/




Beowolve -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:14:22)

BlackFlameWarrior: At the moment the best and only armor you can get is the Retro Armor, found in the stat trainers shop (bottum of the ship).








~Beo




locoloser987 -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:15:38)

what is the best gunner build?




BlackFlameWarrior -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:16:12)

Wait there is a shop? I only get the options to talk to him, change my face, and train my stats =/




Beowolve -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:17:36)

BlackFlameWarrior:
quote:

DAILY HINT: Defeat Tronzor the Trainer on the VR Deck to unlock his shop and get the Retro Battlesuit!

*Taken form the front page of Warpforce.com








~Beo




Genoclysm -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:17:52)

quote:

what is the best gunner build?
That's a rather hard answer to say definitely. For just using guns, I would recommend DEX and LUK.




andersxx2 -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:19:11)

Explorer

Defences
Melee:20
Ranged:27
Magic:20

Elemental modifiers
Fire 100%
Water 99%
Wind 97%
Ice 100%
Earth 97%
Energy 100%
Light 100%
Darkness 100%


WarpTreck gunner

Defences
Melee:21
Ranged:27
Magic:21

Elemental modifiers
Fire 100%
Water 100%
Wind 100%
Ice 100%
Earth 100%
Energy 100%
Light 100%
Darkness 100%

WarpTreck Striker

Defences
Melee:27
Ranged:21
Magic:21

Elemental modifiers
Fire 100%
Water 100%
Wind 100%
Ice 100%
Earth 100%
Energy 100%
Light 100%
Darkness 100%


Retro

Defences
Melee:26
Ranged:26
Magic:26

Elemental modifiers
Fire 105%
Water 97%
Wind 105%
Ice 97%
Earth 94%
Energy 97%
Light 92%
Darkness 100%



Advanced Retro

Defences
Melee:27
Ranged:27
Magic:27

Elemental modifiers
Fire 105%
Water 88%
Wind 105%
Ice 94%
Earth 94%
Energy 89%
Light 88%
Darkness 100%


So yes, Retro is best.




Leon~o -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:19:50)

So I'm guessing the starting class doesn't matter much like in AQ but the stats decides the build right?




Beowolve -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:21:15)

Leon~o: Yes stats determine how good your character will be, but right now it doesn't do much because there are few armors.








~Beo




darkdragonvx -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:22:48)

theres no mage weapon in game so a mage should only use tech skills? also its not written that DEX adds ranged damage.

quote:

That's a rather hard answer to say definitely. For just using guns, I would recommend DEX and LUK.


so does that mean ranged weapons are affected by dex and str is not needed?




Other_Guy_27 -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:22:58)

1. do you receive a penalty for using the wrong weapon type like in DF?
2. are stat damage formulas the same as AQ?
3. did they fix the bug with the Rocket Launcher's special yet?

edit: Thanks Beowolve.




Manga Maniac -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:25:45)

You can't really have a 'build' at this time, as we can only reach level 10. But I presume it would if we had more stat points and a higher level.




Beowolve -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:25:50)

The_Other_Guy_27:

1. There is no penalty, just less damage, unless the resistance it so low and it heals the monster.
2. Slightly, if you want to see each stat talk to the stat trainer and hit train, the right side will show what each stat does.
3. Yes it has been fixed, clear your cache and reload the page.








~Beo




andersxx2 -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:27:20)

1.I don't think the class have any such effect. (yet)
2.Almost, But apparently DEX doesn't give any bonus to ranged damage.
3.Yes




darkdragonvx -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:28:38)

my question is for a mage that is a char that spams skills and tech, what weapon should they use. what would be closest to a BMM in AQ? im trying to make a BMM and BW but since there are no mage weapons available i wonder how can that be done?




Other_Guy_27 -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:31:31)

It appears there is no mage class in WF. They apparently decided to instead have damage spells deal only a little more damage than weapons. They also cost much less mana than in AQ. Currently IMP is the only damage spell. Note that some weapons have magic specials, though I don't know if they receive stat bonuses or not.




darkdragonvx -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:35:02)

then a striker using melee weapons uses the same stats as a gunner?




Beowolve -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:38:58)

darkdragonvx: No they have different stats.
quote:

Explorer

Defences
Melee:20
Ranged:27
Magic:20

Elemental modifiers
Fire 100%
Water 99%
Wind 97%
Ice 100%
Earth 97%
Energy 100%
Light 100%
Darkness 100%


WarpTreck gunner

Defences
Melee:21
Ranged:27
Magic:21

Elemental modifiers
Fire 100%
Water 100%
Wind 100%
Ice 100%
Earth 100%
Energy 100%
Light 100%
Darkness 100%

*Taken from andersxx2 little stat guide.



~Beo




darkdragonvx -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:44:07)

im talking about the trained stats to use a melee weapon and to use a ranged weapon. the dex description doesnt say it adds ranged damage and str description doesnt say that either so what adds ranged damage?




Genoclysm -> RE: =WF= Beta Release Q&A Thread (7/4/2009 11:45:27)

quote:

my question is for a mage that is a char that spams skills and tech, what weapon should they use. what would be closest to a BMM in AQ? im trying to make a BMM and BW but since there are no mage weapons available i wonder how can that be done?
Use Gunner and guns for weaponry. There's a reason IMP isn't a big cost/big result spell like AQ.




Cozmo131 -> RE: =WF= Beta Release is Live! (Question and Answer Thread) (7/4/2009 11:51:54)

Are there any weapons/armors that convert melee into ranged or ranged into melee? Or possibly magic into either? Thanks.




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